Difference between revisions of "The Descent"

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|text=
 
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'''Release type:''' [[Shareware]]<br />
 
'''Release type:''' [[Shareware]]<br />
'''Release date:''' 1994<br />
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'''Release date:''' February 21, [[1994]][[Category: 1994]]<br />
 
'''Levels:''' 2 (in demo version)<br />
 
'''Levels:''' 2 (in demo version)<br />
 
'''Author:''' [[David Barras]]<br />
 
'''Author:''' [[David Barras]]<br />
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'''Registration price:''' $12<br />
 
'''Registration price:''' $12<br />
 
'''Related games:''' ''[[Sample]]'', ''[[Terrain]]'', ''[[Houses]]''
 
'''Related games:''' ''[[Sample]]'', ''[[Terrain]]'', ''[[Houses]]''
}}Unusually, ''The Descent'' has original [[.CMF | music]] and often rather amusing sound effects — and nearly all the visual elements, from the character to the background tiles, are ripped out of the [[Sample | demo games]] that came in the [[Game-Maker]] box. It’s really strange. I guess [[David Barras]] didn’t consider himself much of an artist.
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}}''The Descent'' is like a more playable version of ''Spelunker'' or ''Super Pitfall''. Curiously, the game has original [[.CMF | music]] and often rather amusing sound effects — yet nearly all the visual elements, from the character to the background tiles, are ripped out of the [[Sample | demo games]] that came in the [[Game-Maker]] box. The hard stuff, [[David Barras]] is on top of. The easy stuff, not so much.  
  
Of course what matters is not the materials you have; it’s how you use them. And David Barras was very clever here. The game is droll and odd and a bit subversive. You’re a tall guy wandering through a dungeon, collecting treasure and shooting monsters — mostly floating eyeballs — with a very noisy handgun. The level design is often deceptive, and includes a few forced checkpoints so that you don’t have to worry so much about saving. There are odd touches like paintings that may be treasures, or that may turn into gaping mouths that bite you as you walk past.  
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[[File:DescentChar.gif|center]]
 +
 
 +
Of course what matters is not the materials you have; it’s how you use them -- and Barras is very clever here. The game is droll and odd, and a bit subversive. It features a tall guy wandering through a dungeon, collecting treasure and shooting monsters — mostly floating eyeballs — with a noisy handgun. The level design is often deceptive, and includes a few forced checkpoints to allay the player's need for saving. There are odd touches, like paintings that may be treasures or that may turn into gaping mouths that bite you as you walk past.  
  
 
[[File:Painting.png|center]]
 
[[File:Painting.png|center]]
  
And then there’s the spellbook. I’m not sure why it’s there, though its presence — as does the presence of many things in this game — feels ironic in a way that I don’t quite understand. It’s the only item in the game that you can pick up. When you do pick it up, you gain the ability to cast a spell. When you cast a spell, your character slowly intones his incantation. With Barras’ slight southern drawl, it comes out like “ALAIYAT SYET ZIT-SIT”. Of course if you reverse the wave file, you’ll find what he meant to say was “LLEPS A SI SIHT”.
+
And then there’s the spellbook. It's unclear why Barras put it there there, though its presence — as does the presence of many things in this game — feels obscurely ironic. It’s the only inventory item in the game; when collected, it grants the ability to cast a spell. When one casts a spell, the character slowly intones his incantation. With Barras’ slight southern drawl, it comes out like “ALAIYAT SYET ZIT-SIT”. Of course if one reverses the wave file, what it turns out he meant to say is “LLEPS A SI SIHT”.
  
 
==Story==
 
==Story==
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* Background blocks, character blocks, and character borrowed from ''[[Sample]]''.
 
* Background blocks, character blocks, and character borrowed from ''[[Sample]]''.
  
==Links==
+
== Availability ==
 +
 
 +
During the early 1990s this game was available for download from GameLynk's [[Frontline BBS]].
 +
 
 +
== Archive History ==
 +
 
 +
This game was introduced to the archive in c1994, through download from the Frontline BBS.
 +
 
 +
== Links ==
 +
 
 +
<youtube>tuKN2kNcrvE</youtube>
  
<videoflash>tuKN2kNcrvE</videoflash>
+
=== Interviews / Articles ===
  
 
* [http://www.diygamer.com/2010/05/gamemaker-archive-onehit-wonders/ One-Hit Wonders (DIYGamer)]
 
* [http://www.diygamer.com/2010/05/gamemaker-archive-onehit-wonders/ One-Hit Wonders (DIYGamer)]
  
==Downloads==
+
=== Listings ===
 +
 
 +
* [https://archive.org/details/TheDescent_1020 archive.org entry]
 +
* [http://demu.org/resource/TheDescent_1020 demu.org entry]
 +
 
 +
=== Misc. Links ===
 +
 
 +
* '''[http://www.aderack.com/game-maker/java/descent.php Play ''The Descent'' online]'''
 +
 
 +
== Downloads ==
  
* [http://www.aderack.com/game-maker/downloads/descent.zip The Descent] (239.3 kB)
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* '''''[http://www.aderack.com/game-maker/downloads/descent.zip The Descent]''''' (239.3 kB)
* [[:File:Map1a-descent.png| Full game map]] (373.2 kB)
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* [[Media:Map1a-descent.png| Full game map]] (373.2 kB)
  
 
[[Category: Feature games|Descent]]
 
[[Category: Feature games|Descent]]
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[[Category: David Barras|Descent]]
 
[[Category: David Barras|Descent]]
 
[[Category: Side-scrolling|Descent]]
 
[[Category: Side-scrolling|Descent]]
[[Category: Platformers|Descent]]
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[[Category: Action-platformer|Descent]]
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[[Category: Old discoveries|Descent]]
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[[Category: Original music|Descent]]
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[[Category: Frontline BBS|Descent]]
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[[Category: Complete games|Descent]]
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[[Category: Louisiana|Descent]]
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[[Category: United States|Descent]]
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[[Category: DIYGamer|Descent]]

Latest revision as of 17:34, 22 June 2021

Featured.png
The Descent
Descent-title.gif

Release type: Shareware
Release date: February 21, 1994
Levels: 2 (in demo version)
Author: David Barras
Registration bonus: Complete game + bonus game
Registration price: $12
Related games: Sample, Terrain, Houses

The Descent is like a more playable version of Spelunker or Super Pitfall. Curiously, the game has original music and often rather amusing sound effects — yet nearly all the visual elements, from the character to the background tiles, are ripped out of the demo games that came in the Game-Maker box. The hard stuff, David Barras is on top of. The easy stuff, not so much.

DescentChar.gif

Of course what matters is not the materials you have; it’s how you use them -- and Barras is very clever here. The game is droll and odd, and a bit subversive. It features a tall guy wandering through a dungeon, collecting treasure and shooting monsters — mostly floating eyeballs — with a noisy handgun. The level design is often deceptive, and includes a few forced checkpoints to allay the player's need for saving. There are odd touches, like paintings that may be treasures or that may turn into gaping mouths that bite you as you walk past.

Painting.png

And then there’s the spellbook. It's unclear why Barras put it there there, though its presence — as does the presence of many things in this game — feels obscurely ironic. It’s the only inventory item in the game; when collected, it grants the ability to cast a spell. When one casts a spell, the character slowly intones his incantation. With Barras’ slight southern drawl, it comes out like “ALAIYAT SYET ZIT-SIT”. Of course if one reverses the wave file, what it turns out he meant to say is “LLEPS A SI SIHT”.

Story

David Barras' The Descent

Floating eyeballs, pulsating green blobs - these are only a few of the strange sights seen around town lately. The appearances are becoming more frequent and more horrible. The mutilated livestock are now the least of everyone's worries. The hideous monsters terrorizing your town are now attacking human beings.

No one knows what they are but everyone has a good idea where they're from - Devil's Hole, an old mine closed up years ago because it took too many miners' lives. Someone or something has torn through the boards that blocked the mine entrance. From he looks of it, something busted out rather than busted in.

What evil lurks in the pit that has spawned so many monsters?

What could be their purpose?

Who will do something about it?

Unfortunately, you know the answer to the last question as the townspeople have decided that you should investigate. Armed with only a gun and guts of steel you descend to face the terror below.

Instructions

The map of Devil's Hole
P Pick up an object
D Drop an object
S Spell (With spellbook)

Numeric keypad

0 Shoot left
. Shoot right

Direction Keys

7 Jump left
9 Jump right
8 Up
2 Down
4 Left
6 Right

Joystick

Up+Right Jump right
Up+Left Jump left
Button1+Left or Right Shoot in that direction
(Be sure to hold the button until after the action is completed)

Credits

THE DESCENT by David Barras

"Eyeball Jam" (The Descent intro theme) by David Barras (copyright 1994)

"Danse Macabre" (game music) by Camille Saint-Saens (arranged by David Barras)

Floating Eyeballs and Red Balls Copyright 1994 David Barras

Resources

  • Background blocks, character blocks, and character borrowed from Sample.

Availability

During the early 1990s this game was available for download from GameLynk's Frontline BBS.

Archive History

This game was introduced to the archive in c1994, through download from the Frontline BBS.

Links

Interviews / Articles

Listings

Misc. Links

Downloads