Difference between revisions of "Adam '99"
Line 27: | Line 27: | ||
Death comes very easily in general. You start with 25 HP, which can be drained a bit by background threats -- but one touch of a monster, and you die bloodily. | Death comes very easily in general. You start with 25 HP, which can be drained a bit by background threats -- but one touch of a monster, and you die bloodily. | ||
+ | |||
+ | Level two -- is this what ''[[Palladia]]'' would have been like? Superhero level where you soar around, trailing flames, "rescuing" people behind lit windows and avoiding insta-death from a huge, hard-to-avoid multi-block monster. | ||
+ | |||
+ | Choose difficulty; no level 3 if you choose easy. | ||
[[File:Adam99sprite.gif|center]] | [[File:Adam99sprite.gif|center]] |
Revision as of 16:52, 16 October 2016
Release type: Unknown
Release date: May 10, 1999
Levels: 6
Author: Alan Caudel
Website: Adam 99
Related games: Adam's Birthday Game, The Adam's Birthday Saga Continues, Adam's B-Day 3: The Saga Continues, Adam 97, Adam 98, Adam 2000
FULL ENTRY COMING SOON!
The sixth game in the Adam's Birthday series.
Not as carefully designed, as lampshaded in the storyline.
Pokeball; pikachu
Lots of black, invisible obstacles, preventing Adam from jumping or navigating as expected
Lots of odd background threats: spikes, exploding doorways popping into view
Bear clones don't necessarily stay on their platforms
Black background calls to mind the creepiness of early NES games.
Game actually makes use of the crawl move to good effect, but if you stand up and glitch out of the level boundaries, the game punishes you with insta-death
Death comes very easily in general. You start with 25 HP, which can be drained a bit by background threats -- but one touch of a monster, and you die bloodily.
Level two -- is this what Palladia would have been like? Superhero level where you soar around, trailing flames, "rescuing" people behind lit windows and avoiding insta-death from a huge, hard-to-avoid multi-block monster.
Choose difficulty; no level 3 if you choose easy.
Previous | Current | Next |
---|---|---|
Adam '98 | Adam '99 | Adam 2000 |
Adam's Birthday series |
Contents
Story
Adam Tyner (on phone): "You're making my b-day game aren't you?
Alan Caudel (answering, blearily): Zzzz... huh? Oh yeah....
AND SO THE STORY GOES...
Instructions
use numeric keypad or joystick for controls
- (space) to use weapon
- p - to pick up items
- (enter) to use special weapon
- (f5) - save game
- (f6) - load game
LOAD MY OLD GAME TO SKIP TO LEVEL 2 !!! (:
LEVEL 2- touch all the yellow windows, then find the doorway out........
Credits
By Alan Caudel
Background
Website:
- The newest installment in a long series of games my friend ADAM TYNER and I have made for each other's birthday every year. I got addicted to LEVEL 2 of this game...ContainsViolence!
Availability
This game was published to the On Target Programming Web site. Other distribution is unknown.
Archive History
On April 20, 2014, Alan Caudel tracked down a copy of Adam '99 and provided it to the Archive.
Links
Downloads
- Adam '99 (1.3 MB)
- Level 1 map (52 kB)
- Level 2 map (35 kB)
- Level 3 map (66 kB)