Difference between revisions of "Category:Mark Hadley"
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− | [[File:parsecman.png|thumb|320px|Hark Hadley's ''Parsec Man 3D'']] | + | [[File:parsecman.png|thumb|320px|Hark Hadley's ''Parsec Man 3D'']] It's always notable when an artist takes some kind of a stance with his work — be it technical or political or social or personal. It's notable when an artist has something to say, and choses to use his chosen medium to explore that idea rather than just get caught up in the trappings of the medium for its own sake. If you take, for instance, a really excellent, polished shooter that plays like a remix of four other games you've already played, then okay — that’s some decent craft there, but to what end? It’s not saying anything. Then if you take something simple and awkward, that tries its hardest to translate something unrelated into the language of the medium — say, the artist’s obsession with physics or an overactive curiosity about the man who sells hot dogs down the street, then you may get something out of the work. Maybe not a whole new perspective on life, but maybe a few angles you hadn’t noticed before. |
− | I don’t mean to big up Mark Hadley’s games too much, but I find it curious that his games try to have a sort of a point to them beyond simply being another videogame. Given the limitations of the software, whether they succeed is almost beyond the point. The effort is what counts. | + | I don’t mean to big up Michigander Mark Hadley’s games too much, but I find it curious that his games try to have a sort of a point to them beyond simply being another videogame. Given the limitations of the software, whether they succeed is almost beyond the point. The effort is what counts. |
Another mind-blowing detail is that Hadley composed all his own [[music]] for his games. Add him to the pile with [[David Barras]] and [[James Faux]], then. | Another mind-blowing detail is that Hadley composed all his own [[music]] for his games. Add him to the pile with [[David Barras]] and [[James Faux]], then. |
Revision as of 16:54, 16 September 2010
It's always notable when an artist takes some kind of a stance with his work — be it technical or political or social or personal. It's notable when an artist has something to say, and choses to use his chosen medium to explore that idea rather than just get caught up in the trappings of the medium for its own sake. If you take, for instance, a really excellent, polished shooter that plays like a remix of four other games you've already played, then okay — that’s some decent craft there, but to what end? It’s not saying anything. Then if you take something simple and awkward, that tries its hardest to translate something unrelated into the language of the medium — say, the artist’s obsession with physics or an overactive curiosity about the man who sells hot dogs down the street, then you may get something out of the work. Maybe not a whole new perspective on life, but maybe a few angles you hadn’t noticed before.
I don’t mean to big up Michigander Mark Hadley’s games too much, but I find it curious that his games try to have a sort of a point to them beyond simply being another videogame. Given the limitations of the software, whether they succeed is almost beyond the point. The effort is what counts.
Another mind-blowing detail is that Hadley composed all his own music for his games. Add him to the pile with David Barras and James Faux, then.
Registration information
- Mark Hadley
- 1250 East Wattles Road
- Troy, MI 48098
Pages in category "Mark Hadley"
The following 3 pages are in this category, out of 3 total.
Media in category "Mark Hadley"
The following 19 files are in this category, out of 19 total.
- Congress.png 624 × 392; 24 KB
- ParsecDude.png 216 × 34; 825 bytes
- Parsecman-title.gif 320 × 200; 5 KB
- Parsecman.png 624 × 392; 10 KB
- ParsecMap.png 500 × 381; 6 KB
- ParsecXon1-1.png 2,000 × 2,000; 90 KB
- ParsecXon1-2.png 2,000 × 1,202; 37 KB
- ParsecXon1-3.png 1,664 × 460; 17 KB
- ParsecXon1-4.png 2,000 × 1,652; 62 KB
- ParsecXon2-1.png 2,000 × 1,202; 41 KB
- ParsecXon2-2.png 2,000 × 792; 28 KB
- ParsecXon3.png 2,000 × 2,000; 73 KB
- ProCon1.png 2,000 × 2,000; 40 KB
- ProCon2.png 2,000 × 2,000; 112 KB
- ProCon3.png 2,000 × 2,000; 61 KB
- ProCon4.png 2,000 × 2,000; 76 KB
- ProCon5.png 340 × 2,000; 9 KB
- Procontitle.png 639 × 400; 25 KB
- Voter.png 184 × 38; 1,010 bytes