Difference between revisions of "Raven"
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'''Release date:''' [[2000]][[Category: 2000]]<br /> | '''Release date:''' [[2000]][[Category: 2000]]<br /> | ||
'''Levels:''' 3<br /> | '''Levels:''' 3<br /> | ||
− | '''Author:''' [[Brandon | + | '''Author:''' [[Robert Brandon]]<br /> |
'''Related games:''' ''[[Skate Board]]'', ''[[Terra]]'' | '''Related games:''' ''[[Skate Board]]'', ''[[Terra]]'' | ||
− | }}[[ | + | }}Following John Brandon's work on ''[[Skate Board]]'', he and his brother Robert branched off in different directions. While John continued to refine his notions of freeform, style-based play in ''[[Skatenig]]'', Robert took the pieces of ''[[Skate Board]]'' and developed it into a series of games we can call the "Skate Ghoul" trilogy. |
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+ | Whereas ''Skate Board'' was meant as an extreme sports game, it wound up playing more like an open-ended exploration platformer. In ''Raven'', Robert seems eager to pick apart what makes the earlier game as it is. Here we abandon the strict horizontal perspective for something more like "belt scrolling" -- that angled side-view that you get in brawlers like ''Double Dragon'', where you can walk up and down the street. | ||
+ | [[File:SkateGhoulSprite.png|center]] | ||
+ | There is still a minor emphasis on tricks -- the Skate Ghoul character can do everything s/he can in the last game, and there are now many more places to fool around -- but this shift in perspective also rather shifts the player's relationship with the gameworld. Whereas (aside from the most interesting level) ''Skate Board'' largely just asks that the player keep heading to the right, ''Raven'' by necessity regularly asks the player to search for an exit. Combine this exploration-aligned goal with a broader depth of field to comb, and ''Raven'' begins to hew closer to the style of action-adventure game that Game-Maker was built to support. | ||
+ | Appropriately, the world of ''Raven'' is more detailed than that of its predecessor. To facilitate and reward this exploration, each level is more of an environment, with varied street furniture and a complex urban backdrop. Within a given level there still are few overt goals, but the levels are interesting enough to poke around while looking for an escape. | ||
+ | [[File:RavenShot.png|thumb|320px|The city is your playground in ''Raven'']] | ||
+ | As with many Brandon Enterprises projects, ''Raven'' is not a full, thoroughly imagined game. It's a test of concept, an attempt to enhance John's earlier game by breaking it out into a faux 3D plane -- which in turn only emphasizes the parts of ''Skate Board'' that work under RSD's engine. For the [[Terra|third and final]] Skate Ghoul game, Robert would carry these results to their logical conclusion... | ||
+ | {{SeriesNav|Skate Board|Raven|Terra|[[SkateGhoul series]]}} | ||
+ | == Story == | ||
+ | N/A | ||
== Instructions == | == Instructions == | ||
− | |||
− | |||
=== CONTROLS === | === CONTROLS === | ||
Line 40: | Line 34: | ||
For best results, please use the numerical keypad. | For best results, please use the numerical keypad. | ||
− | 4, 6 | + | * 4, 6: Skate left, right |
− | : Skate left, right | ||
− | |||
− | |||
− | |||
− | + | * 7, 8, 9: Ollie Left, Up, Right | |
=== TRICKS === | === TRICKS === | ||
− | 0 Ins | + | * 0 Ins: Board Slide |
− | : Board Slide | ||
− | Enter | + | * Enter: 5-0 Grind (Do on rails) |
− | : 5-0 Grind (Do on rails) | ||
− | + | + | * +: Spin |
− | : Spin | ||
− | * | + | * <nowiki>*</nowiki>: Kickflip |
− | : Kickflip | ||
− | - | + | * -: Nosebone |
− | : Nosebone | ||
== Credits == | == Credits == | ||
Line 74: | Line 59: | ||
Edited by | Edited by | ||
− | : | + | : <nowiki>[</nowiki>[[Azurelore Korrigan]]<nowiki>]</nowiki> |
== Background == | == Background == | ||
Line 89: | Line 74: | ||
Over the next five months, through regular consultation, the games were all reassembled as well as the materials would permit. The games were reconstructed or otherwise recovered on the following dates: | Over the next five months, through regular consultation, the games were all reassembled as well as the materials would permit. The games were reconstructed or otherwise recovered on the following dates: | ||
+ | {| style="color:black;" | ||
+ | | | ||
* October 28th: ''[[Seal Boarders]]''. | * October 28th: ''[[Seal Boarders]]''. | ||
* October 31st: ''[[Seal Boarders 2]]''. | * October 31st: ''[[Seal Boarders 2]]''. | ||
Line 94: | Line 81: | ||
* November 7th: ''[[Skate Board]]''. | * November 7th: ''[[Skate Board]]''. | ||
* November 10th: ''[[Fox World]]''. | * November 10th: ''[[Fox World]]''. | ||
+ | | | ||
* December 9th: ''[[Foxy Dimensions]]''. | * December 9th: ''[[Foxy Dimensions]]''. | ||
* December 16th: ''[[Fox Party]]''. | * December 16th: ''[[Fox Party]]''. | ||
Line 99: | Line 87: | ||
* December 19th: ''[[Skatenig]]'', ''[[Slot Car]]'', and ''[[Anime]]''. | * December 19th: ''[[Skatenig]]'', ''[[Slot Car]]'', and ''[[Anime]]''. | ||
* December 21st: ''[[Droid]]'', ''[[Void Raiders]]'', and ''[[Terra]]''. | * December 21st: ''[[Droid]]'', ''[[Void Raiders]]'', and ''[[Terra]]''. | ||
+ | |} | ||
== Availability == | == Availability == | ||
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* '''''[http://www.aderack.com/game-maker/downloads/raven.zip Raven]''''' (103.2 kB) | * '''''[http://www.aderack.com/game-maker/downloads/raven.zip Raven]''''' (103.2 kB) | ||
+ | [[Category: Game-Maker games]] | ||
[[Category: Incomplete games]] | [[Category: Incomplete games]] | ||
[[Category: Brandon Enterprises]] | [[Category: Brandon Enterprises]] | ||
+ | [[Category: Robert Brandon]] | ||
[[Category: New discoveries]] | [[Category: New discoveries]] | ||
+ | [[Category: Belt scrolling]] | ||
+ | [[Category: Exploration game]] | ||
[[Category: SkateGhoul series]] | [[Category: SkateGhoul series]] | ||
[[Category: Games needing maps]] | [[Category: Games needing maps]] | ||
+ | [[Category: Massachusetts]] | ||
+ | [[Category: United States]] | ||
+ | [[Category: Corrupted games]] |
Latest revision as of 15:40, 22 June 2021
Release type: Incomplete
Release date: 2000
Levels: 3
Author: Robert Brandon
Related games: Skate Board, Terra
Following John Brandon's work on Skate Board, he and his brother Robert branched off in different directions. While John continued to refine his notions of freeform, style-based play in Skatenig, Robert took the pieces of Skate Board and developed it into a series of games we can call the "Skate Ghoul" trilogy.
Whereas Skate Board was meant as an extreme sports game, it wound up playing more like an open-ended exploration platformer. In Raven, Robert seems eager to pick apart what makes the earlier game as it is. Here we abandon the strict horizontal perspective for something more like "belt scrolling" -- that angled side-view that you get in brawlers like Double Dragon, where you can walk up and down the street.
There is still a minor emphasis on tricks -- the Skate Ghoul character can do everything s/he can in the last game, and there are now many more places to fool around -- but this shift in perspective also rather shifts the player's relationship with the gameworld. Whereas (aside from the most interesting level) Skate Board largely just asks that the player keep heading to the right, Raven by necessity regularly asks the player to search for an exit. Combine this exploration-aligned goal with a broader depth of field to comb, and Raven begins to hew closer to the style of action-adventure game that Game-Maker was built to support.
Appropriately, the world of Raven is more detailed than that of its predecessor. To facilitate and reward this exploration, each level is more of an environment, with varied street furniture and a complex urban backdrop. Within a given level there still are few overt goals, but the levels are interesting enough to poke around while looking for an escape.
As with many Brandon Enterprises projects, Raven is not a full, thoroughly imagined game. It's a test of concept, an attempt to enhance John's earlier game by breaking it out into a faux 3D plane -- which in turn only emphasizes the parts of Skate Board that work under RSD's engine. For the third and final Skate Ghoul game, Robert would carry these results to their logical conclusion...
Previous | Current | Next |
---|---|---|
Skate Board | Raven | Terra |
SkateGhoul series |
Contents
Story[edit]
N/A
Instructions[edit]
CONTROLS[edit]
For best results, please use the numerical keypad.
- 4, 6: Skate left, right
- 7, 8, 9: Ollie Left, Up, Right
TRICKS[edit]
- 0 Ins: Board Slide
- Enter: 5-0 Grind (Do on rails)
- +: Spin
- *: Kickflip
- -: Nosebone
Credits[edit]
Designed by
- John and Robert Brandon
Engine and Tools by
- Recreational Software Designs
Edited by
Background[edit]
John Brandon:
- This game looks like it was one of my brother's projects.
Archive history[edit]
On January 21st 2010, Rob Brandon pseudonymously responded to a Reddit thread with a passing comment about Game-Maker. When pressed about his history with the software, he replied that all of his games were stored on a couple of defunct computers, either inaccessible or destroyed.
Over 31 months later on August 23th 2012, John Brandon commented on a YouTube clip that he had found an archive of his and his brother's old games. The next day he composed a long e-mail describing the contents of a jumbled collection of gameware files, adding up to an ostensible sixteen games. All of the games were in pieces, many of them incomplete.
Over the next five months, through regular consultation, the games were all reassembled as well as the materials would permit. The games were reconstructed or otherwise recovered on the following dates:
|
|
Availability[edit]
Prior to this archive's online presence, this game is not known to be publicly available.
Links[edit]
Downloads[edit]
- Raven (103.2 kB)