Difference between revisions of "Parsec Man 3D"
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[[File:parsecman.png|thumb|320px|Hark Hadley's ''Parsec Man 3D'']]This game has a very simple, clean, almost Colecovision-esque presentation. You play as a little spaceman with a jetpack, avoiding monsters and collecting letters. It’s somewhat nonlinear, in that you can choose your level from an array of planets. It’s all in black and white, with cyan and magenta highlights to pull the experience into red/blue 3-D glasses territory. You rarely see [[Game-Maker]] users brave enough to pull back and, rather than trying to push the engine as far as it will go, actually stripping down the design to its basics. That’s what Hadley does here, and with none of the typical edges showing the result barely feels like a Game-Maker game. Instead you get a simple, elegant experience enhanced by a novel 3D effect — all the better to create an original space. | [[File:parsecman.png|thumb|320px|Hark Hadley's ''Parsec Man 3D'']]This game has a very simple, clean, almost Colecovision-esque presentation. You play as a little spaceman with a jetpack, avoiding monsters and collecting letters. It’s somewhat nonlinear, in that you can choose your level from an array of planets. It’s all in black and white, with cyan and magenta highlights to pull the experience into red/blue 3-D glasses territory. You rarely see [[Game-Maker]] users brave enough to pull back and, rather than trying to push the engine as far as it will go, actually stripping down the design to its basics. That’s what Hadley does here, and with none of the typical edges showing the result barely feels like a Game-Maker game. Instead you get a simple, elegant experience enhanced by a novel 3D effect — all the better to create an original space. | ||
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+ | ==Downloads== | ||
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+ | * [http://www.aderack.com/game-maker/downloads/parsec3d.zip Parsec Man 3D] | ||
[[Category:Game-Maker games]][[Category:Shooters]][[Category:Free-floating]][[Category:3-D]][[Category:Mark Hadley]] | [[Category:Game-Maker games]][[Category:Shooters]][[Category:Free-floating]][[Category:3-D]][[Category:Mark Hadley]] |
Revision as of 14:56, 24 July 2010
This game has a very simple, clean, almost Colecovision-esque presentation. You play as a little spaceman with a jetpack, avoiding monsters and collecting letters. It’s somewhat nonlinear, in that you can choose your level from an array of planets. It’s all in black and white, with cyan and magenta highlights to pull the experience into red/blue 3-D glasses territory. You rarely see Game-Maker users brave enough to pull back and, rather than trying to push the engine as far as it will go, actually stripping down the design to its basics. That’s what Hadley does here, and with none of the typical edges showing the result barely feels like a Game-Maker game. Instead you get a simple, elegant experience enhanced by a novel 3D effect — all the better to create an original space.