Difference between revisions of "Palladia: The Game"

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(Created page with "{{box |header='''''Palladia''''' |file=290px|border |text= '''Release type:''' Incomplete<br /> '''Release date:''' 1996 Category: 1996<br ...")
 
 
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{{box
 
{{box
|header='''''Palladia'''''
+
|header='''''Palladia: The Game'''''
 
|file=[[File:PalladiaTitle.GIF|290px|border]]
 
|file=[[File:PalladiaTitle.GIF|290px|border]]
 
|text=
 
|text=
 
'''Release type:''' [[Incomplete]]<br />
 
'''Release type:''' [[Incomplete]]<br />
'''Release date:''' [[1996]] [[Category: 1996]]<br />
+
'''Release date:''' July 1, [[1996]] [[Category: 1996]]<br />
 
'''Levels:''' 2<br />
 
'''Levels:''' 2<br />
 
'''Author:''' [[Alan Caudel]]<br />
 
'''Author:''' [[Alan Caudel]]<br />
 
'''Website:''' [http://www.dummyduck.com DummyDuck.com]<br />
 
'''Website:''' [http://www.dummyduck.com DummyDuck.com]<br />
 
'''Related games:''' N/A
 
'''Related games:''' N/A
}}[[Category:Pending articles]]<center>'''FULL ENTRY COMING SOON!'''</center>
+
}}Alan Caudel's gameography is a shotgun blast of experiments; most quite ambitious, most unfinished. Although the greatest portion of these experiments is conceptual (e.g., ''[[Jet!]]'', ''[[Adventure]]''), some are narrative or stylistic. ''Palladia'' is the start of an ingriguing superhero-themed game, apparently based on one of Caudel's comic book ideas.
  
 +
[[File:PalladiaSprite.gif|center]]
  
 +
The player controls a muscle-bound fellow in a mostly brown costume named Jackal (or perhaps it's actually a humanoid jackal, wearing a mask?), with the power to generate sparks and the ability to fly... well, more like swim through the air. The controls are rough, but promising. Not many Game-Maker games allow flight in a gravity-based side-scrolling environment.
  
 +
The real star of ''Palladia'' is its environment. Level one is full of inscrutable yet memorable details, like the blood-red platforms jutting at a perspective from a dark, circuit-crossed backdrop, its blue patterns ending in dangling red uvula-like forms. Against this scene, ambiguous black silhouettes harmlessly menace the player. It's unclear what's going on here, but the scene is imaginative in its malevolence.
  
 +
[[File:PalladiaShot.gif|thumb|320px|Swimming through a sea of flesh in ''Palladia: The Game''.]]
  
[[File:PalladiaSprite.gif|center]]
+
Level two switches tacks to present a vertical cityscape. As in a few other superhero games, Jackal can fly around the side of a building, the ocasional window broken or ajar from an apparent inferno. As Jackal flies through the billowing smoke, he leaves a trail. It's a good scenario, and immediately feels exciting to explore -- yet it's unclear quite where Caudel was going with it, as there's not much to see beyond a screen or two and not much to do within those screens.  
  
 +
That's the basic impression that ''Palladia'' leaves behind: a very cool, promising game that fairly well demands to be played -- yet is so early in its development that there's barely a game to play.
  
 
+
== Story ==
 
 
==Story==
 
 
 
[[File:PalladiaShot.gif|thumb|320px|Swimming through a sea of flesh in ''Palladia''.]]
 
  
 
PALLADIA #15
 
PALLADIA #15
  
===PAGE ONE===
+
=== PAGE ONE ===
  
 
Splash page
 
Splash page
Line 32: Line 33:
 
(Panel one): Talk show host looks at empty chairs with floor still smoking and says-"Where...what...oh God!"  Title in lower right corner: "Fallen Idol"
 
(Panel one): Talk show host looks at empty chairs with floor still smoking and says-"Where...what...oh God!"  Title in lower right corner: "Fallen Idol"
  
===PAGE TWO===
+
=== PAGE TWO ===
  
 
Two rows of three panels each.
 
Two rows of three panels each.
Line 50: Line 51:
 
TRANSITION
 
TRANSITION
  
===PAGE THREE===
+
=== PAGE THREE ===
  
 
Two rows of three panels each
 
Two rows of three panels each
Line 68: Line 69:
 
TRANSITION
 
TRANSITION
  
===PAGE FOUR===
+
=== PAGE FOUR ===
  
 
Two rows of three panels each
 
Two rows of three panels each
Line 86: Line 87:
 
TRANSITION
 
TRANSITION
  
===PAGE FIVE===
+
=== PAGE FIVE ===
  
 
Two rows of three panels each
 
Two rows of three panels each
Line 104: Line 105:
 
TRANSITION
 
TRANSITION
  
===PAGE SIX===
+
=== PAGE SIX ===
  
 
One row of three panels and one panel taking up rest of page
 
One row of three panels and one panel taking up rest of page
Line 116: Line 117:
 
(Panel four): 90O shot of Landslide by fallen Channel
 
(Panel four): 90O shot of Landslide by fallen Channel
  
==Credits==
+
== Instructions ==
 +
 
 +
* Spacebar: Flex double-spark
 +
* Y: Fire spark beam
 +
* P/D: Pick up/Drop items
 +
 
 +
On numerical keypad:
 +
* 7/8/9: Fly left/up/right
 +
* 4/6: Stride left/right
 +
* 2: Dive downward
 +
* 1/3: Run down-left/down-right
 +
 
 +
== Credits ==
 +
 
 +
Designed by [[Alan Caudel]].
 +
 
 +
== Availability ==
 +
 
 +
This game is not known to have been distributed in any form, prior to its addition to the Archive.
 +
 
 +
== Archive History ==
 +
 
 +
After an earlier wave of rediscoveries, on July 13 2011 Alan Caudel provided another archive of previously missing Game-Maker material, including the following:
 +
 
 +
{| style="color:black;"
 +
|
 +
* ''[[Alan!]]''
 +
* ''[[Alan B-Day]]''
 +
* ''[[Alan '95]]''
 +
* ''[[Alan '96]]''
 +
* ''[[Bear Fun Show]]''
 +
* ''[[Benny]]''
 +
* ''[[Bone!]]''
 +
|
 +
* ''[[CGA Hell]]''
 +
* ''[[Doom]]''
 +
* ''[[Off The Page]]''
 +
* ''[[DD4: Canadian Boxing Day]]''
 +
* ''[[Frisbounce]]''
 +
* ''[[Godzilla]]''
 +
* ''[[Hamsterman]]''
 +
|
 +
* ''[[Jon '95]]''
 +
* ''[[Kozmo Kat]]''
 +
* ''[[The Legend of Budd]]''
 +
* ''[[Mr. Berkel Derkel!]]''
 +
* ''[[Mister Spiff IV]]''
 +
* ''[[Nathan Rocks]]''
 +
* ''[[Ninja]]''
 +
|
 +
* ''[[Palladia: The Game]]''
 +
* ''[[Power Budd!]]''
 +
* ''[[Power Flux]]''
 +
* ''[[Robo-Wars]]''
 +
* ''[[Ski]]''
 +
* ''[[Star Avenger]]''
 +
* ''[[Star Avenger III]]''
 +
|
 +
* ''[[Star Avenger 4]]''
 +
* ''[[Star Wars]]''
 +
* ''[[Stickman!!! Die]]''
 +
* ''[[Stickman Die!!]]''
 +
* ''[[Trees]]''
 +
* ''[[Twister, argh!]]''
 +
* ''[[What the...?!?]]''
 +
|}
 +
 
 +
== Links ==
 +
 
 +
<youtube>_Z7mqB9bQTI</youtube>
 +
 
 +
* '''[http://www.aderack.com/game-maker/java/palladia.php Play ''Palladia'' online]'''
  
Designed by [[Alan Caudel]].
+
== Downloads ==
  
 +
* '''''[http://www.aderack.com/game-maker/downloads/palladia.zip Palladia: The Game]''''' (92 kB)
  
 +
[[Category: Game-Maker games]]
 
[[Category: Alan Caudel]]
 
[[Category: Alan Caudel]]
 
[[Category: Incomplete games]]
 
[[Category: Incomplete games]]
 
[[Category: Side-scrolling]]
 
[[Category: Side-scrolling]]
[[Category: Platformers]]
+
[[Category: Action games]]
 
[[Category: New discoveries]]
 
[[Category: New discoveries]]
 +
[[Category: On Target Programming]]
 +
[[Category: Games needing maps]]
 +
[[Category: Based on a Comic]]
 +
[[Category: Florida]]
 +
[[Category: United States]]

Latest revision as of 23:00, 2 July 2021

Palladia: The Game
PalladiaTitle.GIF

Release type: Incomplete
Release date: July 1, 1996
Levels: 2
Author: Alan Caudel
Website: DummyDuck.com
Related games: N/A

Alan Caudel's gameography is a shotgun blast of experiments; most quite ambitious, most unfinished. Although the greatest portion of these experiments is conceptual (e.g., Jet!, Adventure), some are narrative or stylistic. Palladia is the start of an ingriguing superhero-themed game, apparently based on one of Caudel's comic book ideas.

PalladiaSprite.gif

The player controls a muscle-bound fellow in a mostly brown costume named Jackal (or perhaps it's actually a humanoid jackal, wearing a mask?), with the power to generate sparks and the ability to fly... well, more like swim through the air. The controls are rough, but promising. Not many Game-Maker games allow flight in a gravity-based side-scrolling environment.

The real star of Palladia is its environment. Level one is full of inscrutable yet memorable details, like the blood-red platforms jutting at a perspective from a dark, circuit-crossed backdrop, its blue patterns ending in dangling red uvula-like forms. Against this scene, ambiguous black silhouettes harmlessly menace the player. It's unclear what's going on here, but the scene is imaginative in its malevolence.

Swimming through a sea of flesh in Palladia: The Game.

Level two switches tacks to present a vertical cityscape. As in a few other superhero games, Jackal can fly around the side of a building, the ocasional window broken or ajar from an apparent inferno. As Jackal flies through the billowing smoke, he leaves a trail. It's a good scenario, and immediately feels exciting to explore -- yet it's unclear quite where Caudel was going with it, as there's not much to see beyond a screen or two and not much to do within those screens.

That's the basic impression that Palladia leaves behind: a very cool, promising game that fairly well demands to be played -- yet is so early in its development that there's barely a game to play.

Story[edit]

PALLADIA #15

PAGE ONE[edit]

Splash page

(Panel one): Talk show host looks at empty chairs with floor still smoking and says-"Where...what...oh God!" Title in lower right corner: "Fallen Idol"

PAGE TWO[edit]

Two rows of three panels each.

(Panel one): Side view of Channel pushes himself up and moans. Blood trickles down his chin.

(Panel two): Off-panel voice from behind Channel-"Solstice." Channel quickly turns his head around.

(Panel three): Channel seems to recognize the name Solstice and has a look of intense fright on his face.

(Panel four): A shadowed hand with a laser pistol blasts Channel.

(Panel five): Channel's head is seen on the ground with blood dripping from all over.

(Panel six): High overhead shot of Channel, unconscious in a pool of blood.

TRANSITION

PAGE THREE[edit]

Two rows of three panels each

(Panel one): Overhead shot of Jackal in a similar position in an arena

(Panel two): Jackal leaps up and his hands glow with energy.

(Panel three): Paradigm grabs Jackal from behind.

(Panel four): Jackal throws Paradigm over his back

(Panel five): When he hits the ground, Paradigm divides into two

(Panel six): Overhead shot of Jackal surrounded by the 2 Paradigms

TRANSITION

PAGE FOUR[edit]

Two rows of three panels each

(Panel one): Overhead shot of Landslide surrounded by Rift and Freestone.

(Panel two): Portal opens from under Landslide's feet and she begins to fall in

(Panel three): Landslide flips out of portal, kicking Rift

(Panel four): Freestone grabs Landslide, choking her

(Panel five): Landslide screams and Freestone is enveloped in a purple aura

(Panel six): Freestone flies up (in upper-right) as backshot of Landslide with glowing hands up in the air

TRANSITION

PAGE FIVE[edit]

Two rows of three panels each

(Panel one): One Paradigm thrown by Jackal in pretty much the same position as PG4PN6.

(Panel two): Other Paradigm punches Jackal in the face

(Panel three): Jackal snarls kind of and hand glows with energy

(Panel four): Back view of Paradigm; Jackal seen through the space between Paradigm's legs

(Panel five): Side view of Jackal firing energy blast

(Panel six): Paradigm falls down, defeated

TRANSITION

PAGE SIX[edit]

One row of three panels and one panel taking up rest of page

(Panel one): Shows steel wall

(Panel two): Freestone thrown through wall in P6P1

(Panel three): Landslide walks through hole in wall, stepping on Freestone

(Panel four): 90O shot of Landslide by fallen Channel

Instructions[edit]

  • Spacebar: Flex double-spark
  • Y: Fire spark beam
  • P/D: Pick up/Drop items

On numerical keypad:

  • 7/8/9: Fly left/up/right
  • 4/6: Stride left/right
  • 2: Dive downward
  • 1/3: Run down-left/down-right

Credits[edit]

Designed by Alan Caudel.

Availability[edit]

This game is not known to have been distributed in any form, prior to its addition to the Archive.

Archive History[edit]

After an earlier wave of rediscoveries, on July 13 2011 Alan Caudel provided another archive of previously missing Game-Maker material, including the following:

Links[edit]

Downloads[edit]