Difference between revisions of "Time After Time"

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The result of the entrepreneurial pairing of Paul Callahan and James Russell, and one of the oddest [[Game-Maker]] games I have encountered. With an easy game development kit at hand, they chose to advertise their services as custom game designers. Send in a portrait of yourself, and they would scan it in, anti alias it, and slap it on a stock body to roam around a dungeon.
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{{box
a
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|header='''''Time After Time'''''
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|file=[[File:tat.gif|290px|border]]
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|text=
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'''Release type:''' [[Shareware]]<br />
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'''Release date:''' March 31, [[1994]][[Category: 1994]]<br />
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'''Levels:''' 5 <br />
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'''Author:''' [[Antares Bros.]]<br />
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'''Registration bonus:''' Complete game + custom character<br />
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'''Registration price:''' $10-19.00<br />
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'''Related games:''' ''[[Reptalia]]''
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}}''Time After Time'', aka ''New Age Warrior'', is a result of the entrepreneurial pairing of Paul Callahan and James Russell. With an easy game development kit at hand, Callahan and Russel chose to advertise their services as custom game designers. Send in a portrait of yourself, and they would scan it in, anti alias it, and slap it on a stock militiaman's body to explore some back roads and roam around a dungeon.
  
Along with Sheldon Chase and Marty Valenti, ''Time After Time'' is amongst the few examples of digitization I have seen in a Game-Maker game. Along with its sequel ''[[Reptalia]]'' it is also the least effective, as there is no animation and little attempt to blend the photographs into the surrounding imagery. Also, frankly, the game isn't all that hot. Still, there’s a certain weird brilliance to the business strategy.
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[[File:TAT-NAW.png|center]]
  
[[Category:Antares Bros., The]][[Category:Top-down]][[Category:Action-adventure]][[Category:digitized graphics]]
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Along with the games of [[Sheldon Chase]] and [[Marty Valenti]], ''Time After Time'' and its sequel ''[[Reptalia]]'' are amongst a rare few examples of digitization in a Game-Maker game. They are also the least effective, as there is no animation and little attempt to blend the photographs into the surrounding imagery. Also, as a piece of design, ''Time After Time'' is kind of lousy. The controls are confusing and unresponsive, the collision is strange, and the terrain is tedious to navigate.
 +
 
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Still, there is a certain weird brilliance to the business strategy. Furthermore, most of the visuals are original. The dungeon design is even sort of experimental. Although its isometric perspective doesn't quite work, it's nice to see a little ambition.
 +
 
 +
{{SeriesNav|New Age Warrior series{{!}}(Overview)|Time After Time|Reptalia|[[New Age Warrior series]]}}
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== Story ==
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[[File:tat.png|thumb|320px|The Antares Bros.' ''Time After Time'']]
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Adam, you have been chosen from the elite group of "New Age Warriors" to try to stop the demented Doctor Vladimir Von Technoface from realizing his dream of world domination. Our operatives have discovered that he is a Genetic Physisist, who has been cloning bizzare mutant creations. He has found the secret of time travel and plans to use it to collect the genetic samples needed to realize his wild plans.
 +
 
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First he will travel to Nazi Germany (1945) to take samples of Hitler's brain. Next, Medevil Europe (565) to find the Breath of the Dragon. Then he will seek, in the Jurrasic Period, (145,000,000 B.C.) the  mighty Tyrannosaurus Rex. Onward, traveling to the future (3500) he will need their technology to finish his monstrosity.
 +
 
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Finally, upon his return to this time he will create an invincible army and take over the entire world.
 +
 
 +
Adam, you will start near the enterance of his underground complex. The  fate of the whole world is in your hands please don't let us down ! GOOD LUCK !
 +
 
 +
==Instructions==
 +
 
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[[File:TaTMap2.png|thumb|320px|The main dungeon in ''Time After Time'']]
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Use numbers 1 through 9 on the keyboard for 8 direction movement. Press the "F" key while moving to shoot. Press "D" to bludgeon monsters who are in  your face.
 +
 
 +
The joystick supports moving in 8 directions, shooting in four. Button one shoots. Use button two for bludgeoning.
 +
 
 +
Press F1 for help or to pause while game is in play. Press F2 for status.
 +
 
 +
==Credits==
 +
 
 +
This game was created by: Paul Callahan and James Russell
 +
 
 +
AND YOU CAN BE IN IT !!!
 +
 
 +
Thanks to all the people at Recreational Software Designs for their great Gamemaker software which is the engine that drives this game. Thanks to Haruyasu Yoshizaki for the free use of his LHarc software.
 +
 
 +
All CMF files included with this software are given freely without charge, and are included for the users enjoyment.
 +
 
 +
== Availability ==
 +
 
 +
Available on several shareware compilation CD-ROMs, including:
 +
* Chicago Computer Broker's '''[[:Category: Current Shareware Volume 2|Current Shareware Volume 2]]'''[[Category: Current Shareware Volume 2]] (July 1994),
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* '''[[:Category: Software Vault: Windows 2|Software Vault: Windows 2]]'''[[Category: Software Vault: Windows 2]] (December 1994),
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* Terry Blount's '''[[:Category: Cream of the Crop 4|Cream of the Crop #4]]'''[[Category: Cream of the Crop 4]] (1994),
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* PC-Ohio BBS's '''[[:Category: Shareware Extravagana 4|Shareware Extravagana 4]]'''[[Category: Shareware Extravagana 4]] (1994),
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* '''[[:Category: Software Vault: The Ruby Collection|Software Vault: The Ruby Collection]]'''[[Category: Software Vault: The Ruby Collection]] (1994),
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* '''[[:Category: Software Vault: Games 2|Software Vault: Games 2]]'''[[Category: Software Vault: Games 2]] (January 1995),
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* '''[[:Category: Game Empire|Game Empire]]'''[[Category: Game Empire]] (May 1995),
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* Beachware's '''[[:Category: 1000 Games for Windows and DOS|1000 Games for Windows and DOS]]'''[[Category: 1000 Games for Windows and DOS]] (November 1995),
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* International Software Values' '''[[:Category: Best of Mega Games|Best of Mega Games]]'''[[Category: Best of Mega Games]] (1996),
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* International Software Values' '''[[:Category: 10 Tons of Games Mega Collection 1|10 Tons of Games Mega Collection 1]]'''[[Category: 10 Tons of Games Mega Collection 1]] (June 1997).
 +
 
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== Archive History ==
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Added to the archive on July 25, 2010. Located on demu.org during a methodical search for possible Game-Maker games.
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== Links ==
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<youtube>pQDjobwheQE</youtube>
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=== Interviews / Articles ===
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* [http://www.diygamer.com/2010/07/gamemaker-archive-part-12-cutandpaste-opportunism/ Cut-and-Paste Opportunism (DIYGamer)]
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=== Listings ===
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* [http://archive.org/details/TimeAfterTime_846 archive.org entry]
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* [http://demu.org/resource/TimeAfterTime_846 demu.org entry]
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* [http://www.mobygames.com/game/time-after-time MobyGames entry]
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* [http://leileilol.mancubus.net/leiware/download.php?view.63 New Age Warrior] ('90s Hunter)
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=== Misc. Links ===
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* '''[http://www.aderack.com/game-maker/java/tat.php Play ''Time After Time'' online]'''
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== Downloads ==
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* '''''[http://www.aderack.com/game-maker/downloads/tat.zip Time After Time]''''' (288.1 kB)
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* [[Media:TaTMap0.png|Level 0 map]] (7.0 kB)
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* [[Media:TaTMap1.png|Level 1 map]] (7.3 kB)
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* [[Media:TaTMap2.png|Level 2 - Easy map]] (188.6 kB)
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* [[Media:TaTMap2a.png|Level 2 - Hard map]] (185.6 kB)
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[[Category: Game-Maker games]]
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[[Category: Shareware]]
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[[Category: Antares Bros.]]
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[[Category: Paul Callahan]]
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[[Category: James Russell]]
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[[Category: Nonlinear]]
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[[Category: Top-down]]
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[[Category: Action-adventure]]
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[[Category: digitized graphics]]
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[[Category: Insertion games]]
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[[Category: New discoveries]]
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[[Category: New Age Warrior series]]
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[[Category: Complete games]]
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[[Category: Compilation CD-ROMs]]
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[[Category: Massachusetts]]
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[[Category: United States]]
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[[Category: DIYGamer]]

Latest revision as of 22:01, 1 July 2021

Time After Time
Tat.gif

Release type: Shareware
Release date: March 31, 1994
Levels: 5
Author: Antares Bros.
Registration bonus: Complete game + custom character
Registration price: $10-19.00
Related games: Reptalia

Time After Time, aka New Age Warrior, is a result of the entrepreneurial pairing of Paul Callahan and James Russell. With an easy game development kit at hand, Callahan and Russel chose to advertise their services as custom game designers. Send in a portrait of yourself, and they would scan it in, anti alias it, and slap it on a stock militiaman's body to explore some back roads and roam around a dungeon.

TAT-NAW.png

Along with the games of Sheldon Chase and Marty Valenti, Time After Time and its sequel Reptalia are amongst a rare few examples of digitization in a Game-Maker game. They are also the least effective, as there is no animation and little attempt to blend the photographs into the surrounding imagery. Also, as a piece of design, Time After Time is kind of lousy. The controls are confusing and unresponsive, the collision is strange, and the terrain is tedious to navigate.

Still, there is a certain weird brilliance to the business strategy. Furthermore, most of the visuals are original. The dungeon design is even sort of experimental. Although its isometric perspective doesn't quite work, it's nice to see a little ambition.

Previous Current Next
(Overview) Time After Time Reptalia
New Age Warrior series

Story

The Antares Bros.' Time After Time

Adam, you have been chosen from the elite group of "New Age Warriors" to try to stop the demented Doctor Vladimir Von Technoface from realizing his dream of world domination. Our operatives have discovered that he is a Genetic Physisist, who has been cloning bizzare mutant creations. He has found the secret of time travel and plans to use it to collect the genetic samples needed to realize his wild plans.

First he will travel to Nazi Germany (1945) to take samples of Hitler's brain. Next, Medevil Europe (565) to find the Breath of the Dragon. Then he will seek, in the Jurrasic Period, (145,000,000 B.C.) the mighty Tyrannosaurus Rex. Onward, traveling to the future (3500) he will need their technology to finish his monstrosity.

Finally, upon his return to this time he will create an invincible army and take over the entire world.

Adam, you will start near the enterance of his underground complex. The fate of the whole world is in your hands please don't let us down ! GOOD LUCK !

Instructions

The main dungeon in Time After Time

Use numbers 1 through 9 on the keyboard for 8 direction movement. Press the "F" key while moving to shoot. Press "D" to bludgeon monsters who are in your face.

The joystick supports moving in 8 directions, shooting in four. Button one shoots. Use button two for bludgeoning.

Press F1 for help or to pause while game is in play. Press F2 for status.

Credits

This game was created by: Paul Callahan and James Russell

AND YOU CAN BE IN IT !!!

Thanks to all the people at Recreational Software Designs for their great Gamemaker software which is the engine that drives this game. Thanks to Haruyasu Yoshizaki for the free use of his LHarc software.

All CMF files included with this software are given freely without charge, and are included for the users enjoyment.

Availability

Available on several shareware compilation CD-ROMs, including:

Archive History

Added to the archive on July 25, 2010. Located on demu.org during a methodical search for possible Game-Maker games.

Links

Interviews / Articles

Listings

Misc. Links

Downloads