Difference between revisions of "Ski"
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[[File:SkiSprite.gif|center]] | [[File:SkiSprite.gif|center]] | ||
− | The timeline is a little muddy, but the experiment here may well have paid off in Caudel's near-contemporaneous game based on ''[[Star Wars: Return of the Jedi]''. The centerpiece of that game involves an isometric speeder bike race, much as in Atari's arcade game -- and in that instance the perspective works marvelously. The only real differences with ''Ski'' are the direction of movement and the absence of a laser gun. | + | The timeline is a little muddy, but the experiment here may well have paid off in Caudel's near-contemporaneous game based on ''[[Star Wars: Return of the Jedi]]''. The centerpiece of that game involves an isometric speeder bike race, much as in Atari's arcade game -- and in that instance the perspective works marvelously. The only real differences with ''Ski'' are the direction of movement and the absence of a laser gun. |
This is in many ways a typical Caudel game, interested more in testing or expanding what is possible than in following through to create a whole experience. It's an important impulse; someone has to blaze the trail. And though it doesn't work in the form we see it, there is something intriguing to ''Ski''. Just to see it opens a few doors, and gets the mind moving. | This is in many ways a typical Caudel game, interested more in testing or expanding what is possible than in following through to create a whole experience. It's an important impulse; someone has to blaze the trail. And though it doesn't work in the form we see it, there is something intriguing to ''Ski''. Just to see it opens a few doors, and gets the mind moving. | ||
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''Ski'' is not known to have been distributed in any form, prior to its addition to the Archive. | ''Ski'' is not known to have been distributed in any form, prior to its addition to the Archive. | ||
− | [[ | + | == Archive History == |
+ | |||
+ | After an earlier wave of rediscoveries, on July 13 2011 Alan Caudel provided another archive of previously missing Game-Maker material, including the following: | ||
+ | |||
+ | {| style="color:black;" | ||
+ | | | ||
+ | * ''[[Alan!]]'' | ||
+ | * ''[[Alan B-Day]]'' | ||
+ | * ''[[Alan '95]]'' | ||
+ | * ''[[Alan '96]]'' | ||
+ | * ''[[Bear Fun Show]]'' | ||
+ | * ''[[Benny]]'' | ||
+ | * ''[[Bone!]]'' | ||
+ | | | ||
+ | * ''[[CGA Hell]]'' | ||
+ | * ''[[Doom]]'' | ||
+ | * ''[[Off The Page]]'' | ||
+ | * ''[[DD4: Canadian Boxing Day]]'' | ||
+ | * ''[[Frisbounce]]'' | ||
+ | * ''[[Godzilla]]'' | ||
+ | * ''[[Hamsterman]]'' | ||
+ | | | ||
+ | * ''[[Jon '95]]'' | ||
+ | * ''[[Kozmo Kat]]'' | ||
+ | * ''[[The Legend of Budd]]'' | ||
+ | * ''[[Mr. Berkel Derkel!]]'' | ||
+ | * ''[[Mister Spiff IV]]'' | ||
+ | * ''[[Nathan Rocks]]'' | ||
+ | * ''[[Ninja]]'' | ||
+ | | | ||
+ | * ''[[Palladia: The Game]]'' | ||
+ | * ''[[Power Budd!]]'' | ||
+ | * ''[[Power Flux]]'' | ||
+ | * ''[[Robo-Wars]]'' | ||
+ | * ''[[Ski]]'' | ||
+ | * ''[[Star Avenger]]'' | ||
+ | * ''[[Star Avenger III]]'' | ||
+ | | | ||
+ | * ''[[Star Avenger 4]]'' | ||
+ | * ''[[Star Wars]]'' | ||
+ | * ''[[Stickman!!! Die]]'' | ||
+ | * ''[[Stickman Die!!]]'' | ||
+ | * ''[[Trees]]'' | ||
+ | * ''[[Twister, argh!]]'' | ||
+ | * ''[[What the...?!?]]'' | ||
+ | |} | ||
== Links == | == Links == | ||
− | < | + | <youtube>0I9VaDDki3k</youtube> |
* '''[http://www.aderack.com/game-maker/java/ski.php Play ''Ski'' online]''' | * '''[http://www.aderack.com/game-maker/java/ski.php Play ''Ski'' online]''' | ||
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[[Category: Sports]] | [[Category: Sports]] | ||
[[Category: Sims]] | [[Category: Sims]] | ||
+ | [[Category: Racers]] | ||
[[Category: Experimental]] | [[Category: Experimental]] | ||
[[Category: New discoveries]] | [[Category: New discoveries]] |
Latest revision as of 23:02, 2 July 2021
Release type: Incomplete
Release date: 1996
Levels: 1
Author: Alan Caudel
Website: DummyDuck.com
Related games: N/A
Ski is one of Alan Caudel's many small-scale experiments. It involves a tiny yet well-drawn skier, endlessly schussing diagonally down the screen, from the upper-left to the lower-right. In the way are... trees. Avoid hitting the trees, and explore as you dare.
The mechanics don't really work, but that was the point of the game -- to tinker with the extremes of RSD's engine and see what it could do. Maybe with a little work Caudel could have gotten something decent out of Ski; it certainly looks nice enough, and the Brandon brothers made Seal Boarders into something workable. Evidently he didn't feel the need to force it, though.
The timeline is a little muddy, but the experiment here may well have paid off in Caudel's near-contemporaneous game based on Star Wars: Return of the Jedi. The centerpiece of that game involves an isometric speeder bike race, much as in Atari's arcade game -- and in that instance the perspective works marvelously. The only real differences with Ski are the direction of movement and the absence of a laser gun.
This is in many ways a typical Caudel game, interested more in testing or expanding what is possible than in following through to create a whole experience. It's an important impulse; someone has to blaze the trail. And though it doesn't work in the form we see it, there is something intriguing to Ski. Just to see it opens a few doors, and gets the mind moving.
Story[edit]
N/A
Instructions[edit]
Avoid the trees.
- Arrow keys: Move skier in those directions
- Enter key: Bob and weave
Credits[edit]
Designed by Alan Caudel.
Availability[edit]
Ski is not known to have been distributed in any form, prior to its addition to the Archive.
Archive History[edit]
After an earlier wave of rediscoveries, on July 13 2011 Alan Caudel provided another archive of previously missing Game-Maker material, including the following:
Links[edit]
Downloads[edit]
- Ski (79 kB)