Difference between revisions of "Panzer 1945"

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'''Release type:''' [[Shareware|Freeware]]<br />
 
'''Release type:''' [[Shareware|Freeware]]<br />
'''Release date:''' May 19, 1995<br />
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'''Release date:''' May 19, [[1995]][[Category: 1995]]<br />
 
'''Levels:''' 1<br />
 
'''Levels:''' 1<br />
 
'''Author:''' [[PPP Team]]<br />
 
'''Author:''' [[PPP Team]]<br />
 
'''Website:''' [http://sylvainhb.blogspot.com/p/rsd-game-maker.html Bilou Homebrew's Blog]<br />
 
'''Website:''' [http://sylvainhb.blogspot.com/p/rsd-game-maker.html Bilou Homebrew's Blog]<br />
'''Related games:''' ''[[Blork Carnage]]'', ''[[Panzer 2019]]'', ''[[Panzer III]]''}}
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'''Related games:''' ''[[Blork Carnage]]'', ''[[Panzer 2019]]'', ''[[Panzer III]]''}}If ''[[Badman]]'' progresses like'' Sonic'', ''Panzer'' develops more like ''Ikari Warriors''. Accordingly the ''Panzer'' series is maybe less iconic than ''Badman''. What it shares with that series is a refusal to be bound by the normal [[Game-Maker]] tropes and limitations. ''Panzer'' goes further, though, in refusing to be bound even by its own format.
  
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In a broad sense ''Panzer 1945'' feels like your typical overhead view tank game. What makes it unusual from a Game-Maker perspective is its ''Robotron''-style controls. One wonders, given the key binding limitations, why more games didn’t hit on this control scheme. Granted in this case they’re all cramped over by the numerical keypad, making fast reactions rather difficult. Yet once you get used to them it’s impressive how much nonsense four-way firing can resolve.
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[[File:Panzer1Sprite.gif|center]]
 
[[File:Panzer1.png|thumb|320px|A guarded base in ''Panzer 1945'']]
 
[[File:Panzer1.png|thumb|320px|A guarded base in ''Panzer 1945'']]
  
[[Category:Pending articles]]<center>'''FULL ENTRY COMING SOON!'''</center>
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Finally we see a fast-paced action game with nuanced player responses. Furthermore the exploration-based design melds a sense of danger with one of ownership. When you clear an area, it stays clear — yet there’s no telling what the next screen will bring, and whether you will find all your progress undone. Though on paper it may sound dubious, in practice you get some of that unfolding physical mystery of the ''Zelda'' overworld crossed with the action of an arcade title.
 +
 
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Granted there's only the one level, and the graphics and sound feel very tentative, as if the designer was unsure whether to fully commit to the game. Still, what's here is pretty enlightening.
 +
 
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{{SeriesNav|Panzer series{{!}}(Overview)|Panzer 1945|Panzer 2019|[[Panzer series]]}}
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== Story ==
 +
 
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Jack Booster from ''[[Blork Carnage]]'' has been transported back in time, and is now in control over a hulking green tank with a rapid-fire cannon. His mission is to find a purple key, then infiltrate the enemy base. Hint: The water isn't as deep as it seems.
 +
 
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== Instructions ==
 +
 
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To play, use the numerical keypad on the keyboard.
 +
 
 +
Movement:
 +
* 8: Move up
 +
* 2: Move down
 +
* 4: Move left
 +
* 6: Move right
 +
 
 +
Aiming:
 +
* 7/Home: Attack up
 +
* 1/End: Attack down
 +
* 0/Ins: Attack left
 +
* 9/PgUp: Attack right
 +
 
 +
==Credits==
  
 +
Game made by [[PPP Team]] SFT
  
If ''[[Badman]]'' progresses like'' Sonic'', ''Panzer'' develops more like ''Ikari Warriors''. Accordingly the ''Panzer'' series is maybe less iconic than ''Badman''. What it shares with that series is a refusal to be bound by the normal [[Game-Maker]] tropes and limitations. ''Panzer'' goes further, though, in refusing to be bound even by its own format.
+
== Availability ==
  
In a broad sense ''Panzer 1945'' feels like your typical overhead view tank game. What makes it unusual from a Game-Maker perspective is its ''Robotron''-style controls. One wonders, given the key binding limitations, why more games didn’t hit on this control scheme. Granted in this case they’re all cramped over by the numerical keypad, making fast reactions rather difficult. Yet once you get used to them it’s impressive how much nonsense four-way firing can resolve.  
+
Prior to this archive's online presence, this game was only available in small-scale distribution amongst the close associates of PPP Team.
 +
 
 +
== Archive history ==
  
Finally we see a fast-paced action game with nuanced player responses. Furthermore the exploration-based design melds a sense of danger with one of ownership. When you clear an area, it stays clear — yet there’s no telling what the next screen will bring, and whether you will find all your progress undone.
+
Along with several other PPP Team titles, this game was added to the archive on September 29, 2010. It was located on an FTP archive maintained by [[Pierre Martin]], after contact with his brother [[Sylvain Martin]], through his blog and social media -- who in turn was located through a link on [[cly5m]]'s [http://www.autofish.net/video_games/creation/rsd_game-maker/index.html Game-Maker page].
  
==Links==
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== Links ==
  
 
<videoflash>E505ztZDGSo</videoflash>
 
<videoflash>E505ztZDGSo</videoflash>
 +
 +
=== Sites ===
  
 
* [http://sylvainhb.blogspot.com/p/rsd-game-maker.html My RSD Game-Maker Years (Bilou HomeBrew)]
 
* [http://sylvainhb.blogspot.com/p/rsd-game-maker.html My RSD Game-Maker Years (Bilou HomeBrew)]
* [http://www.diygamer.com/2010/12/gamemaker-archive-brussels-spout-book-2/?preview=true&preview_id=16100&preview_nonce=d7080df077 The Brussels Spout, Book 2 (DIYGamer)]
 
  
[[Category:PPP Team]]
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=== Interviews / Articles ===
 +
 
 +
* [http://www.diygamer.com/2010/12/gamemaker-archive-brussels-spout-book-2/ The Brussels Spout, Book 2 (DIYGamer)]
 +
 
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=== Misc. Links ===
 +
 
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* '''[http://www.aderack.com/game-maker/java/panzer1.php Play ''Panzer 1945'' online]'''
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 +
== Downloads ==
 +
 
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* '''''[http://www.aderack.com/game-maker/downloads/panzer1.zip Panzer 1945]''''' (216.3 kB)
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 +
[[Category: Game-Maker games]]
 
[[Category: Freeware]]
 
[[Category: Freeware]]
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[[Category: PPP Team]]
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[[Category: Top-down]]
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[[Category: Shooters]]
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[[Category: Experimental]]
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[[Category: New discoveries]]
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[[Category: Panzer series]]
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[[Category: Robotron controls]]
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[[Category: Complete games]]
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[[Category: Games needing maps]]
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[[Category: Belgium]]
 +
[[Category: Pierre Martin]]
 +
[[Category: Pierrick Hansen]]
 +
[[Category: Sylvain Martin]]
 +
[[Category: DIYGamer]]

Latest revision as of 17:39, 7 September 2016

Panzer 1945
Panzer1Title.gif

Release type: Freeware
Release date: May 19, 1995
Levels: 1
Author: PPP Team
Website: Bilou Homebrew's Blog
Related games: Blork Carnage, Panzer 2019, Panzer III

If Badman progresses like Sonic, Panzer develops more like Ikari Warriors. Accordingly the Panzer series is maybe less iconic than Badman. What it shares with that series is a refusal to be bound by the normal Game-Maker tropes and limitations. Panzer goes further, though, in refusing to be bound even by its own format.

In a broad sense Panzer 1945 feels like your typical overhead view tank game. What makes it unusual from a Game-Maker perspective is its Robotron-style controls. One wonders, given the key binding limitations, why more games didn’t hit on this control scheme. Granted in this case they’re all cramped over by the numerical keypad, making fast reactions rather difficult. Yet once you get used to them it’s impressive how much nonsense four-way firing can resolve.

Panzer1Sprite.gif
A guarded base in Panzer 1945

Finally we see a fast-paced action game with nuanced player responses. Furthermore the exploration-based design melds a sense of danger with one of ownership. When you clear an area, it stays clear — yet there’s no telling what the next screen will bring, and whether you will find all your progress undone. Though on paper it may sound dubious, in practice you get some of that unfolding physical mystery of the Zelda overworld crossed with the action of an arcade title.

Granted there's only the one level, and the graphics and sound feel very tentative, as if the designer was unsure whether to fully commit to the game. Still, what's here is pretty enlightening.

Previous Current Next
(Overview) Panzer 1945 Panzer 2019
Panzer series

Story[edit]

Jack Booster from Blork Carnage has been transported back in time, and is now in control over a hulking green tank with a rapid-fire cannon. His mission is to find a purple key, then infiltrate the enemy base. Hint: The water isn't as deep as it seems.

Instructions[edit]

To play, use the numerical keypad on the keyboard.

Movement:

  • 8: Move up
  • 2: Move down
  • 4: Move left
  • 6: Move right

Aiming:

  • 7/Home: Attack up
  • 1/End: Attack down
  • 0/Ins: Attack left
  • 9/PgUp: Attack right

Credits[edit]

Game made by PPP Team SFT

Availability[edit]

Prior to this archive's online presence, this game was only available in small-scale distribution amongst the close associates of PPP Team.

Archive history[edit]

Along with several other PPP Team titles, this game was added to the archive on September 29, 2010. It was located on an FTP archive maintained by Pierre Martin, after contact with his brother Sylvain Martin, through his blog and social media -- who in turn was located through a link on cly5m's Game-Maker page.

Links[edit]

Sites[edit]

Interviews / Articles[edit]

Misc. Links[edit]

Downloads[edit]