Difference between revisions of "Category:Antares Bros."
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− | [[File:antares.gif|thumb|320px|Antares Bros.]]Out of the entrepreneurial Bay State pairing of '''Paul Callahan''' and '''James Russell''', otherwise known as the Antares Bros., come two of the oddest [[Game-Maker]] games out there. With an easy game development kit at hand, they chose to advertise their services as custom game designers. Send in a portrait of yourself, and they would scan it in, anti alias it, and slap it on a stock body to roam around a dungeon (in the case of ''Time After Time'') or desert (in ''Reptilia''). | + | [[File:antares.gif|thumb|320px|Antares Bros.]]Out of the entrepreneurial Bay State pairing of '''[[Paul Callahan]]''' and '''[[James Russell]]''', otherwise known as the Antares Bros., come two of the oddest [[Game-Maker]] games out there. With an easy game development kit at hand, they chose to advertise their services as custom game designers. Send in a portrait of yourself, and they would scan it in, anti alias it, and slap it on a stock body to roam around a dungeon (in the case of ''Time After Time'') or desert (in ''Reptilia''). |
Along with [[Sheldon Chase]] and [[Marty Valenti]], these two games are amongst the few examples of digitization in a Game-Maker game. They are also the least effective, as there is no animation and little attempt to blend the photographs into the surrounding imagery. Also, frankly, the games aren’t all that hot. Still, there’s a certain weird brilliance to the business strategy. | Along with [[Sheldon Chase]] and [[Marty Valenti]], these two games are amongst the few examples of digitization in a Game-Maker game. They are also the least effective, as there is no animation and little attempt to blend the photographs into the surrounding imagery. Also, frankly, the games aren’t all that hot. Still, there’s a certain weird brilliance to the business strategy. | ||
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[[Category: Game-Maker artists]] | [[Category: Game-Maker artists]] | ||
[[Category: Users at large]] | [[Category: Users at large]] | ||
+ | [[Category: Massachusetts]] | ||
+ | [[Category: DIYGamer]] |
Latest revision as of 17:13, 7 September 2016
Out of the entrepreneurial Bay State pairing of Paul Callahan and James Russell, otherwise known as the Antares Bros., come two of the oddest Game-Maker games out there. With an easy game development kit at hand, they chose to advertise their services as custom game designers. Send in a portrait of yourself, and they would scan it in, anti alias it, and slap it on a stock body to roam around a dungeon (in the case of Time After Time) or desert (in Reptilia).
Along with Sheldon Chase and Marty Valenti, these two games are amongst the few examples of digitization in a Game-Maker game. They are also the least effective, as there is no animation and little attempt to blend the photographs into the surrounding imagery. Also, frankly, the games aren’t all that hot. Still, there’s a certain weird brilliance to the business strategy.
Especially in middle class America, there is a huge market for marginally customized products — stamps, address labels, Christmas cards, pre-formatted business cards; all inexpensive, all a bit tawdry. All of them allow a solipsistic demographic that achieves little and earns both too much and too little to have real freedom to buy meaning for itself. By that reasoning, what better gift for that young gamer in your life than to buy him a slot in a real videogame?
It is unclear if Callahan and Russel found their own success in this venture. One should hope so.
Registration information[edit]
- Antares Bros.
- P.O. Box 337
- Hadley, MA 01035
Links[edit]
Interviews / Articles[edit]
Listings[edit]
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Antares Bros."
The following 2 pages are in this category, out of 2 total.
Media in category "Antares Bros."
The following 18 files are in this category, out of 18 total.
- Antares.gif 320 × 200; 48 KB
- REP-NAW.png 196 × 80; 6 KB
- RepMap0.png 740 × 560; 23 KB
- RepMap1.png 2,000 × 2,000; 357 KB
- RepMap1a.png 2,000 × 2,000; 338 KB
- RepMap2.png 2,000 × 2,000; 390 KB
- RepMap2a.png 2,000 × 2,000; 371 KB
- RepMap3.png 2,000 × 2,000; 402 KB
- RepMap3a.png 2,000 × 2,000; 397 KB
- Reptalia.png 624 × 392; 80 KB
- Reptaliatitle.gif 320 × 200; 15 KB
- TAT-NAW.png 158 × 80; 5 KB
- Tat.gif 320 × 200; 21 KB
- Tat.png 320 × 200; 45 KB
- TaTMap0.png 413 × 296; 7 KB
- TaTMap1.png 2,000 × 219; 7 KB
- TaTMap2.png 2,000 × 2,000; 184 KB
- TaTMap2a.png 2,000 × 2,000; 181 KB