Difference between revisions of "Rocket"
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[[Matt Bell]]'s first [[Game-Maker]] game. A rocket keeps moving upward. Many elements were later reused in ''[[Paper Airplane]]''. | [[Matt Bell]]'s first [[Game-Maker]] game. A rocket keeps moving upward. Many elements were later reused in ''[[Paper Airplane]]''. | ||
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[[File:Rocketshot.png|thumb|320px]] | [[File:Rocketshot.png|thumb|320px]] | ||
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Fly through the air and try to avoid or destroy other rockets. | Fly through the air and try to avoid or destroy other rockets. | ||
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The missiles give you more missiles. | The missiles give you more missiles. | ||
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+ | [[File:RocketMap1.png|thumb|320px|Level one of Matt Bell's ''Rocket'']] | ||
The happy faces and the squares with numbers on them give you extra points. | The happy faces and the squares with numbers on them give you extra points. | ||
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Rocket was created by Matt Bell 5/9/93 | Rocket was created by Matt Bell 5/9/93 | ||
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+ | ==Information== | ||
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+ | (The following test appears to have been written by [[Recreational Software Designs]]' Oliver Stone.) | ||
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+ | ''Rocket'' was the first game created by Matt Bell. Although it is a very basic game, it does make clever use of several game design features. | ||
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+ | * The rocket constantly is on the rise, and in levels 1, 2, and 3, scrolling is limited to vertical. | ||
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+ | * The use of special counters to allow the rocket to accelerate for a while and then run out of fuel is the first such use we've seen. | ||
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+ | * Sideways gravity is used to blow the rocket around in the clouds in level 3. | ||
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+ | ===Notes=== | ||
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+ | This game was designed by Matt using Game-Maker V2.0. It was rebuilt using Game-Maker Version 2.02. | ||
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+ | Matt Bell would be happy to send a copy of ''PAPER AIRPLANE'' to anyone sending reasonable remuneration to him. ''PAPER AIRPLANE'' has about 14 levels of excellent graphics, is based on the idea of a glider (i.e., it always falls unless in a rising air current), and required many hours to win. ''ROCKET'' is in no way a sample of the quality of ''PAPER AIRPLANE''! Night and Day difference! | ||
==Links== | ==Links== |
Revision as of 09:04, 1 April 2011
Release type: Shareware
Release date: May 9th, 1993
Levels: 4
Author: Matt Bell
Website: A Most Stupendous & Audacious Undertaking
Registration bonus: Paper Airplane
Registration price: "Reasonable remuneration"
Related games: Paper Airplane
Matt Bell's first Game-Maker game. A rocket keeps moving upward. Many elements were later reused in Paper Airplane.
Contents
Instructions
Fly through the air and try to avoid or destroy other rockets.
If you are hit by enemies too many times, you will run out of hit points and die.
Things you can pick up
The clover leaves give you extra hit points.
The rocket engines give you extra power.
The missiles give you more missiles.
The happy faces and the squares with numbers on them give you extra points.
Controls
not touching anything - normal speed
up key - extra power (You may sometimes run out. Pick up rocket engines to get more.)
right key - turn right
left key - turn left
down key - turn rocket engine off and coast
space bar - shoot missile (You may sometimes run out. Pick up extra missiles to get more.)
To finish levels 1 to 3, fly through the hole in the bottom of the blimp.
To finish level 4, touch the OUT box.
Credits
Rocket was created by Matt Bell 5/9/93
Information
(The following test appears to have been written by Recreational Software Designs' Oliver Stone.)
Rocket was the first game created by Matt Bell. Although it is a very basic game, it does make clever use of several game design features.
- The rocket constantly is on the rise, and in levels 1, 2, and 3, scrolling is limited to vertical.
- The use of special counters to allow the rocket to accelerate for a while and then run out of fuel is the first such use we've seen.
- Sideways gravity is used to blow the rocket around in the clouds in level 3.
Notes
This game was designed by Matt using Game-Maker V2.0. It was rebuilt using Game-Maker Version 2.02.
Matt Bell would be happy to send a copy of PAPER AIRPLANE to anyone sending reasonable remuneration to him. PAPER AIRPLANE has about 14 levels of excellent graphics, is based on the idea of a glider (i.e., it always falls unless in a rising air current), and required many hours to win. ROCKET is in no way a sample of the quality of PAPER AIRPLANE! Night and Day difference!
Links
Downloads
- Rocket (? kB)
- Level 1 map (20.0 kB)
- Level 2 map (22.0 kB)
- Level 3 map (23.9 kB)
- Level 4 map (20.4 kB)