Difference between revisions of "Slinker"
From The Game-Maker Archive
Jump to navigationJump to search| Line 1: | Line 1: | ||
{{box | {{box | ||
| − | |header=''''' | + | |header='''''Slinker''''' |
|file=[[File:unknown.png|290px|border]] | |file=[[File:unknown.png|290px|border]] | ||
|text= | |text= | ||
| − | '''Release type:''' [[ | + | '''Release type:''' [[Shareware]]<br /> |
| − | '''Release date:''' | + | '''Release date:''' ~1993<br /> |
| − | '''Levels:''' | + | '''Levels:''' 4<br /> |
| − | '''Author:''' | + | '''Author:''' [[David Wallin]]<br /> |
'''Related games:''' ? | '''Related games:''' ? | ||
}}There was an isometric game involving a well-animated worm creature consisting of three balls. The worm may have nibbled up other small floating orbs in the environment. The environment was probably green and gridlike, reminiscent of an early Rare game. | }}There was an isometric game involving a well-animated worm creature consisting of three balls. The worm may have nibbled up other small floating orbs in the environment. The environment was probably green and gridlike, reminiscent of an early Rare game. | ||
| Line 16: | Line 16: | ||
Somehow Gary Acord got ahold of the character sprite and incorporated it into ''[[Anyworld]]''. | Somehow Gary Acord got ahold of the character sprite and incorporated it into ''[[Anyworld]]''. | ||
| − | [[Category: | + | [[Category: Pending articles]] |
| − | [[Category: | + | [[Category: David Wallin]] |
| + | [[Category: Isometric]] | ||
[[Category: Top-down]] | [[Category: Top-down]] | ||
| + | [[Category: Action games]] | ||
Revision as of 05:38, 24 February 2011
There was an isometric game involving a well-animated worm creature consisting of three balls. The worm may have nibbled up other small floating orbs in the environment. The environment was probably green and gridlike, reminiscent of an early Rare game.
The author -- the identity of whom now slips the mind -- quickly abandoned the game, as he had trouble getting the mechanics to work exactly as planned. Yet what was there was very clean and simple and distinctive.
Somehow Gary Acord got ahold of the character sprite and incorporated it into Anyworld.