Difference between revisions of "Slinker"

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{{box
 
{{box
 
|header='''''Slinker'''''
 
|header='''''Slinker'''''
|file=[[File:unknown.png|290px|border]]
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|file=[[File:Slinker.gif|290px|border]]
 
|text=
 
|text=
 
'''Release type:''' [[Shareware]]<br />
 
'''Release type:''' [[Shareware]]<br />
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'''Author:''' [[David Wallin]]<br />
 
'''Author:''' [[David Wallin]]<br />
 
'''Related games:''' ?
 
'''Related games:''' ?
}}There was an isometric game involving a well-animated worm creature consisting of three balls. The worm may have nibbled up other small floating orbs in the environment. The environment was probably green and gridlike, reminiscent of an early Rare game.  
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}}Aan isometric game involving a well-animated worm creature consisting of three balls. The worm nibbles up other small floating orbs in the environment. The environment is green and gridlike, reminiscent of an early Rare game.  
  
 
[[File:WormSprite.png]]
 
[[File:WormSprite.png]]
  
The author -- the identity of whom now slips the mind -- quickly abandoned the game, as he had trouble getting the mechanics to work exactly as planned. Yet what was there was very clean and simple and distinctive.  
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From recollection, Wallin quickly abandoned the game, as he had trouble getting the mechanics to work exactly as planned. Yet what was there is clean, simple, distinctive.  
  
Somehow Gary Acord got ahold of the character sprite and incorporated it into ''[[Anyworld]]''.
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[[Gary Acord]] later incorporated the character sprite into ''[[Anyworld]]''.
  
 
[[Category: Pending articles]]
 
[[Category: Pending articles]]

Revision as of 05:43, 24 February 2011

Slinker
Slinker.gif

Release type: Shareware
Release date: ~1993
Levels: 4
Author: David Wallin
Related games: ?

Aan isometric game involving a well-animated worm creature consisting of three balls. The worm nibbles up other small floating orbs in the environment. The environment is green and gridlike, reminiscent of an early Rare game.

WormSprite.png

From recollection, Wallin quickly abandoned the game, as he had trouble getting the mechanics to work exactly as planned. Yet what was there is clean, simple, distinctive.

Gary Acord later incorporated the character sprite into Anyworld.