Difference between revisions of "Hurdles"

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'''Release type:''' [[Shareware]]<br />
 
'''Release type:''' [[Shareware]]<br />
'''Release date:''' ?<br />
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'''Release date:''' February 28, [[1994]][[Category: 1994]]<br />
 
'''Levels:''' 10 (in demo version)<br />
 
'''Levels:''' 10 (in demo version)<br />
 
'''Author:''' [[Roland Ludlam]]<br />
 
'''Author:''' [[Roland Ludlam]]<br />
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Despite all this effort, Ludlam seemed to have little interest in presentation. He didn’t bother with a story or a title screen. It’s all about the content here — and the content is some of the most original, for its part, you’ll find in a Game-Maker game.
 
Despite all this effort, Ludlam seemed to have little interest in presentation. He didn’t bother with a story or a title screen. It’s all about the content here — and the content is some of the most original, for its part, you’ll find in a Game-Maker game.
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 +
==Instructions==
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[[File:HurdlesMaps.png|thumb|320px|Pick a course to glory in ''Hurdles'']]
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 +
''Hurdles'', A game of timing, and Skill.
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 +
Roland Ludlam.
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 +
To play ''Hurdles'' is very simple. Roll up by pressing the '''left''' key, and roll down by pressing the '''right''' key. The goal in this demo of the full game is to reach the end of the three courses, and collect as many points as possible.
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 +
[[File:Hurdlecraft.png|center]]
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Hurdles requires VGA, and about 512 K. SB and joystick are also available. To enable joystick, press '''F8''' during play. '''Button 1''' rolls up, '''2''' rolls down,
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 +
Have fun. It's tough!
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 +
==Credits==
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'''Coding''': Game-Maker 2.0
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'''Graphics and Animation''': [[Roland Ludlam]]
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'''Sound''': Roland Ludlam
  
 
==Background==
 
==Background==
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As it turns out, the ''Hurdles'' saga may not be over yet. When pressed, Ludlam has expressed some interest in revisiting the concept. "It would be pretty awesome to remake ''Hurdles'' in Blitz3D [...] and I doubt it would take long."
 
As it turns out, the ''Hurdles'' saga may not be over yet. When pressed, Ludlam has expressed some interest in revisiting the concept. "It would be pretty awesome to remake ''Hurdles'' in Blitz3D [...] and I doubt it would take long."
  
==Instructions==
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== Availability ==
  
[[File:HurdlesMaps.png|thumb|320px|Pick a course to glory in ''Hurdles'']]
+
Available on several shareware compilation CD-ROMs, including:
 +
* Chicago Computer Broker's '''[[:Category: Current Shareware Volume 2|Current Shareware Volume 2]]'''[[Category: Current Shareware Volume 2]] (June 1994),
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* '''[[:Category: MegaCD-ROM 5|MegaCD-ROM #5]]'''[[Category: MegaCD-ROM 5]] (October 1994),
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* CMS Distributing's '''[[:Category: Ultimate Gameware CD-ROM|Ultimate Gameware CD-ROM]]'''[[Category: Ultimate Gameware CD-ROM]] (October 1994),
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* '''[[:Category: Adventures in Heaven 2|Adventures in Heaven 2]]'''[[Category: Adventures in Heaven 2]] (1994),
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* '''[[:Category: Night Owl Games Disc 2|Night Owl Games Disc 2]]'''[[Category: Night Owl Games Disc 2]] (1994),
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* '''[[:Category: ShareWare Heaven 3|ShareWare Heaven 3]]'''[[Category: ShareWare Heaven 3]] (1994),
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* Power User Software's '''[[:Category: So Much Shareware 4|So Much Shareware 4]]'''[[Category: So Much Shareware 4]] (1994),
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* From Super Oz Software's '''[[:Category: Sprint Games and Entertainment 6|Sprint Games and Entertainment 6]]'''[[Category: Sprint Games and Entertainment 6]] (February 1995),
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* '''[[:Category: 101: Only the Best Games 3|101: Only the Best Games #3]]'''[[Category: 101: Only the Best Games 3]] (August 1995),
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* Walnut Creek's '''[[:Category: Giga Games 3|Giga Games 3]]'''[[Category: Giga Games 3]] (August 1995),
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* International Software Values' '''[[:Category: Best of Mega Games|Best of Mega Games]]'''[[Category: Best of Mega Games]] (1996),
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* Walnut Creek's '''[[:Category: Giga Games 5|Giga Games 5]]'''[[Category: Giga Games 5]] (April 1997),
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* International Software Values' '''[[:Category: 10 Tons of Games Mega Collection 1|10 Tons of Games Mega Collection 1]]'''[[Category: 10 Tons of Games Mega Collection 1]] (June 1997), and
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* '''[[:Category: Zodiac Super OZ CD|Zodiac Super OZ CD]]'''[[Category: Zodiac Super OZ CD]] (November 1997).
  
''Hurdles'', A game of timing, and Skill.
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== Archive History ==
  
Roland Ludlam.
+
Added to the archive on July 27, 2010; located on a CD-ROM archived on [http://cd.textfiles.com cd.textfiles.com], by searching Google for '''SNDBLAST.DRV''' and '''CONFIG.DAT'''.
  
To play ''Hurdles'' is very simple. Roll up by pressing the '''left''' key, and roll down by pressing the '''right''' key. The goal in this demo of the full game is to reach the end of the three courses, and collect as many points as possible.
+
== Links ==
  
[[File:Hurdlecraft.png]]
+
<youtube>UM7doHs5dmI</youtube>
  
Hurdles requires VGA, and about 512 K. SB and joystick are also available. To enable joystick, press '''F8''' during play. '''Button 1''' rolls up, '''2''' rolls down,
+
=== Interviews / Articles ===
  
Have fun. It's tough!
+
* [http://gamasutra.com/blogs/EJRTairne/20140705/219608/Roland_Ludlam_on_Liight_and_the_Hurdles_of_GameMaking.php Roland Ludlam on Liight and the Hurdles of Game-Making] (Gamasutra)
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* [http://www.diygamer.com/2010/07/gamemaker-archive-part-13-world-wide-haystack/ The World Wide Haystack (DIYGamer)]
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* [http://gamasutra.com/blogs/EJRTairne/20140202/192182/Infoboxes.php The Game-Maker Story: Infoboxes] (Gamasutra)
  
==Credits==
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=== Listings ===
  
'''Coding''': Game-Maker 2.0
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* [http://www.mobygames.com/game/dos/hurdles MobyGames entry]
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* [https://archive.org/details/Hurdles_1020 archive.org entry]
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* [http://demu.org/resource/Hurdles_1020 demu.org entry]
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* [http://www.uselesssoftware.com/download/hurdle65-zip Useless Software Archive entry]
  
'''Graphics and Animation''': [[Roland Ludlam]]
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=== Misc. Links ===
  
'''Sound''': Roland Ludlam
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* '''[http://www.aderack.com/game-maker/java/hurdles.php Play ''Hurdles'' online]'''
 
 
==Links==
 
 
 
<videoflash>UM7doHs5dmI</videoflash>
 
 
 
* [http://www.diygamer.com/2010/07/gamemaker-archive-part-13-world-wide-haystack/ The World Wide Haystack (DIYGamer)]
 
* [http://www.diygamer.com/2010/10/roland-ludlam-liight-hurdles-gamemaking-interview/ Roland Ludlam on ''Liight'' and the ''Hurdles'' of Game-Making (DIYGamer)]
 
* [http://www.dosmuseum.com/pages/view.php?ref=810 Hurdles (DOS Museum)]
 
  
==Downloads==
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== Downloads ==
  
* [http://www.aderack.com/game-maker/downloads/hurdles.zip Hurdles] (242.8 kB)
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* '''''[http://www.aderack.com/game-maker/downloads/hurdles.zip Hurdles]''''' (242.8 kB)
* [[:File:HurdlesMaps.png|All course maps]] (63 kB)
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* [[Media:HurdlesMaps.png|All course maps]] (63 kB)
  
 
[[Category: Game-Maker games]]
 
[[Category: Game-Maker games]]
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[[Category: Racers]]
 
[[Category: Racers]]
 
[[Category: In-game menus]]
 
[[Category: In-game menus]]
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[[Category: Experimental]]
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[[Category: New discoveries]]
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[[Category: Complete games]]
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[[Category: Compilation CD-ROMs]]
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[[Category: Vermont]]
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[[Category: United States]]
 +
[[Category: DIYGamer]]

Latest revision as of 17:36, 22 June 2021

Featured.png
Hurdles
Hurdles-title.png

Release type: Shareware
Release date: February 28, 1994
Levels: 10 (in demo version)
Author: Roland Ludlam
Website: Studio Walljump
Registration bonus: Complete game
Registration price: $5
Related games: none

There are at least half a dozen failed attempts to twist Game-Maker’s engine into allowing a traditional space shooter. Despite the odd moment of brilliance, none of those attempts has been successful. In his simplicity, and in his slightly shifted goals, “13 Year Old Wiz Kid” Roland Ludlam almost makes it work.

Ludlam describes Hurdles as “A game of timing, and skill.” Although it takes the basic form of a shooter, there is no actual shooting — rather like a side-scrolling F-Zero or OutRun. Instead, the game consists almost entirely of dodging back and forth to avoid obstacles and collect bonuses. The dodging itself is a bit unconventional; to move up and down, you use the left and right arrows.

Also notable is that the intended goal is not so much to finish the game as it is to collect as many points as possible — a bit of a novelty for Game-Maker. Hurdles may in fact be unique on that point. (So to speak.) Game-Maker has a built-in high score table, and score is one of the major default counters, yet the engine tends to lend itself more to action-adventure games than to arcade action, making the score table a bit extraneous.

Hurtling to destiny in Hurdles

The game is one of a handful to include an in-game menu system; hit start, and the game dumps you into a stage select screen. Available are stages 0-3, with 0 being a sort of training level, and — for the utter novelty of it — a music test. Ludlam put some not-insignificant effort into the latter, with custom visuals — some of them digitized from photographs — to accompany each .CMF file. Why he bothered, considering that none of the music is original, is unclear. Splendid show of effort, though!

For the main challenge, Ludlam provides dozens of lives. The goal, again, is to be challenging but not necessarily to limit the player’s progress. And the game is tough, and fast-paced. Every level seems to be built with hard right-leaning gravity that the engine just barely keeps up with and that gives the player just enough reflex time to dodge around obstructions. Each level is distinct, and some of the visuals are rather gorgeous. You’ll even find the odd bit of faux parallex scrolling.

Despite all this effort, Ludlam seemed to have little interest in presentation. He didn’t bother with a story or a title screen. It’s all about the content here — and the content is some of the most original, for its part, you’ll find in a Game-Maker game.

Instructions

Pick a course to glory in Hurdles

Hurdles, A game of timing, and Skill.

Roland Ludlam.

To play Hurdles is very simple. Roll up by pressing the left key, and roll down by pressing the right key. The goal in this demo of the full game is to reach the end of the three courses, and collect as many points as possible.

Hurdlecraft.png

Hurdles requires VGA, and about 512 K. SB and joystick are also available. To enable joystick, press F8 during play. Button 1 rolls up, 2 rolls down,

Have fun. It's tough!

Credits

Coding: Game-Maker 2.0

Graphics and Animation: Roland Ludlam

Sound: Roland Ludlam

Background

Exploring the soundscape of Hurdles

Ludlam was 13 years old when he designed Hurdles. For all its apparent innovation, he makes no secret about its origins.

OK, so here’s the confession: the Hurdles idea was stolen completely from the speeder level stage in Battletoads from the NES. I’m (still!) a huge NES fan, and have to say that NES games are my favorite games. Battletoads had this great area where you did exactly what I tried to mimic in Hurdles for a short while. I loved it and thought it deserved to be expanded into more than just a tiny sub-stage.

As usual for Game-Maker, the technical limitations defined the end product as strongly as the initial idea.

Unfortunately, I was totally bummed about the fact that Game Maker’s map size only allowed for a short level in Hurdles before it would wrap around on itself. If I had my way the levels would have been much longer. Oh well! I totally made a level that [wrapped around diagonally]! But ended up tossing it out for some reason. I think it might have been possible to see the previous area you’d passed through down below or something.

Similarly the score element arose out of playtesting, and was introduced as a workaround to a design oversight.

I put the points in because after I finished it initially, I found that people would just cheat and buzz through the level on the top or bottom and avoid the obstacles. Rather than try to prevent that and make them die, I decided to provide incentive to ‘do it right’.

Other novel elements seem to have arisen more ambiguously.

Wish I could remember [the sound test]. I think I did it mainly as a joke. I was just tinkering with GM and wanted to try to fake a mouse pointer, so that’s what I did it for.

The game as distributed is, effectively, finished. Ludlam never bothered with a title screen or storyline. "I made a few other games that had stories, but Hurdles was just really about the arcade gameplay!"

The game escaped into the ether the way that so many other Shareware games did, through a single upload and the enthusiasm of a few individuals.

I interacted a little with a few of the sysops in the area and on a whim, asked if I could upload my game to the user area so that other users could play it. He was delighted and prepared that file. Little did I know it would then make its way onto shareware CDs.

As it turns out, the Hurdles saga may not be over yet. When pressed, Ludlam has expressed some interest in revisiting the concept. "It would be pretty awesome to remake Hurdles in Blitz3D [...] and I doubt it would take long."

Availability

Available on several shareware compilation CD-ROMs, including:

Archive History

Added to the archive on July 27, 2010; located on a CD-ROM archived on cd.textfiles.com, by searching Google for SNDBLAST.DRV and CONFIG.DAT.

Links

Interviews / Articles

Listings

Misc. Links

Downloads