Difference between revisions of "Space Harrier"
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|header='''''Space Harrier''''' | |header='''''Space Harrier''''' | ||
|file=[[File:SHarrier-Title.gif|290px|border]] | |file=[[File:SHarrier-Title.gif|290px|border]] | ||
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'''Author:''' [[Alan Caudel]]<br /> | '''Author:''' [[Alan Caudel]]<br /> | ||
'''Website:''' [http://www.dummyduck.com/ Dummy Duck]<br /> | '''Website:''' [http://www.dummyduck.com/ Dummy Duck]<br /> | ||
− | '''Related games:''' | + | '''Related games:''' ''[[Jet!]]'' |
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[[Alan Caudel]] has mocked up a quick study of sprite-scaling techniques, using the Ur example of Yu Suzuki's classic ''Space Harrier''. All of the visuals are ripped straight from the SEGA-AM2 arcade game and adjusted to fit [[Game-Maker]]'s design parameters. | [[Alan Caudel]] has mocked up a quick study of sprite-scaling techniques, using the Ur example of Yu Suzuki's classic ''Space Harrier''. All of the visuals are ripped straight from the SEGA-AM2 arcade game and adjusted to fit [[Game-Maker]]'s design parameters. | ||
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[[File:SHarrier.gif|320px|thumb|Alan Caudel's ''Space Harrier'' tribute]] | [[File:SHarrier.gif|320px|thumb|Alan Caudel's ''Space Harrier'' tribute]] | ||
− | < | + | <youtube>1sT5M5zCzsw</youtube> |
* [http://www.aderack.com/game-maker/downloads/experiment.html Alan's Bold Experiments in RSD Game-Maker] | * [http://www.aderack.com/game-maker/downloads/experiment.html Alan's Bold Experiments in RSD Game-Maker] | ||
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[[Category: Tributes]] | [[Category: Tributes]] | ||
[[Category: Experimental]] | [[Category: Experimental]] | ||
+ | [[Category: Rail shooter]] | ||
[[Category: New developments]] | [[Category: New developments]] | ||
[[Category: On Target Programming]] | [[Category: On Target Programming]] | ||
[[Category: Eponymous titles]] | [[Category: Eponymous titles]] | ||
+ | [[Category: Florida]] | ||
+ | [[Category: United States]] |
Latest revision as of 22:03, 2 July 2021
Release type: TBA
Latest build date: September 10, 2011
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: Jet!
THIS GAME IS A WORK IN PROGRESS
ALL INFORMATION IS TENTATIVE
ALL INFORMATION IS TENTATIVE
Alan Caudel has mocked up a quick study of sprite-scaling techniques, using the Ur example of Yu Suzuki's classic Space Harrier. All of the visuals are ripped straight from the SEGA-AM2 arcade game and adjusted to fit Game-Maker's design parameters.
A discussion of the precise techniques at play will follow.
Links[edit]
Downloads[edit]
- Space Harrier (137 KB)