Difference between revisions of "Fireworks"

From The Game-Maker Archive
Jump to navigationJump to search
 
(One intermediate revision by one other user not shown)
Line 12: Line 12:
  
 
For a player there's nothing really to do in this game. For e [[Game-Maker]] user, there are a few interesting nuances. You can study Levy's animation technique, both within the individual tile and as staggered around the screen. From there you can imagine a hypothetical cutscene or level-end status screen using a variation on this demo -- or simply its use as a dynamic in-game effect.  
 
For a player there's nothing really to do in this game. For e [[Game-Maker]] user, there are a few interesting nuances. You can study Levy's animation technique, both within the individual tile and as staggered around the screen. From there you can imagine a hypothetical cutscene or level-end status screen using a variation on this demo -- or simply its use as a dynamic in-game effect.  
 +
 +
== Story ==
 +
 +
N/A
  
 
== Instructions ==
 
== Instructions ==
Line 39: Line 43:
 
== Links ==
 
== Links ==
  
<videoflash>URs9ZxbFrI0</videoflash>
+
<youtube>URs9ZxbFrI0</youtube>
  
 
* '''[http://www.aderack.com/game-maker/java/fireworks.php Play ''Fireworks'' online]'''
 
* '''[http://www.aderack.com/game-maker/java/fireworks.php Play ''Fireworks'' online]'''

Latest revision as of 22:06, 2 July 2021

Fireworks
Fireworks-Title.gif

Release type: Incomplete
Release date: N/A (Begun 1997)
Levels: 1
Author: Roger Levy
Website: rogerlevy.net
Related games: KonoTest

Fireworks is less of a game than a single-screen experiment with animation. In the center of the screen we have Mogo, from KonoTest. Around him is a sequence of animation frames, arranged in the shape of a heart. The animation is of an explosion, leaving behind several bright embers -- presumably the fireworks of the title.

For a player there's nothing really to do in this game. For e Game-Maker user, there are a few interesting nuances. You can study Levy's animation technique, both within the individual tile and as staggered around the screen. From there you can imagine a hypothetical cutscene or level-end status screen using a variation on this demo -- or simply its use as a dynamic in-game effect.

Story[edit]

N/A

Instructions[edit]

Your love sets me on fire, in Fireworks
  • Left arrow (4 on the numerical keypad): Walk to the left
  • Right arrow (6 on the numerical keypad): Walk to the right

Credits[edit]

Designed by Roger Levy.

Background[edit]

Roger Levy:

My entire GM tree [is] pretty sad. There are 2 alpha games and 1 experiment that I know of (Fireworks).

Availability[edit]

Prior to this archive's online presence, this game is not known to be publicly available.

Archive History[edit]

In December 2011 a passing reference to Game-Maker in the TIGSource forums led to direct communication with Levy. On December 30th he provided the sum of his surviving Game-Maker work, which was then added to the archive.

Links[edit]

Downloads[edit]