Difference between revisions of "The Descent"

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[[File:descent-title.png|frame|The title graphic to ''The Descent'']] [[Game-Maker]] consisted of two basic elements: the actual executable file that functioned as the actual “game”, which called upon all of the user-specified graphical and sound and design elements to give itself a face; and the Game-Maker package itself, which consisted of a bunch of [[VGA]] design utilities tied together with a text mode wrapper. Game-Maker also came with a wealth of demo material, most of it by the lead programmer and his brother; some of it public domain material, gathered from who-knows-where.
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{{featured}}{{box
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|header='''''The Descent'''''
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|file=[[File:descent-title.gif|290px|border]]
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|text=
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'''Release type:''' [[Shareware]]<br />
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'''Release date:''' February 21, [[1994]][[Category: 1994]]<br />
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'''Levels:''' 2 (in demo version)<br />
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'''Author:''' [[David Barras]]<br />
 +
'''Registration bonus:''' Complete game + bonus game<br />
 +
'''Registration price:''' $12<br />
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'''Related games:''' ''[[Sample]]'', ''[[Terrain]]'', ''[[Houses]]''
 +
}}''The Descent'' is like a more playable version of ''Spelunker'' or ''Super Pitfall''. Curiously, the game has original [[.CMF | music]] and often rather amusing sound effects — yet nearly all the visual elements, from the character to the background tiles, are ripped out of the [[Sample | demo games]] that came in the [[Game-Maker]] box. The hard stuff, [[David Barras]] is on top of. The easy stuff, not so much.  
  
Whereas Game-Maker provided powerful, well-designed utilities for drawing, defining, and organizing graphical elements — tiles, sprites, maps — the sound side of things was always kind of shrug. It wasn’t until the last few versions that the software supported [[Sound Blaster]] audio, and formats it supported were… curious. Any digital samples had to be in [[.VOC]] format, and any music in the very peculiar [[.CMF]]. Whereas even now it is possible to find audio applications that support .VOC, there never really were any popular sequencers or conversion utilities for .CMF.
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[[File:DescentChar.gif|center]]
  
So what you’ll often find is Game-Maker games with original, brilliant visuals and subversive design that borrow most of their sounds and all of their music from the demo libraries, or even from other Game-Maker games. If the original author complained, the derivative author would issue an update and give him a credit. It was a different era.
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Of course what matters is not the materials you have; it’s how you use them -- and Barras is very clever here. The game is droll and odd, and a bit subversive. It features a tall guy wandering through a dungeon, collecting treasure and shooting monsters — mostly floating eyeballs — with a noisy handgun. The level design is often deceptive, and includes a few forced checkpoints to allay the player's need for saving. There are odd touches, like paintings that may be treasures or that may turn into gaping mouths that bite you as you walk past.  
  
By comparison, ''The Descent'' has original music and often rather amusing sound effects — and nearly all the visual elements, from the character to the background tiles, are ripped out of the [[Sample | demo games]] that came in the Game-Maker box. It’s really strange. I guess David Barras didn’t consider himself much of an artist.
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[[File:Painting.png|center]]
  
[[File:descent.png|frame|David Barras' ''The Descent'']] Of course what matters is not the materials you have; it’s how you use them. And David Barras was very clever here. The game is droll and odd and a bit subversive. You’re a tall guy wandering through a dungeon, collecting treasure and shooting monsters — mostly floating eyeballs — with a very noisy handgun. The level design is often deceptive, and includes a few forced checkpoints so that you don’t have to worry so much about saving. There are odd touches like paintings that may be treasures, or that may turn into gaping mouths that bite you as you walk past. And then there’s the spellbook.
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And then there’s the spellbook. It's unclear why Barras put it there there, though its presence — as does the presence of many things in this game — feels obscurely ironic. It’s the only inventory item in the game; when collected, it grants the ability to cast a spell. When one casts a spell, the character slowly intones his incantation. With Barras’ slight southern drawl, it comes out like “ALAIYAT SYET ZIT-SIT”. Of course if one reverses the wave file, what it turns out he meant to say is “LLEPS A SI SIHT”.
  
I’m not sure why it’s there, though its presence — as does the presence of many things in this game — feels ironic in a way that I don’t quite understand. It’s the only item in the game that you can pick up. When you do pick it up, you gain the ability to cast a spell. When you cast a spell, your character slowly intones his incantation. With Barras’ slight southern drawl, it comes out like “ALAIYAT SYET ZIT-SIT”. Of course if you reverse the wave file, you’ll find what he meant to say was “LLEPS A SI SIHT”.
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==Story==
  
[[Category:Game-Maker games]][[Category:Side-scrolling]][[Category:Platformers]][[Category:David Barras]]
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[[File:descent.png|thumb|320px|David Barras' ''The Descent'']]
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Floating eyeballs, pulsating green blobs - these are only a few of the strange sights seen around town lately. The appearances are becoming more frequent and more horrible. The mutilated livestock are now the least of everyone's worries. The hideous monsters terrorizing your town are now attacking human beings.
 +
 
 +
No one knows what they are but everyone has a good idea where they're from - Devil's Hole, an old mine closed up years ago because it took too many miners' lives. Someone or something has torn through the boards that blocked the mine entrance. From he looks of it, something busted out rather than busted in.
 +
 
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What evil lurks in the pit that has spawned so many monsters?
 +
 
 +
What could be their purpose?
 +
 
 +
Who will do something about it?
 +
 
 +
Unfortunately, you know the answer to the last question as the townspeople have decided that you should investigate. Armed with only a gun and guts of steel you descend to face the terror below.
 +
 
 +
==Instructions==
 +
 
 +
[[File:Map1a-descent.png|thumb|320px|The map of Devil's Hole]]
 +
 
 +
:'''P'''    Pick up an object
 +
:'''D'''    Drop an object
 +
:'''S'''    Spell (With spellbook)
 +
 
 +
===Numeric keypad===
 +
 
 +
:'''0'''  Shoot left
 +
:'''.'''  Shoot right
 +
 
 +
===Direction Keys===
 +
 
 +
:'''7'''  Jump left
 +
:'''9'''  Jump right
 +
:'''8'''  Up
 +
:'''2'''  Down
 +
:'''4'''  Left
 +
:'''6'''  Right           
 +
 
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===Joystick===
 +
 
 +
:'''Up+Right'''  Jump right
 +
:'''Up+Left'''  Jump left
 +
 
 +
:'''Button1+Left or Right''' Shoot in that direction
 +
 
 +
:(Be sure to hold the button until after the action is completed)
 +
 
 +
==Credits==
 +
 
 +
''THE DESCENT'' by David Barras
 +
 
 +
"Eyeball Jam" (''The Descent'' intro theme) by David Barras (copyright 1994)
 +
 
 +
"Danse Macabre" (game music) by Camille Saint-Saens (arranged by David Barras)
 +
 
 +
Floating Eyeballs and Red Balls Copyright 1994 David Barras
 +
 
 +
==Resources==
 +
 
 +
* Background blocks, character blocks, and character borrowed from ''[[Sample]]''.
 +
 
 +
== Availability ==
 +
 
 +
During the early 1990s this game was available for download from GameLynk's [[Frontline BBS]].
 +
 
 +
== Archive History ==
 +
 
 +
This game was introduced to the archive in c1994, through download from the Frontline BBS.
 +
 
 +
== Links ==
 +
 
 +
<youtube>tuKN2kNcrvE</youtube>
 +
 
 +
=== Interviews / Articles ===
 +
 
 +
* [http://www.diygamer.com/2010/05/gamemaker-archive-onehit-wonders/ One-Hit Wonders (DIYGamer)]
 +
 
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=== Listings ===
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* [https://archive.org/details/TheDescent_1020 archive.org entry]
 +
* [http://demu.org/resource/TheDescent_1020 demu.org entry]
 +
 
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=== Misc. Links ===
 +
 
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* '''[http://www.aderack.com/game-maker/java/descent.php Play ''The Descent'' online]'''
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== Downloads ==
 +
 
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* '''''[http://www.aderack.com/game-maker/downloads/descent.zip The Descent]''''' (239.3 kB)
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* [[Media:Map1a-descent.png| Full game map]] (373.2 kB)
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[[Category: Feature games|Descent]]
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[[Category: Game-Maker games|Descent]]
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[[Category: Shareware|Descent]]
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[[Category: David Barras|Descent]]
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[[Category: Side-scrolling|Descent]]
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[[Category: Action-platformer|Descent]]
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[[Category: Old discoveries|Descent]]
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[[Category: Original music|Descent]]
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[[Category: Frontline BBS|Descent]]
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[[Category: Complete games|Descent]]
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[[Category: Louisiana|Descent]]
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[[Category: United States|Descent]]
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[[Category: DIYGamer|Descent]]

Latest revision as of 17:34, 22 June 2021

Featured.png
The Descent
Descent-title.gif

Release type: Shareware
Release date: February 21, 1994
Levels: 2 (in demo version)
Author: David Barras
Registration bonus: Complete game + bonus game
Registration price: $12
Related games: Sample, Terrain, Houses

The Descent is like a more playable version of Spelunker or Super Pitfall. Curiously, the game has original music and often rather amusing sound effects — yet nearly all the visual elements, from the character to the background tiles, are ripped out of the demo games that came in the Game-Maker box. The hard stuff, David Barras is on top of. The easy stuff, not so much.

DescentChar.gif

Of course what matters is not the materials you have; it’s how you use them -- and Barras is very clever here. The game is droll and odd, and a bit subversive. It features a tall guy wandering through a dungeon, collecting treasure and shooting monsters — mostly floating eyeballs — with a noisy handgun. The level design is often deceptive, and includes a few forced checkpoints to allay the player's need for saving. There are odd touches, like paintings that may be treasures or that may turn into gaping mouths that bite you as you walk past.

Painting.png

And then there’s the spellbook. It's unclear why Barras put it there there, though its presence — as does the presence of many things in this game — feels obscurely ironic. It’s the only inventory item in the game; when collected, it grants the ability to cast a spell. When one casts a spell, the character slowly intones his incantation. With Barras’ slight southern drawl, it comes out like “ALAIYAT SYET ZIT-SIT”. Of course if one reverses the wave file, what it turns out he meant to say is “LLEPS A SI SIHT”.

Story

David Barras' The Descent

Floating eyeballs, pulsating green blobs - these are only a few of the strange sights seen around town lately. The appearances are becoming more frequent and more horrible. The mutilated livestock are now the least of everyone's worries. The hideous monsters terrorizing your town are now attacking human beings.

No one knows what they are but everyone has a good idea where they're from - Devil's Hole, an old mine closed up years ago because it took too many miners' lives. Someone or something has torn through the boards that blocked the mine entrance. From he looks of it, something busted out rather than busted in.

What evil lurks in the pit that has spawned so many monsters?

What could be their purpose?

Who will do something about it?

Unfortunately, you know the answer to the last question as the townspeople have decided that you should investigate. Armed with only a gun and guts of steel you descend to face the terror below.

Instructions

The map of Devil's Hole
P Pick up an object
D Drop an object
S Spell (With spellbook)

Numeric keypad

0 Shoot left
. Shoot right

Direction Keys

7 Jump left
9 Jump right
8 Up
2 Down
4 Left
6 Right

Joystick

Up+Right Jump right
Up+Left Jump left
Button1+Left or Right Shoot in that direction
(Be sure to hold the button until after the action is completed)

Credits

THE DESCENT by David Barras

"Eyeball Jam" (The Descent intro theme) by David Barras (copyright 1994)

"Danse Macabre" (game music) by Camille Saint-Saens (arranged by David Barras)

Floating Eyeballs and Red Balls Copyright 1994 David Barras

Resources

  • Background blocks, character blocks, and character borrowed from Sample.

Availability

During the early 1990s this game was available for download from GameLynk's Frontline BBS.

Archive History

This game was introduced to the archive in c1994, through download from the Frontline BBS.

Links

Interviews / Articles

Listings

Misc. Links

Downloads