Difference between revisions of "Space Cadet"

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}}This is perhaps par for the [[Game-Maker]] space shooter course. For the visuals [[Matthew Groves]] employed his best MS Paint skills; for the music he raided Sierra’s ''Space Quest''. The game design involves roaming around an inscrutable maze in a sort of a cross between a lunar lander and a Space Invader. The space bar fires lasers at monsters yanked from, I believe, [[Penguin Pete]].
 
}}This is perhaps par for the [[Game-Maker]] space shooter course. For the visuals [[Matthew Groves]] employed his best MS Paint skills; for the music he raided Sierra’s ''Space Quest''. The game design involves roaming around an inscrutable maze in a sort of a cross between a lunar lander and a Space Invader. The space bar fires lasers at monsters yanked from, I believe, [[Penguin Pete]].
  
And yet, the game has charm. And it plays well. The laser in particular has a satisfying crunch. Part of that comes from the sound, part from the visuals, and part from the timing of the animation. Movement is precise. Groves seems to have paid actual attention to the difficulty balance. There’s little sense of nonsense about this game, and yet a huge sense of playfulness. Stereo visualizer bars serve as spikes. What seem to be old 1950s B-movie posters animate in the background.
+
And yet, the game has charm. And it plays well. The laser in particular has a satisfying crunch. Part of that comes from the sound, part from the visuals, and part from the timing of the animation. Movement is precise. Groves seems to have paid actual attention to the difficulty balance (unusual for a Game-Maker game). There’s little sense of nonsense about this game, and yet a huge sense of playfulness. Stereo visualizer bars serve as spikes. What seem to be old 1950s B-movie posters animate in the background.
  
 
==Story==
 
==Story==

Revision as of 18:12, 16 October 2010

Space Cadet
Spacetitle.gif

Release type: Shareware
Release date: ?
Levels: 3
Author: Matthew Groves
Registration bonus: sequels Space Cadet 2 and Space Cadet 3, hint mini-books, 1-year subscription to bimonthly newsletter
Registration price: $10
Related games: none

This is perhaps par for the Game-Maker space shooter course. For the visuals Matthew Groves employed his best MS Paint skills; for the music he raided Sierra’s Space Quest. The game design involves roaming around an inscrutable maze in a sort of a cross between a lunar lander and a Space Invader. The space bar fires lasers at monsters yanked from, I believe, Penguin Pete.

And yet, the game has charm. And it plays well. The laser in particular has a satisfying crunch. Part of that comes from the sound, part from the visuals, and part from the timing of the animation. Movement is precise. Groves seems to have paid actual attention to the difficulty balance (unusual for a Game-Maker game). There’s little sense of nonsense about this game, and yet a huge sense of playfulness. Stereo visualizer bars serve as spikes. What seem to be old 1950s B-movie posters animate in the background.

Story

In a distant, far off galaxy, there lived a man named Don. Don was a Space Cadet who dreamed about being an ace StarFighter, but alas, he was too young.

One day, then planet of Kwendor was taken over by Daiwn, the king of Galia. Daiwn was an evil ruler and was not satisfied in his conquest, so he kidnapped Don's niece. Nobody dared join in Don's quest to recuse his niece. Not even his brother.

CadetPoster.png

So begins the game where you help to get Don to the evil mini-men-in-the-moon who are Daiwn's top guardians on Kwendor. Good luck, and may the force be with you!

Instructions

The control of Don's ship is fairly easy. Arrow keys or joystick to move around. The fire button is space and the blasters will shoot in the last direction you moved in. (Or joystick button 1)

Credits

Level 1 of Space Cadet

Design and Programming

MATTHEW GROVES
GAME-MAKER

Artist

MATTHEW GROVES
GAME-MAKER

Sound Effects

MATTHEW GROVES

Opening Music

This is the theme song to Space Quest III but it was downloaded as PD software, and if you've played Space Quest III, you can tell this is not the actual song. I will however give some credit to Sierra for making such a great song. If you haven't played Space Quest III, it is a great game and I hope you get to play it.

Backround Music

Anonymous Authors

Alpha-Testing

JEFFREY BUSSEY
MATTHEW GROVES

Links

Downloads