Difference between revisions of "Game-Maker Demo"
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Second, there is a slide show that explains many of Game-Maker's game design tools. To learn about Game-Maker's design tools, move the game character under the name of a tool and jump. | Second, there is a slide show that explains many of Game-Maker's game design tools. To learn about Game-Maker's design tools, move the game character under the name of a tool and jump. | ||
− | Third, the game ''[[Peach | + | Third, the game ''[[Peach the Lobster]]'' shows you one of the many styles of games that can be made with Game-Maker. To play PEACH, just move forward. |
''Peach'' was created by [[Eric-Jon Waugh]], a Game-Maker owner, the summer before his Senior year in high school. The game has about 14 entirely different levels, and was created in about two weeks. | ''Peach'' was created by [[Eric-Jon Waugh]], a Game-Maker owner, the summer before his Senior year in high school. The game has about 14 entirely different levels, and was created in about two weeks. |
Revision as of 12:02, 24 October 2010
(Turn this into a disambiguation page.)
Instructions
This demo shows Game-Maker's capabilities in three ways!
First, the entire demo is actually a Game-Maker game. Everything you see or hear is an example of what can be built into a game.
Second, there is a slide show that explains many of Game-Maker's game design tools. To learn about Game-Maker's design tools, move the game character under the name of a tool and jump.
Third, the game Peach the Lobster shows you one of the many styles of games that can be made with Game-Maker. To play PEACH, just move forward.
Peach was created by Eric-Jon Waugh, a Game-Maker owner, the summer before his Senior year in high school. The game has about 14 entirely different levels, and was created in about two weeks.
(Some versions of this demo have only a few game levels so that the download time will be short.)
Links
Downloads
- Demo (1.3 MB)