Difference between revisions of "Shanna"
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'''Release type:''' [[Shareware]]<br /> | '''Release type:''' [[Shareware]]<br /> | ||
− | '''Release date:''' | + | '''Release date:''' October 1, [[1993]][[Category: 1993]]<br /> |
'''Levels:''' 1 (in demo version)<br /> | '''Levels:''' 1 (in demo version)<br /> | ||
'''Author:''' [[Angelo Felix]]<br /> | '''Author:''' [[Angelo Felix]]<br /> | ||
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}}On its own merits, ''Shanna'' is a rather unassuming, cleanly presented platformer. You’re a knight off to find the eponymous lost little girl. | }}On its own merits, ''Shanna'' is a rather unassuming, cleanly presented platformer. You’re a knight off to find the eponymous lost little girl. | ||
− | Although the game is | + | Although the game is fairly modest, [[Angelo Felix]] exhibits a better-than-average mastery of (very early) [[Game-Maker]]’s quirks, has his own voice, and manages to paint a game that is enjoyable on its own terms regardless of the whole Game-Maker thing. Rather like [[Parsec Man 3D | Mark Hadley]], Felix avoids enough of the typical pitfalls, complications, and tropes of many of his peers’ games that ''Shanna'' hardly feels like a Game-Maker game. It’s just simple, charming, and itself. |
− | + | [[File:ShannaMons.gif|center]] | |
− | + | With the exception of a few sprites, the visuals are mostly original and for their part are both striking and appealing. Something about the world that the game paints, with its spare yet well-defined, slightly surreal imagery -- the occasional enormous sunflower, the confusing leaf monster sections, the chunky red bricks, the classical way the scores drift up from slain monsters -- exhibits a refreshing spirit. With just a little a nudge and some polish, this could get really interesting. | |
− | + | As it turns out, Felix named ''Shanna'' after his daughter. This may explain the game's intangible appeal. Its author just cared a heck of a lot about what he was doing. | |
− | |||
− | As it turns out, Felix named ''Shanna'' after his daughter. This may explain the game's intangible appeal | ||
==Story== | ==Story== | ||
− | [[File: | + | [[File:shanna2.png|thumb|320px|Hidden leaf monsters in ''Shanna'']] |
Shanna, a cute little pig-tailed girl, was out running around one day with Mandy when her good friend Te'Tare got lost. She had to find him! So off she went, and has yet to return. Where is she? | Shanna, a cute little pig-tailed girl, was out running around one day with Mandy when her good friend Te'Tare got lost. She had to find him! So off she went, and has yet to return. Where is she? | ||
+ | |||
+ | [[File:ShannaSprite.gif|center]] | ||
"That's for me to know and you to find out!" says the evil 'Scard. "And you had better hurry up, 'cause she lost Yito and she's drivin' me ''nuts''!!!" | "That's for me to know and you to find out!" says the evil 'Scard. "And you had better hurry up, 'cause she lost Yito and she's drivin' me ''nuts''!!!" | ||
Well, it's not right for a little Princess to be alone in 'Scard Land. So you, Lance, set out to find her. | Well, it's not right for a little Princess to be alone in 'Scard Land. So you, Lance, set out to find her. | ||
− | |||
− | |||
And there you have it, the first episode of ''Shanna''. Here you need to find her, and believe me little Shanna can be stubborn! | And there you have it, the first episode of ''Shanna''. Here you need to find her, and believe me little Shanna can be stubborn! | ||
Line 41: | Line 39: | ||
==Instructions== | ==Instructions== | ||
+ | |||
+ | [[File:Shanna-Try1-try1.png|thumb|320px|The map to ''Shanna'']] | ||
Rescue Shanna!!! | Rescue Shanna!!! | ||
+ | |||
+ | [[File:Lance.png|center]] | ||
Here are the controls: | Here are the controls: | ||
Line 60: | Line 62: | ||
==Credits== | ==Credits== | ||
− | |||
− | |||
Graphics.........[[Angelo Felix|Angelo]] | Graphics.........[[Angelo Felix|Angelo]] | ||
Line 79: | Line 79: | ||
HECHO EN PUERTO RICO !!! | HECHO EN PUERTO RICO !!! | ||
− | == | + | ==Resources== |
+ | |||
+ | [[File:shanna-compare.png|frame|320px|''Shanna'' and ''Firefall'']] | ||
+ | |||
+ | Some of the monsters and weapons appear to have been borrowed from ''[[Firefall]]''. [[Deluxe Paint]] and palette artifacts betray the original. | ||
− | < | + | It's unclear why Felix felt compelled to borrow the sprites, as he has such a lovely visual style of his own, and frankly ''Shanna'' is a much better game than ''Firefall''. It is clear, though, that Felix put some effort into personalizing the sprites. He only borrowed the animation frames he needed, and then altered them a bit to match the game’s style. If anything, his edited axe is more attractive than the original. |
+ | |||
+ | When asked, Felix remembered ''Firefall'' but was hazy about the details. | ||
+ | |||
+ | == Background == | ||
+ | |||
+ | Angelo Felix: | ||
+ | : It was a lot of fun making [''Shanna''], I named it after my daughter Shanna. I need to try and find those games, I'm sure I have them stored somewhere. But the sprite (character), I remember spending a lot of time working on it. | ||
+ | |||
+ | : I should have kept the Game Maker box - still possible it may be laying around in storage somewhere. I think the Game-Maker kit came with a set of default sprites and graphics; the idea to Game-Maker was to get the end user quickly up and running with your own games. Later, if you decided, you could take more time and make your own graphics. Probably, a lot of the graphics and sprites you see in ''Shanna'' were taken from the kit that Game-Maker came in. I also might have altered them (which was allowed), I think the most original was the character sprite, I remember spending a lot of time on that one (I think the graphics were original too). | ||
+ | |||
+ | : I actually played ''Shanna'' for a while today and as remembering some of what I did to make it (after over 10 years!). Some of the routines you see were hackish as I was told by [[RSD|the makers of the box]], it couldn't be done yet. For example the 'upward floating score on kill' was not conventional, took me a long time to figure out a way to get it to work. | ||
+ | |||
+ | == Availability == | ||
+ | |||
+ | During the early 1990s the game also was available for download from GameLynk's [[Frontline BBS]]. | ||
+ | |||
+ | Also available on several shareware compilation CD-ROMs, including '''[[:Category: Gold Medal Software|Gold Medal Software]]'''[[Category: Gold Medal Software]] (1994). | ||
+ | |||
+ | == Archive history == | ||
+ | |||
+ | This game was introduced to the archive in c1994, through download from the Frontline BBS. | ||
+ | |||
+ | == Links == | ||
+ | |||
+ | <youtube>tmVgc402Xeo</youtube> | ||
+ | |||
+ | === Interviews / Articles === | ||
* [http://www.diygamer.com/2010/06/gamemaker-archive-easy-lifting/ Easy Lifting (DIYGamer)] | * [http://www.diygamer.com/2010/06/gamemaker-archive-easy-lifting/ Easy Lifting (DIYGamer)] | ||
+ | * [http://www.napostriouf.com/shanna/ Shanna] (Nap'n'Retrogaming) | ||
+ | |||
+ | === Listings === | ||
+ | |||
+ | * [https://archive.org/details/Shanna_1020 archive.org entry] | ||
+ | * [http://demu.org/resource/Shanna_1020 demu.org entry] | ||
+ | |||
+ | === Misc. Links === | ||
+ | |||
+ | * '''[http://www.aderack.com/game-maker/java/shanna.php Play ''Shanna'' online]''' | ||
− | ==Downloads== | + | == Downloads == |
− | * [http://www.aderack.com/game-maker/downloads/shanna.zip Shanna] (133.5 kB) | + | * '''''[http://www.aderack.com/game-maker/downloads/shanna.zip Shanna]''''' (133.5 kB) |
− | * [[ | + | * [[Media:Shanna-Try1-try1.png|Game map]] (274 kB) |
[[Category: Game-Maker games]] | [[Category: Game-Maker games]] | ||
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[[Category: Platformers]] | [[Category: Platformers]] | ||
[[Category: Old discoveries]] | [[Category: Old discoveries]] | ||
+ | [[Category: Frontline BBS]] | ||
+ | [[Category: Complete games]] | ||
+ | [[Category: Compilation CD-ROMs]] | ||
+ | [[Category: Puerto Rico]] | ||
+ | [[Category: United States]] | ||
+ | [[Category: DIYGamer]] |
Latest revision as of 17:38, 22 June 2021
Release type: Shareware
Release date: October 1, 1993
Levels: 1 (in demo version)
Author: Angelo Felix
Website: Nahunta.org
Registration bonus: Full game
Registration price: $10
Related games: Firefall
On its own merits, Shanna is a rather unassuming, cleanly presented platformer. You’re a knight off to find the eponymous lost little girl.
Although the game is fairly modest, Angelo Felix exhibits a better-than-average mastery of (very early) Game-Maker’s quirks, has his own voice, and manages to paint a game that is enjoyable on its own terms regardless of the whole Game-Maker thing. Rather like Mark Hadley, Felix avoids enough of the typical pitfalls, complications, and tropes of many of his peers’ games that Shanna hardly feels like a Game-Maker game. It’s just simple, charming, and itself.
With the exception of a few sprites, the visuals are mostly original and for their part are both striking and appealing. Something about the world that the game paints, with its spare yet well-defined, slightly surreal imagery -- the occasional enormous sunflower, the confusing leaf monster sections, the chunky red bricks, the classical way the scores drift up from slain monsters -- exhibits a refreshing spirit. With just a little a nudge and some polish, this could get really interesting.
As it turns out, Felix named Shanna after his daughter. This may explain the game's intangible appeal. Its author just cared a heck of a lot about what he was doing.
Contents
Story
Shanna, a cute little pig-tailed girl, was out running around one day with Mandy when her good friend Te'Tare got lost. She had to find him! So off she went, and has yet to return. Where is she?
"That's for me to know and you to find out!" says the evil 'Scard. "And you had better hurry up, 'cause she lost Yito and she's drivin' me nuts!!!"
Well, it's not right for a little Princess to be alone in 'Scard Land. So you, Lance, set out to find her.
And there you have it, the first episode of Shanna. Here you need to find her, and believe me little Shanna can be stubborn!
Hope 'Scard doesn't get her... Or vice versa...
Instructions
Rescue Shanna!!!
Here are the controls:
- Left arrow (4) -Move left
- Right arrow (6) -Move right
- Slash (/) -Climb Up
- Up arrow (8) -Jump up
- Down arrow (2) -Climb Down
- PageUp (9)-Jump diagonly right
- Home (7)-Jump diagonaly left
- SpaceBar - Throw the Axe
Joystick Recomended...F9 Sets it and F8 Turns it on
Save (F5) often!
Credits
Graphics.........Angelo
Story............Angelo
Music..RSD and Creative Labs
My Teacher.......Ernesto Perez
Special thanks to :
- Ernesto
- RSD
- Creative Labs
Adios.. HECHO EN PUERTO RICO !!!
Resources
Some of the monsters and weapons appear to have been borrowed from Firefall. Deluxe Paint and palette artifacts betray the original.
It's unclear why Felix felt compelled to borrow the sprites, as he has such a lovely visual style of his own, and frankly Shanna is a much better game than Firefall. It is clear, though, that Felix put some effort into personalizing the sprites. He only borrowed the animation frames he needed, and then altered them a bit to match the game’s style. If anything, his edited axe is more attractive than the original.
When asked, Felix remembered Firefall but was hazy about the details.
Background
Angelo Felix:
- It was a lot of fun making [Shanna], I named it after my daughter Shanna. I need to try and find those games, I'm sure I have them stored somewhere. But the sprite (character), I remember spending a lot of time working on it.
- I should have kept the Game Maker box - still possible it may be laying around in storage somewhere. I think the Game-Maker kit came with a set of default sprites and graphics; the idea to Game-Maker was to get the end user quickly up and running with your own games. Later, if you decided, you could take more time and make your own graphics. Probably, a lot of the graphics and sprites you see in Shanna were taken from the kit that Game-Maker came in. I also might have altered them (which was allowed), I think the most original was the character sprite, I remember spending a lot of time on that one (I think the graphics were original too).
- I actually played Shanna for a while today and as remembering some of what I did to make it (after over 10 years!). Some of the routines you see were hackish as I was told by the makers of the box, it couldn't be done yet. For example the 'upward floating score on kill' was not conventional, took me a long time to figure out a way to get it to work.
Availability
During the early 1990s the game also was available for download from GameLynk's Frontline BBS.
Also available on several shareware compilation CD-ROMs, including Gold Medal Software (1994).
Archive history
This game was introduced to the archive in c1994, through download from the Frontline BBS.
Links
Interviews / Articles
- Easy Lifting (DIYGamer)
- Shanna (Nap'n'Retrogaming)