Difference between revisions of "Orb: The Derelict Planet"

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==Overview==
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{{featured}}{{box
 +
|header='''''Orb: The Derelict Planet'''''
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|file=[[File:orbtitle.gif|290px|border]]
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|text=
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'''Release type:''' [[Shareware]]<br />
 +
'''Release date:''' August 1, [[1994]][[Category: 1994]]<br />
 +
'''Levels:''' 5 (in demo version)<br />
 +
'''Author:''' [[Josh Turcotte]]<br />
 +
'''Website:''' [http://www.jeturcotte.com/ JET's Stupid Blog!]<br />
 +
'''Registration bonus:''' 5 more levels<br />
 +
'''Registration price:''' $10<br />
 +
'''Related games:''' ''[[Orb 2]]''
 +
}}This is, basically, ''Metroid''. An amateur ''Metroid'', granted. And with a rather baffling protagonist; basically an eye inside a glass orb. Still, hey. Perhaps the most distinctive element of Samus is her morph ball ability. And the most expressive ''Metroid'' game is the second one, in which you spend half of your time in ball form, rolling around the walls and ceilings.
  
[[File:orb.png|thumb|320px|Josh Turcotte's ''Orb: The Derelict Planet'']]
+
Joshua Turcotte did a good job here; ''Orb'' is one of the more complex and fully-featured [[Game-Maker]] games out there, and also employs one of the most comprehensive storylines. Even the credits are uncommonly verbose.
  
This is, basically, ''Metroid''. An amateur ''Metroid'', I grant you. And with a protagonist that rather baffles me; it’s basically an eye inside a glass orb. Still, hey. I guess the most distinctive element of Samus is her morph ball ability. And the most expressive ''Metroid'' game is the second one, in which you spend half of your time in ball form, rolling around the walls and ceilings.
+
The visuals are clean and attractive. The level design is actually pretty good, if about as confusing as the original ''Metroid''. Unfortunately, the full game is lost to time, hardware obsolescence, and narrow distribution. Yet what remains glows with ambition.
  
Josh Turcotte did a good job here; ''Orb'' is one of the more complex and fully-featured [[Game-Maker]] games I’ve played, and also employs one of the most comprehensive storylines. Even the credits are uncommonly verbose.
+
{{SeriesNav|Orb series{{!}}(Overview)|Orb: The Derelict Planet|Orb 2|[[Orb series]]}}
  
The visuals are clean and attractive. The level design is actually pretty good, if about as confusing as the original ''Metroid''. From the amount of original effort that went into this game I’d like to see what else Josh Turcotte got up to.
+
== Story ==
  
==Story==
+
'''Some day in the future'''
  
'''Some day in the future'''
+
[[File:orb.png|thumb|320px|Exploring the depths in ''Orb: The Derelict Planet'']]
 +
 
 +
The silence was broken vividly by loud static, and then a low voice.
 +
 
 +
: "Chara 4........"
 +
 
 +
Someone sat erect and began to listen.
 +
 
 +
: "Chara 4.....Chara 4.......Is anyone there?  Hello.......... I'm hailing the planet Chara 4 .......Is anyone there?"
 +
: "This is Chara 4.  Who hails the planet Charanaphan?"
 +
: "I need to speak with someone in charge of your military..."
  
The silence was broken vividly
+
Quiet hysteria  hung over the mechanical  world  of Chara 4. A nervousness  hung about each and every  one of  the world's intelligent  machinesIn one particular  place,  one  large group of  Orb's,  as they  are popularly  described by  their alien allies,  waited with the most  acute panic  anywhere to be foundMany  beings talked or  whispered,  pretended  to joke, or  just hung  about the hall in silence.
by loud static, and then a low
 
voice.
 
:"Chara 4........"
 
Someone sat erect and began to
 
listen.
 
:"Chara 4.....Chara 4.......Is
 
anyone there? Hello..........
 
I'm hailing the planet Chara 4
 
.......Is anyone there?"
 
:"This is Chara 4Who hails
 
the planet Charanaphan?"
 
:"I need to speak with someone
 
in charge of your military..."
 
  
Quiet hysteria  hung over the
+
[[File:OrbMap-0.png|thumb|320px|The setting of ''Orb: The Derelict Planet'']]
mechanical  world  of Chara 4.
 
A nervousness  hung about each
 
and every  one of the world's
 
intelligent  machines.  In one
 
particular  place,  one  large
 
group of  Orb's,  as they  are
 
popularly  described by  their
 
alien allies,  waited with the
 
most  acute panic  anywhere to
 
be found.  Many  beings talked
 
or  whispered,  pretended  to
 
joke, or  just hung  about the
 
hall in silence. 
 
  
It  was then  that  a  fairly
+
It  was then  that  a  fairly important Orb  rolled into the hall and collected  the silent attention of  the entire group which  waited.    Another  Orb followed behind  and waited to one side.
important Orb  rolled into the
 
hall and collected  the silent
 
attention of  the entire group
 
which  waited.    Another  Orb
 
followed behind  and waited to
 
one side.
 
  
"One of  you will be selected
+
: "One of  you will be selected to either  save our  world  or debunk a hoax.  Either way, it will be  one of you,  who have been noticed for some personal valor or special strengths."
to either  save our  world  or
 
debunk a hoax.  Either way, it
 
will be  one of you,  who have
 
been noticed for some personal
 
valor or special strengths."
 
  
 
The Orb paused.
 
The Orb paused.
  
"Apparently,  some  scavenger
+
: "Apparently,  some  scavenger alien has  found  himself on a abandoned  world where the old machines  seem to  still be in operation.  According  to he, the old mainframe computer has selected us  (for some unknown reason) as a  threat to  those who no  longer live there."
alien has  found  himself on a
 
abandoned  world where the old
 
machines  seem to  still be in
 
operation.  According  to he,
 
the old mainframe computer has
 
selected us  (for some unknown
 
reason) as a  threat to  those
 
who no  longer live there."
 
  
"It, again according to he, is
+
: "It, again according to he, is constructing,  by  process  of energy-to-matter  conversion, weaponry to launch  at us, and while  we  are  confident  we could fend off such a  strike, the  computer could send more. We need  to strike this system down at its heart and end this threat."
constructing,  by  process  of
 
energy-to-matter  conversion,
 
weaponry to launch  at us, and
 
while  we  are  confident  we
 
could fend off such a  strike,
 
the  computer could send more.
 
We need  to strike this system
 
down at its heart and end this
 
threat."
 
  
The Orb  swiveled  to  regard
+
The Orb  swiveled  to  regard the second Orb who had entered with him.  He turned  back to the crowd.
the second Orb who had entered
 
with him.  He turned  back to
 
the crowd.
 
  
"Our scientist fellow here, a
+
: "Our scientist fellow here, a researcher  of our  aggressor, has received  some information from a probe he sent there, as well as depositing some of our most  potent  weaponry.  This information has been placed in the  ship that  will transport you  to  the planet,  but  the weapons have  been noticed and captured  by the enemy.  When you land,  you'll need to find them to use 'em, fighting your way, apparently,  through many multitudes  of small creatures and large and  trained or bred creatures.  In the cities you will meet  more advanced automated adversaries,  and traps, no doubt, as well."
researcher  of our  aggressor,
 
has received  some information
 
from a probe he sent there, as
 
well as depositing some of our
 
most  potent  weaponry.  This
 
information has been placed in
 
the  ship that  will transport
 
you  to  the planet,  but  the
 
weapons have  been noticed and
 
captured  by the enemy.  When
 
you land,  you'll need to find
 
them to use 'em, fighting your
 
way, apparently,  through many
 
multitudes  of small creatures
 
and large and  trained or bred
 
creatures.  In the cities you
 
will meet  more advanced auto-
 
mated adversaries,  and traps,
 
no doubt, as well."
 
  
After several  weeks of tests
+
After several  weeks of tests one  Orb had  been selected to penetrate  the defenses of the derelict  world.  He  is You! Your  ship will  proceed  to a home-made  transport  warp and within a  minute  you  will be closing  in on the enemy world below.  Good Luck.
one  Orb had  been selected to
 
penetrate  the defenses of the
 
derelict  world.  He  is You!
 
Your  ship will  proceed  to a
 
home-made  transport  warp and
 
within a  minute  you  will be
 
closing  in on the enemy world
 
below.  Good Luck.
 
  
 
==Instructions==
 
==Instructions==
 +
 +
[[File:OrbMap-2.png|thumb|320px|The second area of ''Orb: The Derelict Planet'']]
  
 
'''Planetary Report # 1'''
 
'''Planetary Report # 1'''
  
This information has been made
+
This information has been made with the help of the broadcast from a  probe  we sent  to the Aggressor  world.  This probe had also  dropped ten  weapons in various places on the world for your use.  This probe also observed several creatures who were close to the landing site we have chosen for you.  Below are a few descriptions of what we found and some advise given in light of said observations.
with the help of the broadcast
 
from a  probe  we sent  to the
 
Aggressor  world.  This probe
 
had also  dropped ten  weapons
 
in various places on the world
 
for your use.  This probe also
 
observed several creatures who
 
were close to the landing site
 
we have chosen for you.  Below
 
are a few descriptions of what
 
we found and some advise given
 
in light of said observations.
 
  
Unfortunately, the weapons are
+
Unfortunately, the weapons are no longer where we  left them. We beleive  the computers  can control some  of the creatures and  as a  result  the weapons have been misplaced.
no longer where we  left them.
 
We beleive  the computers  can
 
control some  of the creatures
 
and  as a  result  the weapons
 
have been misplaced.
 
  
From observations of creatures
+
From observations of creatures on, or in, the planet, we have determined what we call the HP scale.  This  is used  to find out what weapon will kill what creatures or destroy what devices.  These are the results. The description of the weapons follows.
on, or in, the planet, we have
 
determined what we call the HP
 
scale.  This  is used  to find
 
out what weapon will kill what
 
creatures or destroy what dev-
 
ices.  These are the results.
 
The description of the weapons
 
follows.
 
  
 
:Orb of Water..............25HP
 
:Orb of Water..............25HP
Line 163: Line 78:
 
:Orb of Antimatter........165HP
 
:Orb of Antimatter........165HP
  
The Orb of Water fires a small
+
[[File:OrbMap-3.png|thumb|320px|The third area of ''Orb: The Derelict Planet'']]
but deadly bubble  killing any
+
 
creature  of  below 25HP.  The
+
The Orb of Water fires a small but deadly bubble  killing any creature  of  below 25HP.  The Orb of Fire fires a small bolt of flame.  The Orb of Magma is able to fire a  ball of Magma. The Orb of Lightning fires out a bolt of  electrical  energy. The Orb of Stone creates stone in the air used more  for aide in climbing  rather than  as a weapon.  The Orb of Harm fires a small bomb.  A small ball of ambiplasma is  fired when  the Orb of Defense is used, but it does not act  as a missile but as a force that stays close to you for a short period of time often  getting in  the way  of attacking creatures. When used the Orb of Destruction propels a small missile that kills any below  125HP.    The  Orb  of Apocalypse  fires a larger one killing any creature below 145 HP.  The Orb of  Antimatter is the most potent  killing below 165HP  with a  small pellet of antimatter, which  reacts with harm  anything  made  of  our matter.
Orb of Fire fires a small bolt
 
of flame.  The Orb of Magma is
 
able to fire a  ball of Magma.
 
The Orb of Lightning fires out
 
a bolt of  electrical  energy.
 
The Orb of Stone creates stone
 
in the air used more  for aide
 
in climbing  rather than  as a
 
weapon.  The Orb of Harm fires
 
a small bomb.  A small ball of
 
ambiplasma is  fired when  the
 
Orb of Defense is used, but it
 
does not act  as a missile but
 
as a force that stays close to
 
you for a short period of time
 
often  getting in  the way  of
 
attacking creatures. When used
 
the Orb of Destruction propels
 
a small missile that kills any
 
below  125HP.    The  Orb  of
 
Apocalypse  fires a larger one
 
killing any creature below 145
 
HP.  The Orb of  Antimatter is
 
the most potent  killing below
 
165HP  with a  small pellet of
 
antimatter, which  reacts with
 
harm  anything  made  of  our
 
matter.
 
  
Most of this  world's wildlife
+
Most of this  world's wildlife lives below  ground  in  large and vast caverns.  The people who used to live here, though, left  behind  several  cities, some  ancient,  some new, some wartorn,  while others  mostly undamaged.    Some  structures have even  been detected below the surface.  There  seems to be two  classes of  life.  One is very large, usually trained and  dangerous,  and  usually guarding keys.  Many of these attack by breathing  fire.  It is suggested that you can stop them  from  breathing  fire by getting  right  in their face. They should  temporarily  lose some  of  the gas  they breath that they use to blow fire and so can  no longer  fire.  But if you don't do this, they may leave  you with  a few parting shots when  they  are  killed. Other than these big monsters, there are  countless,  usually smaller, creatures  that would hinder  your  progess.    Pay particular attention to spiked fliers that  with  follow  and attack, and  deadly  burrowing worms.  In  the  cities,  you should  watch  out  for  more automated foes,  some of which can deliver  immediately fatal blows.
lives below  ground  in  large
 
and vast caverns.  The people
 
who used to live here, though,
 
left  behind  several  cities,
 
some  ancient,  some new, some
 
wartorn,  while others  mostly
 
undamaged.    Some  structures
 
have even  been detected below
 
the surface.  There  seems to
 
be two  classes of  life.  One
 
is very large, usually trained
 
and  dangerous,  and  usually
 
guarding keys.  Many of these
 
attack by breathing  fire.  It
 
is suggested that you can stop
 
them  from  breathing  fire by
 
getting  right  in their face.
 
They should  temporarily  lose
 
some  of  the gas  they breath
 
that they use to blow fire and
 
so can  no longer  fire.  But
 
if you don't do this, they may
 
leave  you with  a few parting
 
shots when  they  are  killed.
 
Other than these big monsters,
 
there are  countless,  usually
 
smaller, creatures  that would
 
hinder  your  progess.    Pay
 
particular attention to spiked
 
fliers that  with  follow  and
 
attack, and  deadly  burrowing
 
worms.  In  the  cities,  you
 
should  watch  out  for  more
 
automated foes,  some of which
 
can deliver  immediately fatal
 
blows.
 
  
The Alien  who contacted us is
+
The Alien  who contacted us is in one of the  cities, and has collected  three  of  the most potent  weapons  we sent down. From  what  we could  tell, he was  a  miner  who found  that this world  was rich in energy producing  crystals,  and  was caught here  when the computer suddenly  decided  to  go  on alert when  detecting us.  He needs  four varieties  of gems to power  his  craft,  but can no longer  leave  his hideout. He had  lost many  shovels and hammers  in the caverns, which you  could use  to  get  these gems for him.  He hinted that he may not  be willing  to let go  of those  three weapons if you do not, so collect all you can.
in one of the  cities, and has
 
collected  three  of  the most
 
potent  weapons  we sent down.
 
From  what  we could  tell, he
 
was  a  miner  who found  that
 
this world  was rich in energy
 
producing  crystals,  and  was
 
caught here  when the computer
 
suddenly  decided  to  go  on
 
alert when  detecting us.  He
 
needs  four varieties  of gems
 
to power  his  craft,  but can
 
no longer  leave  his hideout.
 
He had  lost many  shovels and
 
hammers  in the caverns, which
 
you  could use  to  get  these
 
gems for him.  He hinted that
 
he may not  be willing  to let
 
go  of those  three weapons if
 
you do not, so collect all you
 
can.
 
  
There are also energy capsules
+
There are also energy capsules down  there  in the  shape  of hearts.  We  beleive  they may have been  left behind  by the prior inhabitants of the world probably  after they  fled the world when  the malfunctioning defense  system  began harming its  creators.  We  may never know,  but nevertheless,  your mission  is  clear.  Take out the  computer  mainframe  for the defense-offense systems.
down  there  in the  shape  of
 
hearts.  We  beleive  they may
 
have been  left behind  by the
 
prior inhabitants of the world
 
probably  after they  fled the
 
world when  the malfunctioning
 
defense  system  began harming
 
its  creators.  We  may never
 
know,  but nevertheless,  your
 
mission  is  clear.  Take out
 
the  computer  mainframe  for
 
the defense-offense systems.
 
  
 
Good luck.
 
Good luck.
Line 274: Line 92:
 
==Credits==
 
==Credits==
  
Music: Thankfully supplied by GAME-MAKER
+
[[File:OrbMons.gif|thumb|280px|The monsters of ''Orb: The Derelict Planet'']]
 +
 
 +
Music: Thankfully supplied by [[Game-Maker]]
  
Everything Else: Josh Turcotte
+
Everything Else: [[Josh Turcotte]]
  
 
===Thanks To===
 
===Thanks To===
 
      
 
      
This game wouldn't be possible
+
This game wouldn't be possible without my computer and a half ruined Microcassette recorder, a few good tapes, an excellent SoundBlaster system, a few new pens, a lot of graphpaper, and my very fat Norwegian Elkhound named Thor who was for most of the monsters in this game, and for a few of the sounds in the game, my inspiration. The rest of the monsters Merry, Pippin, and Isis...  in order two loud parakeets and a pest of a cat, are responsible for. GAMEMAKER is, however,  more responsible than any other for this master piece, and deserves due thanks from I as well as from any who enjoy playing this game.
without my computer and a half
+
 
ruined Microcassette recorder,
+
==Background==
a few good tapes, an excellent
+
 
SoundBlaster system, a few new
+
[[File:OrbMap-1.png|thumb|320px|The starting area of ''Orb: The Derelict Planet'']]
pens, a lot of graphpaper, and
+
 
my very fat Norwegian Elkhound
+
Turcotte completed ''Orb'' during his sophomore year of high school, following a lengthy period of intense planning.
named Thor who was for most of
+
 
the monsters in this game, and
+
<blockquote>I know I used a lot of graph paper to map out the entire project, even down to goals, benchmarks, etc, and used these to deliver the product in pretty much exactly 10 months. Thereafter I started working on [[Orb 2|a sequel]] which I abandoned after the first level... Minus embellishment and maybe corrections along the way, I had the whole thing laid out and a series of goals that I met in about 10 months. Worked out rather well.</blockquote>
for a few of the sounds in the
+
 
game, my inspiration. The rest
+
Although its influence is clear, ''Metroid'' was not an obvious game for Turcotte to draw from.
of the monsters Merry, Pippin,
+
 
and Isis...  in order two loud
+
<blockquote>I did have ''Metroid'' for the Game Boy (I don’t recall if it was II or not, but the opening scene with the ship on the ground seems awfully familiar to me. I do also recall the music for the ending sequence of the game was kind of haunting… wish I had it kicking around.) Other than that, I don’t identify with ''Metroid'' really… The influence had to be rather immediate. I had to have played that game somewhere in the same ballpark of time… or maybe not. I seem to recall having bought the Game Boy back when I still lived in the Bangor area, which would be 1991 or previous. But ''Orb'' would have gone underway in 1993.</blockquote>
parakeets and a pest of a cat,
+
 
are responsible for. GAMEMAKER
+
Otherwise the game's design seems to have arisen at a whim, in response to the engine's limitations.
is, however,  more responsible
+
 
than any other for this master
+
[[File:OrbMap-P.png|thumb|320px|The passages of ''Orb: The Derelict Planet'']]
piece, and deserves due thanks
+
 
from I as well as from any who  
+
[[File:LoneOrb.png|center]]
enjoy playing this game.
+
 
 +
<blockquote>I don’t recall why the eyeball; Probably came from frustration with the size of sprites in the game. Roots may have been either planned for in some spots or added later when the game physics just wouldn’t allow someone to make a crucial jump. I recall somewhere in the later levels there was one spot that really gave me a haaaard time when playing it. It was possible, but it took a lot of tries to get the jump just right.</blockquote>
 +
 
 +
Although only the shareware portion is known to exist, Turcotte did finish the full, registered game.
 +
 
 +
<blockquote>The whole thing was made. Pretty sure it ended up with 12 levels. The last boss was some giant computer thing with conveyors pulling the character one way or another, and clamps and spikes and such so that you had to concentrate as much on staying alive as you did on having to hit just the right part of the machine that would set off my little ‘chain-reaction’ large-(multisprite)-monster solution.</blockquote>
 +
 
 +
After developing the game, Turcotte submitted ''Orb'' to a shovelware CD maker called "Night Owl" for distribution. That, however, didn't go as planned. After the CD maker "vanished off the face of the earth," all calls finding their way to an abandoned dorm room, Turcotte "rather quickly" suffered a massive computer failure and lost his files. The game survives now thanks to some earlier correspondence with [[RSD]].
 +
 
 +
<blockquote>I recall [RSD] asking if they could use my game, I just did not know how that turned out. Better than I thought, it seems... I sorta wish now that I’d handed the whole thing over to them as freeware instead. I don’t recall [how the topic came up]; I know they asked, but I’m not sure if it was after I’d contacted them about something else, or maybe even submitted it unsolicited or based on a general printed invite (if you’d like to ____ send it to ____ sort of thing.)</blockquote>
 +
 
 +
In 1995 the surviving portion of ''Orb'' was published in a shareware directory of the [[Game-Maker]] 3.0 CD release.
 +
 
 +
== Availability ==
 +
 
 +
This game is distributed in the shareware directory of the Game-Maker 3.0 CD-ROM.
 +
 
 +
== Archive History ==
 +
 
 +
''Orb'' was introduced to the archive with the upgrade to Game-Maker 3.0 in late 1994.
 +
 
 +
== Links ==
 +
 
 +
<!--{| style="float:right; margin-right: -25px; margin-left: 10px;"
 +
| --><youtube>btlJV90hprA</youtube>
 +
<!--|}-->
 +
 
 +
=== Interviews / Articles ===
 +
 
 +
* [http://gamasutra.com/blogs/EJRTairne/20140623/219610/Old_Chests_Forgotten_Maps_and_the_Frozen_North__Author_Joshua_E_Turcotte_discusses_Orb_The_Derelict_Planet.php Old Chests, Forgotten Maps, and the Frozen North] (Gamasutra)
 +
* [http://www.diygamer.com/2010/05/gamemaker-archive-onehit-wonders/ One-Hit Wonders] (DIYGamer)
 +
 
 +
=== Listings ===
 +
 
 +
* [https://archive.org/details/OrbTheDerelictPlanet_1020 archive.org]
 +
* [http://demu.org/resource/OrbTheDerelictPlanet_1020 demu.org entry]
 +
 
 +
=== Misc. Links ===
 +
 
 +
* '''[http://www.aderack.com/game-maker/java/orb.php Play ''Orb'' online]'''
  
==Downloads==
+
== Downloads ==
  
* [http://www.aderack.com/game-maker/downloads/orb.zip Orb: The Derelict Planet]
+
* '''''[http://www.aderack.com/game-maker/downloads/orb.zip Orb: The Derelict Planet]''''' (370.5 kB)
 +
* [[Media:OrbMap-0.png| Intro Map]] (231.2 kB)
 +
* [[Media:OrbMap-1.png| Area 1 Map]] (495.8 kB)
 +
* [[Media:OrbMap-2.png| Area 2 Map]] (544.1 kB)
 +
* [[Media:OrbMap-3.png| Area 3 Map]] (341.6 kB)
 +
* [[Media:OrbMap-P.png| Passage Map]] (310.4 kB)
  
[[Category:Game-Maker games]][[Category:Side-scrolling]][[Category:Adventure games]][[Category:Josh Turcotte]][[Category:Feature games]]
+
[[Category: Game-Maker games]]
 +
[[Category: Shareware]]
 +
[[Category: Josh Turcotte]]
 +
[[Category: Nonlinear]]
 +
[[Category: Side-scrolling]]
 +
[[Category: Adventure games]]
 +
[[Category: In-game cinematics]]
 +
[[Category: Old discoveries]]
 +
[[Category: Experimental]]
 +
[[Category: Game-Maker 3.0 CD]]
 +
[[Category: Orb series]]
 +
[[Category: Complete games]]
 +
[[Category: Maine]]
 +
[[Category: United States]]
 +
[[Category: DIYGamer]]

Latest revision as of 17:37, 22 June 2021

Featured.png
Orb: The Derelict Planet
Orbtitle.gif

Release type: Shareware
Release date: August 1, 1994
Levels: 5 (in demo version)
Author: Josh Turcotte
Website: JET's Stupid Blog!
Registration bonus: 5 more levels
Registration price: $10
Related games: Orb 2

This is, basically, Metroid. An amateur Metroid, granted. And with a rather baffling protagonist; basically an eye inside a glass orb. Still, hey. Perhaps the most distinctive element of Samus is her morph ball ability. And the most expressive Metroid game is the second one, in which you spend half of your time in ball form, rolling around the walls and ceilings.

Joshua Turcotte did a good job here; Orb is one of the more complex and fully-featured Game-Maker games out there, and also employs one of the most comprehensive storylines. Even the credits are uncommonly verbose.

The visuals are clean and attractive. The level design is actually pretty good, if about as confusing as the original Metroid. Unfortunately, the full game is lost to time, hardware obsolescence, and narrow distribution. Yet what remains glows with ambition.

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(Overview) Orb: The Derelict Planet Orb 2
Orb series

Story

Some day in the future

Exploring the depths in Orb: The Derelict Planet

The silence was broken vividly by loud static, and then a low voice.

"Chara 4........"

Someone sat erect and began to listen.

"Chara 4.....Chara 4.......Is anyone there? Hello.......... I'm hailing the planet Chara 4 .......Is anyone there?"
"This is Chara 4. Who hails the planet Charanaphan?"
"I need to speak with someone in charge of your military..."

Quiet hysteria hung over the mechanical world of Chara 4. A nervousness hung about each and every one of the world's intelligent machines. In one particular place, one large group of Orb's, as they are popularly described by their alien allies, waited with the most acute panic anywhere to be found. Many beings talked or whispered, pretended to joke, or just hung about the hall in silence.

The setting of Orb: The Derelict Planet

It was then that a fairly important Orb rolled into the hall and collected the silent attention of the entire group which waited. Another Orb followed behind and waited to one side.

"One of you will be selected to either save our world or debunk a hoax. Either way, it will be one of you, who have been noticed for some personal valor or special strengths."

The Orb paused.

"Apparently, some scavenger alien has found himself on a abandoned world where the old machines seem to still be in operation. According to he, the old mainframe computer has selected us (for some unknown reason) as a threat to those who no longer live there."
"It, again according to he, is constructing, by process of energy-to-matter conversion, weaponry to launch at us, and while we are confident we could fend off such a strike, the computer could send more. We need to strike this system down at its heart and end this threat."

The Orb swiveled to regard the second Orb who had entered with him. He turned back to the crowd.

"Our scientist fellow here, a researcher of our aggressor, has received some information from a probe he sent there, as well as depositing some of our most potent weaponry. This information has been placed in the ship that will transport you to the planet, but the weapons have been noticed and captured by the enemy. When you land, you'll need to find them to use 'em, fighting your way, apparently, through many multitudes of small creatures and large and trained or bred creatures. In the cities you will meet more advanced automated adversaries, and traps, no doubt, as well."

After several weeks of tests one Orb had been selected to penetrate the defenses of the derelict world. He is You! Your ship will proceed to a home-made transport warp and within a minute you will be closing in on the enemy world below. Good Luck.

Instructions

The second area of Orb: The Derelict Planet

Planetary Report # 1

This information has been made with the help of the broadcast from a probe we sent to the Aggressor world. This probe had also dropped ten weapons in various places on the world for your use. This probe also observed several creatures who were close to the landing site we have chosen for you. Below are a few descriptions of what we found and some advise given in light of said observations.

Unfortunately, the weapons are no longer where we left them. We beleive the computers can control some of the creatures and as a result the weapons have been misplaced.

From observations of creatures on, or in, the planet, we have determined what we call the HP scale. This is used to find out what weapon will kill what creatures or destroy what devices. These are the results. The description of the weapons follows.

Orb of Water..............25HP
Orb of Fire...............45HP
Orb of Magma..............65HP
Orb of Lightning..........85HP
Orb of Stone..............65HP
Orb of Harm..............105HP
Orb of Defence...........125HP
Orb of Destruction.......125HP
Orb of Apocalypse........145HP
Orb of Antimatter........165HP
The third area of Orb: The Derelict Planet

The Orb of Water fires a small but deadly bubble killing any creature of below 25HP. The Orb of Fire fires a small bolt of flame. The Orb of Magma is able to fire a ball of Magma. The Orb of Lightning fires out a bolt of electrical energy. The Orb of Stone creates stone in the air used more for aide in climbing rather than as a weapon. The Orb of Harm fires a small bomb. A small ball of ambiplasma is fired when the Orb of Defense is used, but it does not act as a missile but as a force that stays close to you for a short period of time often getting in the way of attacking creatures. When used the Orb of Destruction propels a small missile that kills any below 125HP. The Orb of Apocalypse fires a larger one killing any creature below 145 HP. The Orb of Antimatter is the most potent killing below 165HP with a small pellet of antimatter, which reacts with harm anything made of our matter.

Most of this world's wildlife lives below ground in large and vast caverns. The people who used to live here, though, left behind several cities, some ancient, some new, some wartorn, while others mostly undamaged. Some structures have even been detected below the surface. There seems to be two classes of life. One is very large, usually trained and dangerous, and usually guarding keys. Many of these attack by breathing fire. It is suggested that you can stop them from breathing fire by getting right in their face. They should temporarily lose some of the gas they breath that they use to blow fire and so can no longer fire. But if you don't do this, they may leave you with a few parting shots when they are killed. Other than these big monsters, there are countless, usually smaller, creatures that would hinder your progess. Pay particular attention to spiked fliers that with follow and attack, and deadly burrowing worms. In the cities, you should watch out for more automated foes, some of which can deliver immediately fatal blows.

The Alien who contacted us is in one of the cities, and has collected three of the most potent weapons we sent down. From what we could tell, he was a miner who found that this world was rich in energy producing crystals, and was caught here when the computer suddenly decided to go on alert when detecting us. He needs four varieties of gems to power his craft, but can no longer leave his hideout. He had lost many shovels and hammers in the caverns, which you could use to get these gems for him. He hinted that he may not be willing to let go of those three weapons if you do not, so collect all you can.

There are also energy capsules down there in the shape of hearts. We beleive they may have been left behind by the prior inhabitants of the world probably after they fled the world when the malfunctioning defense system began harming its creators. We may never know, but nevertheless, your mission is clear. Take out the computer mainframe for the defense-offense systems.

Good luck.

Credits

The monsters of Orb: The Derelict Planet

Music: Thankfully supplied by Game-Maker

Everything Else: Josh Turcotte

Thanks To

This game wouldn't be possible without my computer and a half ruined Microcassette recorder, a few good tapes, an excellent SoundBlaster system, a few new pens, a lot of graphpaper, and my very fat Norwegian Elkhound named Thor who was for most of the monsters in this game, and for a few of the sounds in the game, my inspiration. The rest of the monsters Merry, Pippin, and Isis... in order two loud parakeets and a pest of a cat, are responsible for. GAMEMAKER is, however, more responsible than any other for this master piece, and deserves due thanks from I as well as from any who enjoy playing this game.

Background

The starting area of Orb: The Derelict Planet

Turcotte completed Orb during his sophomore year of high school, following a lengthy period of intense planning.

I know I used a lot of graph paper to map out the entire project, even down to goals, benchmarks, etc, and used these to deliver the product in pretty much exactly 10 months. Thereafter I started working on a sequel which I abandoned after the first level... Minus embellishment and maybe corrections along the way, I had the whole thing laid out and a series of goals that I met in about 10 months. Worked out rather well.

Although its influence is clear, Metroid was not an obvious game for Turcotte to draw from.

I did have Metroid for the Game Boy (I don’t recall if it was II or not, but the opening scene with the ship on the ground seems awfully familiar to me. I do also recall the music for the ending sequence of the game was kind of haunting… wish I had it kicking around.) Other than that, I don’t identify with Metroid really… The influence had to be rather immediate. I had to have played that game somewhere in the same ballpark of time… or maybe not. I seem to recall having bought the Game Boy back when I still lived in the Bangor area, which would be 1991 or previous. But Orb would have gone underway in 1993.

Otherwise the game's design seems to have arisen at a whim, in response to the engine's limitations.

The passages of Orb: The Derelict Planet
LoneOrb.png

I don’t recall why the eyeball; Probably came from frustration with the size of sprites in the game. Roots may have been either planned for in some spots or added later when the game physics just wouldn’t allow someone to make a crucial jump. I recall somewhere in the later levels there was one spot that really gave me a haaaard time when playing it. It was possible, but it took a lot of tries to get the jump just right.

Although only the shareware portion is known to exist, Turcotte did finish the full, registered game.

The whole thing was made. Pretty sure it ended up with 12 levels. The last boss was some giant computer thing with conveyors pulling the character one way or another, and clamps and spikes and such so that you had to concentrate as much on staying alive as you did on having to hit just the right part of the machine that would set off my little ‘chain-reaction’ large-(multisprite)-monster solution.

After developing the game, Turcotte submitted Orb to a shovelware CD maker called "Night Owl" for distribution. That, however, didn't go as planned. After the CD maker "vanished off the face of the earth," all calls finding their way to an abandoned dorm room, Turcotte "rather quickly" suffered a massive computer failure and lost his files. The game survives now thanks to some earlier correspondence with RSD.

I recall [RSD] asking if they could use my game, I just did not know how that turned out. Better than I thought, it seems... I sorta wish now that I’d handed the whole thing over to them as freeware instead. I don’t recall [how the topic came up]; I know they asked, but I’m not sure if it was after I’d contacted them about something else, or maybe even submitted it unsolicited or based on a general printed invite (if you’d like to ____ send it to ____ sort of thing.)

In 1995 the surviving portion of Orb was published in a shareware directory of the Game-Maker 3.0 CD release.

Availability

This game is distributed in the shareware directory of the Game-Maker 3.0 CD-ROM.

Archive History

Orb was introduced to the archive with the upgrade to Game-Maker 3.0 in late 1994.

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