Difference between revisions of "Calimero II"

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[[Category:PPP Team]]
 
[[Category:PPP Team]]
 
[[Category: Sequels]]
 
[[Category: Sequels]]
[[Category: Incomplete games]]
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[[Category: Incomplete games]][[Category:Character games]]

Revision as of 14:13, 29 November 2010

Calimero II
Creating an apple wave in Calimero II
FULL ENTRY COMING SOON!


A side-scrolling action platformer apparently inspired by Sonic the Hedgehog (esp. the Marble Zone), but with a realisation closer to Wonder Boy. This title is remake of Calimero against the Black Empire, the first platformer from PPP Team programmed in BASIC between 1991 and 1993.

Zone 1 - Level 2 : design sketch

Gameplay comparison

  • Calimero can take several hits before dying (versus "one-hit-kills" in BASIC)
  • little matches and flame monsters "walking around"
  • you can dispatch some monsters by throwing apples (keys / *)
  • gravity-affected jetpack (keys . 1 3) instead of gravity-cancelling helicopter (in BASIC). This means, among other things, that you have to sacrifice one life to get out of the cave where you found that power-up.
  • power-up (esp. jetpack) is acquired (key P) for the whole duration of the game, versus power-up that only last as long as you're alive in the BASIC version.
  • you can control your flight after you touched a "bumper" in G-M version.
  • if you fall from the sky, you safely land on the ground in G-M, while the BASIC version had that 8-bit non-scrolling scenes where falling in the "wrong place" of the screen could kill you, making the clouds much more hazardous to move on.
Zone 1 - Level 1 : note the fake lava you need to cross to reach the end

Links