Difference between revisions of "Rocket"

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|file=[[File:rocket-title.png|290px|border]]
 
|file=[[File:rocket-title.png|290px|border]]
 
|text=
 
|text=
'''Release type:''' [[Freeware]]<br />
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'''Release type:''' [[Shareware]]<br />
 
'''Release date:''' May 9th, 1993<br />
 
'''Release date:''' May 9th, 1993<br />
 
'''Levels:''' 4<br />
 
'''Levels:''' 4<br />
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[[Matt Bell]]'s first [[Game-Maker]] game. A rocket keeps moving upward. Many elements reused in ''[[Paper Airplane]]''.
 
[[Matt Bell]]'s first [[Game-Maker]] game. A rocket keeps moving upward. Many elements reused in ''[[Paper Airplane]]''.
  
[[Category: Freeware]]
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==Information==
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''Rocket'' was the first game created by Matt Bell. Although it is a very basic game, it does make clever use of several game design features.
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* The rocket constantly is on the rise, and in levels 1, 2, and 3, scrolling is limited to vertical.
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* The use of special counters to allow the rocket to accelerate for a while and then run out of fuel is the first such use we've seen.
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* Sideways gravity is used to blow the rocket around in the clouds in level 3.
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===Notes===
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This game was designed by Matt using Game-Maker V2.0.  It was rebuilt using Game-Maker Version 2.02.
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 +
Matt Bell would be happy to send a copy of ''PAPER AIRPLANE'' to anyone sending reasonable remuneration to him.  ''PAPER AIRPLANE'' has about 14 levels of excellent graphics, is based on the idea of a glider (i.e., it always  falls unless in a rising air current), and required many hours to win. ''ROCKET'' is in no way a sample of the quality of ''PAPER AIRPLANE''! Night and Day difference!
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==Instructions==
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Fly through the air and try to avoid or destroy other rockets.
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If you are hit by enemies too many times, you will run out of hit points and die.
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===Things you can pick up===
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The clover leaves give you extra hit points.
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The rocket engines give you extra power.
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The missiles give you more missiles.
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The happy faces and the squares with numbers on them give you extra points.
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===Controls===
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not touching anything - normal speed
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up key - extra power (You may sometimes run out. Pick up rocket engines to get more.)
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right key - turn right
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left key - turn left
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down key - turn rocket engine off and coast
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space bar - shoot missile (You may sometimes run out. Pick up extra missiles to get more.)
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To finish levels 1 to 3, fly through the hole in the bottom of the blimp.
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To finish level 4, touch the OUT box.
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==Credits==
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Rocket was created by Matt Bell 5/9/93
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[[Category: Shareware]]
 
[[Category: Matt Bell]]
 
[[Category: Matt Bell]]
 
[[Category: Side-scrolling]]
 
[[Category: Side-scrolling]]
 
[[Category: Action games]]
 
[[Category: Action games]]
 
[[Category: Old discoveries]]
 
[[Category: Old discoveries]]

Revision as of 19:22, 24 February 2011

Rocket
Rocket-title.png

Release type: Shareware
Release date: May 9th, 1993
Levels: 4
Author: Matt Bell
Related games: Paper Airplane

FULL ENTRY COMING SOON!


Matt Bell's first Game-Maker game. A rocket keeps moving upward. Many elements reused in Paper Airplane.

Information

Rocket was the first game created by Matt Bell. Although it is a very basic game, it does make clever use of several game design features.

  • The rocket constantly is on the rise, and in levels 1, 2, and 3, scrolling is limited to vertical.
  • The use of special counters to allow the rocket to accelerate for a while and then run out of fuel is the first such use we've seen.
  • Sideways gravity is used to blow the rocket around in the clouds in level 3.

Notes

This game was designed by Matt using Game-Maker V2.0. It was rebuilt using Game-Maker Version 2.02.

Matt Bell would be happy to send a copy of PAPER AIRPLANE to anyone sending reasonable remuneration to him. PAPER AIRPLANE has about 14 levels of excellent graphics, is based on the idea of a glider (i.e., it always falls unless in a rising air current), and required many hours to win. ROCKET is in no way a sample of the quality of PAPER AIRPLANE! Night and Day difference!

Instructions

Fly through the air and try to avoid or destroy other rockets.

If you are hit by enemies too many times, you will run out of hit points and die.

Things you can pick up

The clover leaves give you extra hit points.

The rocket engines give you extra power.

The missiles give you more missiles.

The happy faces and the squares with numbers on them give you extra points.

Controls

not touching anything - normal speed

up key - extra power (You may sometimes run out. Pick up rocket engines to get more.)

right key - turn right

left key - turn left

down key - turn rocket engine off and coast

space bar - shoot missile (You may sometimes run out. Pick up extra missiles to get more.)

To finish levels 1 to 3, fly through the hole in the bottom of the blimp.

To finish level 4, touch the OUT box.

Credits

Rocket was created by Matt Bell 5/9/93