Difference between revisions of "Big Fat Tank!"

From The Game-Maker Archive
Jump to navigationJump to search
 
(13 intermediate revisions by one other user not shown)
Line 8: Line 8:
 
'''Author:''' [[Alan Caudel]]<br />
 
'''Author:''' [[Alan Caudel]]<br />
 
'''Website:''' [http://www.dummyduck.com/ DummyDuck.com]<br />
 
'''Website:''' [http://www.dummyduck.com/ DummyDuck.com]<br />
'''Related games:''' N/A
+
'''Related games:''' ''[[Godzilla]]''
}} [[Category:Pending articles]]<center>'''FULL ENTRY COMING SOON!'''</center>
+
}}As with many of Alan Caudel's projects, ''Big Fat Tank!'' is less a game unto itself than a crystalized brainstorm. Old NES games often got away with interesting tricks by classifying parts of the background as huge monsters and whatnot. What if, by manipulating what is and is not considered a character sprite, you could design a character that filled the screen? How would that work?
 
 
 
 
 
 
  
 
[[File:BFTankSprite.gif|center]]
 
[[File:BFTankSprite.gif|center]]
  
 +
Well... not seamlessly, but it's interesting. Here in principle, the player controls the tank, while the background auto-scrolls beneath it. Of course the tank is in fact a mass of background blocks, and the actual character sprite stays still the whole time. Due to the conceptual limitations, the player's agency is limited to firing the occasional shell at the oncoming hordes of enemy vehicles.
  
 +
As a test case, ''Big Fat Tank!'' is a clever subversion of the given tools and formats, and their expected uses. Though it is not an unqualified success in its own right, there's the start of a neat idea in here. It just needs to find the right implementation.
  
 +
Caudel later returned to the idea with ''[[Godzilla]]'', improving on it in much the same way that ''[[Adventure]]'' builds on ''[[Scurvy the Squirrel]]''. ''Godzilla'' still doesn't quite nail it, but it gets much closer. Clearly there's something in this idea...
  
 +
== Story ==
  
An experiment with another method of scrolling shooter; the ostensible character stays still, while the background ostensibly moves around it. In fact the character is an enormous construction built from background blocks.
+
N/A
  
 
== Instructions ==
 
== Instructions ==
Line 42: Line 43:
  
 
: I think my favorite part is the jeep explosions! I worked pretty hard to make them look good. And I like how if you time it right you can get a pretty long chain reaction of explosions going.
 
: I think my favorite part is the jeep explosions! I worked pretty hard to make them look good. And I like how if you time it right you can get a pretty long chain reaction of explosions going.
 +
 +
== Availability ==
 +
 +
This game is not known to have been distributed in any form, prior to its addition to the Archive.
 +
 +
== Archive History ==
 +
 +
On October 20, 2010, Caudel posted a comment to a YouTube video of ''[[Peach the Lobster]]'', under the name '''dummyduckrulz'''; following up the conversation, on June 29, 2011 he provided a link to a collection of games recently uncovered by [[Adam Tyner]]. This initial archive included:
 +
 +
{| style="color: #000000;"
 +
|
 +
* ''[[Adam's Birthday Game]]''
 +
* ''[[The Adam's Birthday Saga Continues]]''
 +
* ''[[Adam's B-Day 3: The Saga Continues]]''
 +
* ''[[Adam 98]]''
 +
* ''[[Big Fat Tank!]]''
 +
* ''[[Blip!]]''
 +
|
 +
* ''[[The Complete Bone Adventures]]''
 +
* ''[[Dummy Duck II]]''
 +
* ''[[Dummy Duck 3]]''
 +
* ''[[FireAxe]]''
 +
* ''[[Lil' Choklit Donit Man in: Choklit Terror!!]]''
 +
* ''[[Mister Spiff I]]''
 +
|
 +
* ''[[Mister Spiff III: Freeze! Mother! Freeze!]]''
 +
* ''[[Raiden II]]''
 +
* ''[[Return of the Jedi]]''
 +
* ''[[Scurvy the Squirrel]]''
 +
* ''[[Star Avenger II]]''
 +
* ''[[Star Wars: Return of the Jedi]]''
 +
|}
  
 
== Links ==
 
== Links ==
  
<videoflash>MDe1RB4jFLs</videoflash>
+
<youtube>MDe1RB4jFLs</youtube>
  
 
* '''[http://www.aderack.com/game-maker/java/bigtank.php Play ''Big Fat Tank!'' online]'''
 
* '''[http://www.aderack.com/game-maker/java/bigtank.php Play ''Big Fat Tank!'' online]'''
Line 54: Line 87:
 
* [[Media:BigTankMap.png|Game map]] (20 kB)
 
* [[Media:BigTankMap.png|Game map]] (20 kB)
  
 
+
[[Category: Game-Maker games]]
 
[[Category: Incomplete games]]
 
[[Category: Incomplete games]]
 
[[Category: Alan Caudel]]
 
[[Category: Alan Caudel]]
Line 60: Line 93:
 
[[Category: False scrolling]]
 
[[Category: False scrolling]]
 
[[Category: Shooters]]
 
[[Category: Shooters]]
 +
[[Category: Experimental]]
 +
[[Category: Enlarged characters]]
 
[[Category: New discoveries]]
 
[[Category: New discoveries]]
 +
[[Category: On Target Programming]]
 +
[[Category: Florida]]
 +
[[Category: United States]]

Latest revision as of 22:51, 2 July 2021

Big Fat Tank!
Bigtank.gif

Release type: Incomplete
Release date: 1994
Levels: 1
Author: Alan Caudel
Website: DummyDuck.com
Related games: Godzilla

As with many of Alan Caudel's projects, Big Fat Tank! is less a game unto itself than a crystalized brainstorm. Old NES games often got away with interesting tricks by classifying parts of the background as huge monsters and whatnot. What if, by manipulating what is and is not considered a character sprite, you could design a character that filled the screen? How would that work?

BFTankSprite.gif

Well... not seamlessly, but it's interesting. Here in principle, the player controls the tank, while the background auto-scrolls beneath it. Of course the tank is in fact a mass of background blocks, and the actual character sprite stays still the whole time. Due to the conceptual limitations, the player's agency is limited to firing the occasional shell at the oncoming hordes of enemy vehicles.

As a test case, Big Fat Tank! is a clever subversion of the given tools and formats, and their expected uses. Though it is not an unqualified success in its own right, there's the start of a neat idea in here. It just needs to find the right implementation.

Caudel later returned to the idea with Godzilla, improving on it in much the same way that Adventure builds on Scurvy the Squirrel. Godzilla still doesn't quite nail it, but it gets much closer. Clearly there's something in this idea...

Story[edit]

N/A

Instructions[edit]

Destroying the world in Big Fat Tank!

Press the space bar to fire. Destroy all the jeeps!

BigTankJeepBoom.gif

After the jeeps, watch out for the armored car. It takes a bunch of hits to destroy. Don't let it pass you by!

Credits[edit]

Game designed by Alan Caudel.

Background[edit]

Alan Caudel:

I knew that Big Fat Tank was pretty ridiculous, but I just wanted to see if I could make a huge character that took up most of the screen.
I think my favorite part is the jeep explosions! I worked pretty hard to make them look good. And I like how if you time it right you can get a pretty long chain reaction of explosions going.

Availability[edit]

This game is not known to have been distributed in any form, prior to its addition to the Archive.

Archive History[edit]

On October 20, 2010, Caudel posted a comment to a YouTube video of Peach the Lobster, under the name dummyduckrulz; following up the conversation, on June 29, 2011 he provided a link to a collection of games recently uncovered by Adam Tyner. This initial archive included:

Links[edit]

Downloads[edit]