Difference between revisions of "Labyrinth"
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− | {{box | + | {{Unknown}}{{box |
|header='''''Labyrinth''''' | |header='''''Labyrinth''''' | ||
|file=[[File:unknown.png|290px|border]] | |file=[[File:unknown.png|290px|border]] | ||
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'''Release date:''' January 1, [[1991]][[Category:1991]]<br /> | '''Release date:''' January 1, [[1991]][[Category:1991]]<br /> | ||
'''Levels:''' 1<br /> | '''Levels:''' 1<br /> | ||
− | '''Author:''' [[ | + | '''Author:''' [[G. Andrew Stone]]<br /> |
'''Related games:''' Everything | '''Related games:''' Everything | ||
− | }}Not a [[Game-Maker]] game as such, Andy Stone's ''Labyrinth'' is the basis for the Game-Maker tool set and is therefore the ancestor to every other Game-Maker game. | + | }}{{UnknownHeader}} |
+ | |||
+ | Not a [[Game-Maker]] game as such, Andy Stone's ''Labyrinth'' is the basis for the Game-Maker tool set and is therefore the ancestor to every other Game-Maker game. | ||
Set a few variables to generate a maze, then play against the computer or another player to find the opponent's base. | Set a few variables to generate a maze, then play against the computer or another player to find the opponent's base. | ||
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The most recent version seems to be v1.4. At present the original visuals are missing, but some of the tiles are incorporated into the ''[[Terrain]]'' and ''[[Sample]]'' background sets. | The most recent version seems to be v1.4. At present the original visuals are missing, but some of the tiles are incorporated into the ''[[Terrain]]'' and ''[[Sample]]'' background sets. | ||
− | [[MazeTiles.gif|center]] | + | [[File:MazeTiles.gif|center]] |
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If you include your name and address, I will notify you when future versions are released. Also, if you have any bug reports, please send them to the same address. | If you include your name and address, I will notify you when future versions are released. Also, if you have any bug reports, please send them to the same address. | ||
− | [[Category: | + | == Links == |
+ | |||
+ | * [http://www.gamasutra.com/blogs/EJRTairne/20130504/176610/The_Making_and_Unmaking_of_a_GameMaker_Maker.php The Making and Unmaking of a Game-Maker Maker] (Gamasutra) | ||
+ | ** [http://www.gamasutra.com/blogs/EJRTairne/20130512/192139/Bonus_Time_with_Andy_Stone.php Bonus Time with Andrew Stone] (Gamasutra) | ||
+ | |||
+ | [[Category: G. Andrew Stone]] | ||
[[Category: Recreational Software Designs]] | [[Category: Recreational Software Designs]] | ||
[[Category: Top-down]] | [[Category: Top-down]] | ||
[[Category: Maze game]] | [[Category: Maze game]] | ||
+ | [[Category: New Hampshire]] | ||
+ | [[Category: United States]] |
Latest revision as of 12:23, 21 June 2016
Release type: Shareware
Release date: January 1, 1991
Levels: 1
Author: G. Andrew Stone
Related games: Everything
IF YOU KNOW MORE, PLEASE CONTACT
Not a Game-Maker game as such, Andy Stone's Labyrinth is the basis for the Game-Maker tool set and is therefore the ancestor to every other Game-Maker game.
Set a few variables to generate a maze, then play against the computer or another player to find the opponent's base.
Menu options include: Choose a maze; Randomize maze; Play game; Help; and Quit.
The most recent version seems to be v1.4. At present the original visuals are missing, but some of the tiles are incorporated into the Terrain and Sample background sets.
Contents
Story[edit]
Maze game that uses the 20x20 blocks made with blocedit.c.
Instructions[edit]
The object of Labyrinth is to move your person to your opponent's swirl (where he starts). Since your opponent is trying to do the same, it becomes a race. Player one moves with the keys w,a,s,and z, while player two moves with i,j,k,m. You can hit F10 at any time to stop playing.
Labyrinth uses the 256 color VGA screen, providing very detailed drawings of the maze. Sorry, non-VGA users can't play!
Go to the options menu to change the maze size or have the computer play one (or both) of the people.
Finally, the game is much more fun if played against another person, not the computer, although just solving a 100x100 maze is challenging. If you ever doubt that the large mazes have solutions, set both players to the computer, and let them fight it out while you watch!
Credits[edit]
Thanks for playing Labyrinth!
If you find this game interesting and would like to support a POOR programmer (so he can write new versions). Send 5-10$ to:
- Andy Stone
- [redacted]
If you include your name and address, I will notify you when future versions are released. Also, if you have any bug reports, please send them to the same address.
Links[edit]
- The Making and Unmaking of a Game-Maker Maker (Gamasutra)
- Bonus Time with Andrew Stone (Gamasutra)