Difference between revisions of "Dino Hunt"

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|text=
 
|text=
 
'''Release type:''' [[Shareware]]<br />
 
'''Release type:''' [[Shareware]]<br />
'''Release date:''' August 17, 1993<br />
+
'''Release date:''' August 17, [[1993]][[Category: 1993]]<br />
 
'''Levels:''' 5<br />
 
'''Levels:''' 5<br />
 
'''Author:''' [[Sherwood Forest Software|Sherwood Forest]]<br />
 
'''Author:''' [[Sherwood Forest Software|Sherwood Forest]]<br />
 
'''Registration bonus:''' Two free games + current catalog<br />
 
'''Registration bonus:''' Two free games + current catalog<br />
 
'''Registration price:''' $15<br />
 
'''Registration price:''' $15<br />
'''Related games:''' none}}[[Category:Pending articles]]<center>'''FULL ENTRY COMING SOON!'''</center>
+
'''Related games:''' none}}Structure has never been a strength for [[Rob Sherwood]] and Dan Whalen. Within a level there is rarely much, if any, guidance; from one level to the next there is rarely a sense of logical progress. All five levels of ''Dino Hunt'' are exactly the same, save some monster placement. The entrances and exits are obscure, making any forward development arbitrary and unrewarding.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 +
From moment to moment, though, the game is crunchy and satisfying. The protagonist Nicky Neanderthal animates well, and his spears land with a satisfying "chernk"; upon death, dinosaurs spout a stone-chiseled score popup. The palette is muted and subtle, reminiscent of an early Seibu Kaihatsu game. The levels are riddled with rivers, bridges, paths, and forests, that all seem to be leading somewhere. Until you explore a little it really feels like anything could be around the next bend in the scenery.
  
 +
[[File:Nicky.gif|center]]
  
 +
So in reality there's little to find, and little reward for finding it. At least the game is fun to play for a while. You've got dinosaurs, you've got a caveman, and you've got straightforward violent arcade action. It's kind of hard, and as with a certain pedigree of arcade game (say, ''Ikari Warriors'') the player will probably die before the limits to the situation become obvious.
  
 +
[[File:DinoHunt.png|thumb|320px|Searching for prey in ''Dino Hunt'']]
  
 +
''Dino Hunt'' is simple, and focused very well on its basic premise: forging a violent path through dinosaur-infested wilderness. All the game really needs is some solid and distinctive level design -- using the existing background and monster elements, even -- and we've got a really neat arcade action game. As it is, ''Dino Hunt'' displays a bunch of potential.
  
 
==Story==
 
==Story==
  
 
In ''Dino Hunt'' you are Nicky Neanderthal, dino hunter par excellence.  
 
In ''Dino Hunt'' you are Nicky Neanderthal, dino hunter par excellence.  
 
[[File:Nicky.gif|center]]
 
  
 
You are the one who has evolved enough to take your spear in hand and travel the land in your pursuit of the dinosaurs, in this prehistoric paradise.
 
You are the one who has evolved enough to take your spear in hand and travel the land in your pursuit of the dinosaurs, in this prehistoric paradise.
  
 
==Instructions==
 
==Instructions==
 
[[File:DinoHunt.png|thumb|320px|Searching for prey in ''Dino Hunt'']]
 
  
 
The idea behind dino hunt is to make it back to your cave after successfully hunting the dinosaurs that inhabit the area where you live.
 
The idea behind dino hunt is to make it back to your cave after successfully hunting the dinosaurs that inhabit the area where you live.
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Entering your cave will put you in the next level, where the monsters are faster, and more plentiful.
 
Entering your cave will put you in the next level, where the monsters are faster, and more plentiful.
  
==Credits==
+
== Credits ==
  
 
''Dino Hunt'' is a production of [[Sherwood Forest Software]]. It has been produced, directed, drawn, thought up, sweated over, choreographed, written, marketed, and play tested by Rob Sherwood. Of course I am the president of the company so I guess I had to do all of that.
 
''Dino Hunt'' is a production of [[Sherwood Forest Software]]. It has been produced, directed, drawn, thought up, sweated over, choreographed, written, marketed, and play tested by Rob Sherwood. Of course I am the president of the company so I guess I had to do all of that.
  
==Links==
+
== Availability ==
 +
 
 +
Available on several shareware compilation CD-ROMs, including:
 +
* Public Software Library '''[[:Category: PSL Monthly: November 1993|PSL Monthly: November 1993]]'''[[Category: PSL Monthly: November 1993]] (November 1993),
 +
* Public Software Library '''[[:Category: PSL Monthly 2-01: Games|PSL Monthly #2-01: Games]]'''[[Category: PSL Monthly 2-01: Games]] (January 1994),
 +
* The Chicago Computer Broker's '''[[:Category: Games 1994|Games 1994]]'''[[Category: Games 1994]] (April 1994),
 +
* Public Software Library '''[[:Category: PSL Monthly 2-07: Games|PSL Monthly #2-07: Games]]'''[[Category: PSL Monthly 2-07: Games]] (July 1994),
 +
* Software Company's '''[[:Category: MORE - Dosgames 2.0|MORE - Dosgames 2.0]]'''[[Category: MORE - Dosgames 2.0]] (1994),
 +
* '''[[:Category: Software Vault: Platinum|Software Vault: Platinum]]'''[[Category: Software Vault: Platinum]] (1994),
 +
* '''[[:Category: Software Vault: The Ruby Collection|Software Vault: The Ruby Collection]]'''[[Category: Software Vault: The Ruby Collection]] (1994),
 +
* '''[[:Category: Software Vault: Emerald|Software Vault: Emerald]]'''[[Category: Software Vault: Emerald]] (1994-95?),
 +
* Public Software Library '''[[:Category: PSL Monthly Volume 3-01: Games|PSL Monthly Volume #3-01: Games]]'''[[Category: PSL Monthly Volume 3-01: Games]] (January 1995),
 +
* '''[[:Category: Software Vault: Games 2|Software Vault: Games 2]]'''[[Category: Software Vault: Games 2]] (January 1995),
 +
* Public Software Library's '''[[:Category: PSL Monthly 3-10: Education|PSL Monthly #3-10: Education]]'''[[Category: PSL Monthly 3-10: Education]] (August 1995),
 +
* Beachware's '''[[:Category: 1000 Games for Windows and DOS|1000 Games for Windows and DOS]]'''[[Category: 1000 Games for Windows and DOS]] (November 1995),
 +
* '''[[:Category: Softkey Entertainment Pack|Softkey Entertainment Pack]]'''[[Category: Softkey Entertainment Pack]] (1996), and
 +
* International Software Values' '''[[:Category: 10 Tons of Games Mega Collection 1|10 Tons of Games Mega Collection 1]]'''[[Category: 10 Tons of Games Mega Collection 1]] (June 1997).
 +
 
 +
== Archive History ==
 +
 
 +
Discovered on or around October 10, 2010, on the DOS archive site [http://www.demu.org/resource/msdos_DINO_shareware Demu].
 +
 
 +
== Links ==
  
 
<videoflash>jUJMp_7ohY8</videoflash>
 
<videoflash>jUJMp_7ohY8</videoflash>
  
* [http://www.dosmuseum.com/pages/view.php?ref=1678 Dino Hunt (DOS Museum)]
+
=== Interviews / Articles ===
 +
 
 +
* [http://www.mobygames.com/game/dos/dino-hunt MobyGames entry]
 +
 
 +
=== Listings ===
 +
 
 +
* [https://archive.org/details/DinoHunt_1020 archive.org entry]
 +
* [http://demu.org/resource/DinoHunt_1020 demu.org entry]
 +
 
 +
=== Misc. Links ===
 +
 
 +
* [http://fuckyeahshareware.tumblr.com/post/10433352917 Fuck Yeah Shareware]
 +
* [https://www.youtube.com/watch?v=ms9cx4jZRQo Shovelware Diggers #106 - My Warez Sense is Tingling...] (YouTube)
 +
* '''[http://www.aderack.com/game-maker/java/dinohunt.php Play ''Dino Hunt'' online]'''
  
==Downloads==
+
== Downloads ==
  
 
* '''[http://www.aderack.com/game-maker/downloads/dinohunt.zip ''Dino Hunt'']''' (129.2 kB)
 
* '''[http://www.aderack.com/game-maker/downloads/dinohunt.zip ''Dino Hunt'']''' (129.2 kB)
* [[Media:DinoHunt1.png|Level 1 map]] (? kB)  
+
* [[Media:DinoHunt1.png|Level 1 map]] (326.9 kB)  
* [[Media:DinoHunt2.png|Level 2 map]] (? kB)  
+
* [[Media:DinoHunt2.png|Level 2 map]] (328.0 kB)  
* [[Media:DinoHunt3.png|Level 3 map]] (? kB)  
+
* [[Media:DinoHunt3.png|Level 3 map]] (335.4 kB)  
* [[Media:DinoHunt4.png|Level 4 map]] (? kB)  
+
* [[Media:DinoHunt4.png|Level 4 map]] (332.9 kB)  
* [[Media:DinoHunt5.png|Level 5 map]] (? kB)  
+
* [[Media:DinoHunt5.png|Level 5 map]] (338.1 kB)  
  
 +
[[Category: Game-Maker games]]
 
[[Category: Shareware]]
 
[[Category: Shareware]]
 
[[Category: Sherwood Forest Software]]
 
[[Category: Sherwood Forest Software]]
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[[Category: Action games]]
 
[[Category: Action games]]
 
[[Category: New discoveries]]
 
[[Category: New discoveries]]
 +
[[Category: Complete games]]
 +
[[Category: Compilation CD-ROMs]]
 +
[[Category: Pennsylvania]]
 +
[[Category: United States]]
 +
[[Category: Rob Sherwood]]
 +
[[Category: Dan Whalen]]

Latest revision as of 23:52, 19 July 2020

Dino Hunt
DinoHuntTitle.gif

Release type: Shareware
Release date: August 17, 1993
Levels: 5
Author: Sherwood Forest
Registration bonus: Two free games + current catalog
Registration price: $15
Related games: none

Structure has never been a strength for Rob Sherwood and Dan Whalen. Within a level there is rarely much, if any, guidance; from one level to the next there is rarely a sense of logical progress. All five levels of Dino Hunt are exactly the same, save some monster placement. The entrances and exits are obscure, making any forward development arbitrary and unrewarding.

From moment to moment, though, the game is crunchy and satisfying. The protagonist Nicky Neanderthal animates well, and his spears land with a satisfying "chernk"; upon death, dinosaurs spout a stone-chiseled score popup. The palette is muted and subtle, reminiscent of an early Seibu Kaihatsu game. The levels are riddled with rivers, bridges, paths, and forests, that all seem to be leading somewhere. Until you explore a little it really feels like anything could be around the next bend in the scenery.

Nicky.gif

So in reality there's little to find, and little reward for finding it. At least the game is fun to play for a while. You've got dinosaurs, you've got a caveman, and you've got straightforward violent arcade action. It's kind of hard, and as with a certain pedigree of arcade game (say, Ikari Warriors) the player will probably die before the limits to the situation become obvious.

Searching for prey in Dino Hunt

Dino Hunt is simple, and focused very well on its basic premise: forging a violent path through dinosaur-infested wilderness. All the game really needs is some solid and distinctive level design -- using the existing background and monster elements, even -- and we've got a really neat arcade action game. As it is, Dino Hunt displays a bunch of potential.

Story[edit]

In Dino Hunt you are Nicky Neanderthal, dino hunter par excellence.

You are the one who has evolved enough to take your spear in hand and travel the land in your pursuit of the dinosaurs, in this prehistoric paradise.

Instructions[edit]

The idea behind dino hunt is to make it back to your cave after successfully hunting the dinosaurs that inhabit the area where you live.

You move your caveman around the screen shooting the big dinosaurs that you meet up with.

Yo move your man, use the 4 main arrow keys, or the joystick. you can move through the grass, and the dirt, but not through the water or the trees.

To shoot a spear move in the direction of the target, and then press the spacebar. You will launch a spear in that direction.

Entering your cave will put you in the next level, where the monsters are faster, and more plentiful.

Credits[edit]

Dino Hunt is a production of Sherwood Forest Software. It has been produced, directed, drawn, thought up, sweated over, choreographed, written, marketed, and play tested by Rob Sherwood. Of course I am the president of the company so I guess I had to do all of that.

Availability[edit]

Available on several shareware compilation CD-ROMs, including:

Archive History[edit]

Discovered on or around October 10, 2010, on the DOS archive site Demu.

Links[edit]

Interviews / Articles[edit]

Listings[edit]

Misc. Links[edit]

Downloads[edit]