Difference between revisions of "Ski"

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[[File:SkiSprite.gif|center]]
 
[[File:SkiSprite.gif|center]]
  
The timeline is a little muddy, but the experiment here may well have paid off in Caudel's near-contemporaneous game based on ''[[Star Wars: Return of the Jedi]''. The centerpiece of that game involves an isometric speeder bike race, much as in Atari's arcade game -- and in that instance the perspective works marvelously. The only real differences with ''Ski'' are the direction of movement and the absence of a laser gun.
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The timeline is a little muddy, but the experiment here may well have paid off in Caudel's near-contemporaneous game based on ''[[Star Wars: Return of the Jedi]]''. The centerpiece of that game involves an isometric speeder bike race, much as in Atari's arcade game -- and in that instance the perspective works marvelously. The only real differences with ''Ski'' are the direction of movement and the absence of a laser gun.
  
 
This is in many ways a typical Caudel game, interested more in testing or expanding what is possible than in following through to create a whole experience. It's an important impulse; someone has to blaze the trail. And though it doesn't work in the form we see it, there is something intriguing to ''Ski''. Just to see it opens a few doors, and gets the mind moving.
 
This is in many ways a typical Caudel game, interested more in testing or expanding what is possible than in following through to create a whole experience. It's an important impulse; someone has to blaze the trail. And though it doesn't work in the form we see it, there is something intriguing to ''Ski''. Just to see it opens a few doors, and gets the mind moving.
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After an earlier wave of rediscoveries, on July 13 2011 Alan Caudel provided another archive of previously missing Game-Maker material, including the following:
 
After an earlier wave of rediscoveries, on July 13 2011 Alan Caudel provided another archive of previously missing Game-Maker material, including the following:
  
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{| style="color:black;"
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* ''[[Alan!]]''
 
* ''[[Alan!]]''
 
* ''[[Alan B-Day]]''
 
* ''[[Alan B-Day]]''
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* ''[[Benny]]''
 
* ''[[Benny]]''
 
* ''[[Bone!]]''
 
* ''[[Bone!]]''
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* ''[[CGA Hell]]''
 
* ''[[CGA Hell]]''
 
* ''[[Doom]]''
 
* ''[[Doom]]''
 
* ''[[Off The Page]]''
 
* ''[[Off The Page]]''
 
* ''[[DD4: Canadian Boxing Day]]''
 
* ''[[DD4: Canadian Boxing Day]]''
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* ''[[Frisbounce]]''
 
* ''[[Godzilla]]''
 
* ''[[Godzilla]]''
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* ''[[Hamsterman]]''
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* ''[[Jon '95]]''
 
* ''[[Jon '95]]''
 
* ''[[Kozmo Kat]]''
 
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* ''[[Mr. Berkel Derkel!]]''
 
* ''[[Mr. Berkel Derkel!]]''
 
* ''[[Mister Spiff IV]]''
 
* ''[[Mister Spiff IV]]''
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* ''[[Nathan Rocks]]''
 
* ''[[Ninja]]''
 
* ''[[Ninja]]''
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* ''[[Palladia: The Game]]''
 
* ''[[Palladia: The Game]]''
 
* ''[[Power Budd!]]''
 
* ''[[Power Budd!]]''
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* ''[[Star Avenger]]''
 
* ''[[Star Avenger]]''
 
* ''[[Star Avenger III]]''
 
* ''[[Star Avenger III]]''
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* ''[[Star Avenger 4]]''
 
* ''[[Star Avenger 4]]''
 
* ''[[Star Wars]]''
 
* ''[[Star Wars]]''
 
* ''[[Stickman!!! Die]]''
 
* ''[[Stickman!!! Die]]''
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* ''[[Stickman Die!!]]''
 
* ''[[Trees]]''
 
* ''[[Trees]]''
* ''[[Twister, argh!]]''
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* ''[[Twister, argh!]]''  
 
* ''[[What the...?!?]]''
 
* ''[[What the...?!?]]''
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== Links ==
 
== Links ==
  
<videoflash>0I9VaDDki3k</videoflash>
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<youtube>0I9VaDDki3k</youtube>
  
 
* '''[http://www.aderack.com/game-maker/java/ski.php Play ''Ski'' online]'''
 
* '''[http://www.aderack.com/game-maker/java/ski.php Play ''Ski'' online]'''
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[[Category: Sports]]
 
[[Category: Sports]]
 
[[Category: Sims]]
 
[[Category: Sims]]
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[[Category: Racers]]
 
[[Category: Experimental]]
 
[[Category: Experimental]]
 
[[Category: New discoveries]]
 
[[Category: New discoveries]]

Latest revision as of 23:02, 2 July 2021

Ski
SkiTitle.GIF

Release type: Incomplete
Release date: 1996
Levels: 1
Author: Alan Caudel
Website: DummyDuck.com
Related games: N/A

Ski is one of Alan Caudel's many small-scale experiments. It involves a tiny yet well-drawn skier, endlessly schussing diagonally down the screen, from the upper-left to the lower-right. In the way are... trees. Avoid hitting the trees, and explore as you dare.

The mechanics don't really work, but that was the point of the game -- to tinker with the extremes of RSD's engine and see what it could do. Maybe with a little work Caudel could have gotten something decent out of Ski; it certainly looks nice enough, and the Brandon brothers made Seal Boarders into something workable. Evidently he didn't feel the need to force it, though.

SkiSprite.gif

The timeline is a little muddy, but the experiment here may well have paid off in Caudel's near-contemporaneous game based on Star Wars: Return of the Jedi. The centerpiece of that game involves an isometric speeder bike race, much as in Atari's arcade game -- and in that instance the perspective works marvelously. The only real differences with Ski are the direction of movement and the absence of a laser gun.

This is in many ways a typical Caudel game, interested more in testing or expanding what is possible than in following through to create a whole experience. It's an important impulse; someone has to blaze the trail. And though it doesn't work in the form we see it, there is something intriguing to Ski. Just to see it opens a few doors, and gets the mind moving.

Story[edit]

Skidding the slopes, in Ski.

N/A

Instructions[edit]

Avoid the trees.

  • Arrow keys: Move skier in those directions
  • Enter key: Bob and weave

Credits[edit]

Designed by Alan Caudel.

Availability[edit]

Ski is not known to have been distributed in any form, prior to its addition to the Archive.

Archive History[edit]

After an earlier wave of rediscoveries, on July 13 2011 Alan Caudel provided another archive of previously missing Game-Maker material, including the following:

Links[edit]

Downloads[edit]