Difference between revisions of "Category:Cly5m"

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[[File:C5 heli03.png|thumb|320px|Cly5m's Shooter]]
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{{featured}}[[File:C5 heli03.png|thumb|320px|Cly5m's Shooter]]
  
The author of the acclaimed and influential indie exploration platformer, ''Seiklus''. Former [[Game-Maker]] user, cly5m claims never to have finished a game with [[RSD]]'s tools. He has, however, [http://www.autofish.net/video_games/creation/rsd_game-maker/index.html written a bit] about his experiences with the software.
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Author of influential indie exploration platformer ''Seiklus'', cly5m cut his teeth on earlier game development packages, from Garry Kitchen's GameMaker to ZZT and MegaZeux. Although he never finished a game with [[RSD]]'s tools, cly5m has [http://www.autofish.net/video_games/creation/rsd_game-maker/index.html written a bit] about his experiences.
  
==Links==
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''Seiklus'' was one of the first “exploration platformers,” a nonviolent genre that could be compared to a side-scrolling ''Myst'', and that is now a distinct piece of the indie style guide. A small man, nearly a stick figure, travels a flat-colored world, collecting pointless trinkets and the occasional control upgrade, to find his way back home again. There is no death, and no aggression; ''Seiklus'' is all about the journey, and the player’s relationship with the game world.
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''Seiklus'' comes off as a very personal game. Although the controls amount to little more than walking and jumping, and the presentation is nearly as minimalist, the experience feels emotionally rich. Its level geometry and sequencing trade epiphanies for careful observation and experimentation, and the sound design creates a distinct and whimsical atmosphere.
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As cly5m's [[Game-Maker]] progress, you can see his eventual style slowly taking shape. His final abandoned game, ''[[Shooter]]'', is ironically named as it is his most gentle and contemplative Game-Maker game. It exhibits the same free exploration and focus on environment found in games like ''Seiklus''.
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'''Some unincorporated sprites:'''
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[[File:redman.gif|center|frame|Redman]]
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[[File:swords.gif|center|frame|Swords]]
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[[File:jordan.gif|center|frame|Jordan]]
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[[File:cs_car.gif|center|frame|CS_Car]]
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[[File:ship.gif|center|frame|Ship]]
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[[File:phillip.gif|center|frame|Phillip]]
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[[File:pipeship.gif|center|frame|PipeShip]]
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[[File:doomsday.gif|center|frame|Doomsday]]
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== Sites ==
  
 
* [http://www.autofish.net/index.html autofish.net]
 
* [http://www.autofish.net/index.html autofish.net]
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** [http://www.autofish.net/video_games/creation/rsd_game-maker/index.html RSD Game-Maker page]
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=== Social Media ===
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* [https://twitter.com/cly5m Twitter feed]
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== Interviews / Articles ==
  
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* [http://insertcredit.com/2011/06/30/from-shooter-to-shooter-the-rise-of-cly5m/ From Shooter to ''Shooter'': The Rise of cly5m]
  
[[Category:Game-Maker artists]]
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[[Category: Game-Maker artists]]
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[[Category: Contacted users]]
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[[Category: United States]]

Latest revision as of 07:47, 16 June 2016

Featured.png
Cly5m's Shooter

Author of influential indie exploration platformer Seiklus, cly5m cut his teeth on earlier game development packages, from Garry Kitchen's GameMaker to ZZT and MegaZeux. Although he never finished a game with RSD's tools, cly5m has written a bit about his experiences.

Seiklus was one of the first “exploration platformers,” a nonviolent genre that could be compared to a side-scrolling Myst, and that is now a distinct piece of the indie style guide. A small man, nearly a stick figure, travels a flat-colored world, collecting pointless trinkets and the occasional control upgrade, to find his way back home again. There is no death, and no aggression; Seiklus is all about the journey, and the player’s relationship with the game world.

Seiklus comes off as a very personal game. Although the controls amount to little more than walking and jumping, and the presentation is nearly as minimalist, the experience feels emotionally rich. Its level geometry and sequencing trade epiphanies for careful observation and experimentation, and the sound design creates a distinct and whimsical atmosphere.

As cly5m's Game-Maker progress, you can see his eventual style slowly taking shape. His final abandoned game, Shooter, is ironically named as it is his most gentle and contemplative Game-Maker game. It exhibits the same free exploration and focus on environment found in games like Seiklus.

Some unincorporated sprites:

Redman
Swords
Jordan
CS_Car
Ship
Phillip
PipeShip
Doomsday

Sites[edit]

Social Media[edit]

Interviews / Articles[edit]

Pages in category "Cly5m"

The following 4 pages are in this category, out of 4 total.

Media in category "Cly5m"

The following 33 files are in this category, out of 33 total.