Difference between revisions of "The McKenna Chronicles"
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| − | Late-entry game based on a high school acquaintance. Was supposed to have six levels. Four levels were assembled, and the first two finalized. Some decent mechanics and level design. | + | Late-entry game based on a high school acquaintance. Was supposed to have six levels. Four levels were assembled, and the first two finalized. Some decent mechanics and level design, involving arc-based weapon trajectories and precisely measured jumps. Also a bunch of stuff about morphing and hidden identities, later on. |
==Links== | ==Links== | ||
Revision as of 15:46, 29 October 2010
Late-entry game based on a high school acquaintance. Was supposed to have six levels. Four levels were assembled, and the first two finalized. Some decent mechanics and level design, involving arc-based weapon trajectories and precisely measured jumps. Also a bunch of stuff about morphing and hidden identities, later on.
Links