Difference between revisions of "Fireworks"
(→Links) |
|||
| (3 intermediate revisions by one other user not shown) | |||
| Line 12: | Line 12: | ||
For a player there's nothing really to do in this game. For e [[Game-Maker]] user, there are a few interesting nuances. You can study Levy's animation technique, both within the individual tile and as staggered around the screen. From there you can imagine a hypothetical cutscene or level-end status screen using a variation on this demo -- or simply its use as a dynamic in-game effect. | For a player there's nothing really to do in this game. For e [[Game-Maker]] user, there are a few interesting nuances. You can study Levy's animation technique, both within the individual tile and as staggered around the screen. From there you can imagine a hypothetical cutscene or level-end status screen using a variation on this demo -- or simply its use as a dynamic in-game effect. | ||
| + | |||
| + | == Story == | ||
| + | |||
| + | N/A | ||
== Instructions == | == Instructions == | ||
| Line 33: | Line 37: | ||
Prior to this archive's online presence, this game is not known to be publicly available. | Prior to this archive's online presence, this game is not known to be publicly available. | ||
| − | == Archive | + | == Archive History == |
In December 2011 a passing reference to Game-Maker in the TIGSource forums led to direct communication with Levy. On December 30th he provided the sum of his surviving Game-Maker work, which was then added to the archive. | In December 2011 a passing reference to Game-Maker in the TIGSource forums led to direct communication with Levy. On December 30th he provided the sum of his surviving Game-Maker work, which was then added to the archive. | ||
| Line 39: | Line 43: | ||
== Links == | == Links == | ||
| − | < | + | <youtube>URs9ZxbFrI0</youtube> |
* '''[http://www.aderack.com/game-maker/java/fireworks.php Play ''Fireworks'' online]''' | * '''[http://www.aderack.com/game-maker/java/fireworks.php Play ''Fireworks'' online]''' | ||
| Line 55: | Line 59: | ||
[[Category: Barely-there games]] | [[Category: Barely-there games]] | ||
[[Category: Games needing maps]] | [[Category: Games needing maps]] | ||
| + | [[Category: Maryland]] | ||
| + | [[Category: United States]] | ||
Latest revision as of 23:06, 2 July 2021
Release type: Incomplete
Release date: N/A (Begun 1997)
Levels: 1
Author: Roger Levy
Website: rogerlevy.net
Related games: KonoTest
Fireworks is less of a game than a single-screen experiment with animation. In the center of the screen we have Mogo, from KonoTest. Around him is a sequence of animation frames, arranged in the shape of a heart. The animation is of an explosion, leaving behind several bright embers -- presumably the fireworks of the title.
For a player there's nothing really to do in this game. For e Game-Maker user, there are a few interesting nuances. You can study Levy's animation technique, both within the individual tile and as staggered around the screen. From there you can imagine a hypothetical cutscene or level-end status screen using a variation on this demo -- or simply its use as a dynamic in-game effect.
Contents
Story[edit]
N/A
Instructions[edit]
- Left arrow (4 on the numerical keypad): Walk to the left
- Right arrow (6 on the numerical keypad): Walk to the right
Credits[edit]
Designed by Roger Levy.
Background[edit]
Roger Levy:
- My entire GM tree [is] pretty sad. There are 2 alpha games and 1 experiment that I know of (Fireworks).
Availability[edit]
Prior to this archive's online presence, this game is not known to be publicly available.
Archive History[edit]
In December 2011 a passing reference to Game-Maker in the TIGSource forums led to direct communication with Levy. On December 30th he provided the sum of his surviving Game-Maker work, which was then added to the archive.
Links[edit]
Downloads[edit]
- Fireworks (76.2 kB)