Difference between revisions of "Rock Paper Scissors"
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'''Related games:''' ''[[Roll The Dice]]'' | '''Related games:''' ''[[Roll The Dice]]'' | ||
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− | [[File: | + | [[File:RPS1.png|320px|thumb|Alan Caudel's ''Rock Paper Scissors'']] |
Choose your umm... choice. | Choose your umm... choice. | ||
− | This game starts with three options on the screen: Rock, Paper, and Scissors. Your character is an arrow. Move to one of the three choices, and | + | This game starts with three options on the screen: Rock, Paper, and Scissors. Your character is an arrow. Move to one of the three choices, and you're taken to a "Wait" screen which displays your choice while some fancy stuff happens in the background. Soon, a screen appears telling you if you have either won, lost, or tied. |
− | The fancy stuff that makes this work is similar to the mechanics used in the game "Roll The Dice". When you choose either Rock, Paper, or Scissors, you're sent to a level where the background and character are all | + | The fancy stuff that makes this work is similar to the mechanics used in the game "Roll The Dice". When you choose either Rock, Paper, or Scissors, you're sent to a "Wait" level where the background and character are all gray. |
− | When the level loads, the character moves to the right, and is pulled along a tunnel. The tunnel has several "gates" made up of rapidly changing blocks which either pull the character up or down, depending on what state the block was in when you first touched it. After passing through several "gates", the character ends up on one of the multiple exits. Which exit you land on determines the choice of the computer "player". Then the character is sent to a screen that shows the computer's choice and says "Win", "Lose", or "Tie". | + | When the level loads, the character moves to the right, and is pulled along a tunnel. The tunnel has several "gates" made up of rapidly changing blocks which either pull the character up or down, depending on what state the block was in when you first touched it. After passing through several "gates", the character ends up on one of the multiple exits. Which exit you land on determines the choice of the computer "player". Then the character is sent to a screen that shows the computer's choice and says "Win", "Lose", or "Tie". There are three different "Wait" screens, one for each choice. |
This gameplay mechanic could be expanded on in many ways, to make games with semi-randomized elements. | This gameplay mechanic could be expanded on in many ways, to make games with semi-randomized elements. |
Revision as of 05:38, 21 October 2021
Release type: TBA
Latest build date: 2013
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: Roll The Dice
ALL INFORMATION IS TENTATIVE
Choose your umm... choice.
This game starts with three options on the screen: Rock, Paper, and Scissors. Your character is an arrow. Move to one of the three choices, and you're taken to a "Wait" screen which displays your choice while some fancy stuff happens in the background. Soon, a screen appears telling you if you have either won, lost, or tied.
The fancy stuff that makes this work is similar to the mechanics used in the game "Roll The Dice". When you choose either Rock, Paper, or Scissors, you're sent to a "Wait" level where the background and character are all gray. When the level loads, the character moves to the right, and is pulled along a tunnel. The tunnel has several "gates" made up of rapidly changing blocks which either pull the character up or down, depending on what state the block was in when you first touched it. After passing through several "gates", the character ends up on one of the multiple exits. Which exit you land on determines the choice of the computer "player". Then the character is sent to a screen that shows the computer's choice and says "Win", "Lose", or "Tie". There are three different "Wait" screens, one for each choice.
This gameplay mechanic could be expanded on in many ways, to make games with semi-randomized elements.
Links
Downloads
- Roll the Dice (106 KB)