Difference between revisions of "Baxter vs. the Brain Snatching Aliens"
Line 2: | Line 2: | ||
[[File:Baxtershot.png|thumb|320px|Digging up trouble in ''Baxter vs. the Brain Snatching Aliens'']] | [[File:Baxtershot.png|thumb|320px|Digging up trouble in ''Baxter vs. the Brain Snatching Aliens'']] | ||
− | [[Category:Pending articles]]<center>'''FULL ENTRY COMING SOON!'''</center> | + | [[Category:Pending articles|Baxter 1]]<center>'''FULL ENTRY COMING SOON!'''</center> |
Line 68: | Line 68: | ||
* [[:File:BaxterHall.png|Passage map]] (? kB) | * [[:File:BaxterHall.png|Passage map]] (? kB) | ||
− | [[Category:Virtual Prime]] | + | [[Category:Virtual Prime|Baxter 1]] |
Revision as of 19:52, 3 November 2010
Contents
Story
And so it begins...
The super secret organization C.H.E.E.S.E. has called in its best agent in an effort to cope with one of the most fiendish plots for world- enslavement ever hatched.
Aliens from Mars have taken the five scientists working on project Timeslip. They have developed the first fully-functional time travel unit and C.H.E.E.S.E. wants it back. From the little information the organization has gathered, it appears that the aliens have used this time machine to establish bases throughout history. They are planning an invasion of not just the Earth, But all of the Earth's history.
The sickening part is that the aliens have removed the brains of the scientists and taken them into the past also. It has been theorized that this provides easier access to the scientist's knowledge, with little chance of escape.
That's the theory, but the boys in C.H.E.E.S.E. research are a bit twisted.
Taking an experimental Laser gun from the organization's armorer Cubed, Baxter travels to the woods on the outskirts of the city. There are many underground passages and caves in this area and the locals have reported strange lights in the night sky.
Instructions
Press the ESC key to return to the game. If playing the game, ESC ends the game.
Function keys
- F1 Displays help message.
- F2 Status and inventory.
- F3 Toggle Music.
- F4 Toggle Sound.
- F5 Saves the game.
- F6 Restores a saved game.
- F10 Talk about Virtual Prime, Inc.
Firing keys
E
A D
X
These keys control the experimental Laser that Baxter uses. Be careful.
Movement keys
Movement left or right is controlled by the left or right arrow keys. The up arrow key controls Baxter's tremendous jumping ability. Watch out that you don't smash his head on too many ceiling.
Some of the manuvers Baxter must perform are tricky, so keep trying. Don't get angry, the world is depending on you.
Baxter is a tough game with some tough mazes to solve. I suggest you have a sharp pencil and lots of paper to map when you begin a maze.
I designed this thing and I still get lost in the mazes.
Credits
Virtual Prime, inc.
Get started will ya... Baxter is waiting.
Links
Downloads
- Main map (? kB)
- Passage map (? kB)