Difference between revisions of "Firefall"

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|text=
 
|text=
 
'''Release type:''' [[Shareware|Freeware]]<br />
 
'''Release type:''' [[Shareware|Freeware]]<br />
'''Release date:''' October 25, 1992<br />
+
'''Release date:''' October 25, [[1992]][[Category: 1992]]<br />
 
'''Levels:''' 2<br />
 
'''Levels:''' 2<br />
 
'''Author:''' [[Firefall Softwarez]]<br />
 
'''Author:''' [[Firefall Softwarez]]<br />
 
'''Related games:''' ''[[Shanna]]''
 
'''Related games:''' ''[[Shanna]]''
}}''Firefall'' is maybe the definitive [[Game-Maker]] game. It’s not that it's all that great, really. It’s more that this is the a perfect example of the kind of game that Game-Maker was designed to produce. In this case the enigmatic “[[Firefall Softwarez]]” clearly tried to clone ''Gauntlet'', and wound up with something rather different. The most striking thing about this game is the rather nifty [[Deluxe Paint]]-derived visuals. Granted they’re hit and miss, but some of the monster design and most of the item and background tile design is rather grand.
+
}}{{Disambig|Alan Caudel|FireAxe}}
 +
 
 +
''Firefall'' may be the definitive [[Game-Maker]] game. It’s not that ''Firefall'' is particularly excellent; it's more that it is a perfect example of the kind of game that Game-Maker was made to make. In this case the enigmatic “[[Firefall Softwarez]]” tried to clone ''Gauntlet'', and wound up with something rather different. The most striking thing about ''Firefall'' is the rather nifty [[Deluxe Paint]]-derived visuals. Granted they can be hit and miss, but some of the monster design and most of the items and background tiles are rather grand.
  
 
[[File:FF-skulls.png|center]]
 
[[File:FF-skulls.png|center]]
  
You, a warrior, slowly wander around a dungeon, hacking monsters and collecting keys and potions. There are way more keys than there are doors to unlock (rather like ''Gauntlet'', yes), and the potions have various effects. Sometimes they restore health; usually they upgrade the character's weapons.
+
You, a warrior, slowly trudge around a dungeon, hacking monsters and collecting keys and potions. There are way more keys than there are doors to unlock (indeed, rather like ''Gauntlet''), and the potions have various effects. Sometimes they restore health; usually they upgrade the character's weapons.
  
It's not about strengths, as Game-Maker is kind of all-or-none with power levels. You can't set it so that a more powerful weapon does more damage to a monster; either it kills it or not. Instead, the different weapons are differently useful. The axe is wider, and chunkier, and easier to hit things with. It may fly faster than the default sword, too. Then the fireball is super fast, also wide, and it passes through solid walls.  
+
It's not about strengths, as Game-Maker is kind of all-or-none with power levels. You can't set it so that a more powerful weapon does more damage to a monster; either the weapon kills it or it doesn't. Instead, in ''Firefall'' the different weapons are differently useful. The axe is wider, and chunkier, and easier to hit things with. It may fly faster than the default sword, too. The fireball is super fast, also wide, and it passes through solid walls.  
  
 
[[File:firefall.png|thumb|320px|Exploring the Dungeon of Firefall]]
 
[[File:firefall.png|thumb|320px|Exploring the Dungeon of Firefall]]
  
There are only the two levels, and they were kind of thrown together. The character has all of two frames of animation. Really, ''Firefall'' feels like a first, experimental effort by a legitimately talented designer employing a very early version of the Game-Maker package and not yet used to the tools at hand. There are grander ambitions at work here, that may or may not accurately map to [[RSD]]'s game engine.  
+
There are only two levels, and they were kind of thrown together. The character has all of two frames of animation. Really, ''Firefall'' feels like a first, experimental effort by a legitimately talented designer employing a very early version of the Game-Maker package and not yet used to the tools at hand. There are grander ambitions at work here, that may or may not accurately map to [[RSD]]'s game engine.  
 +
 
 +
[[File:FF-Warrior.png|center]]
  
 
[[Angelo Felix]] reused some graphical elements in ''[[Shanna]]''.
 
[[Angelo Felix]] reused some graphical elements in ''[[Shanna]]''.
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* Search for the flashing skull slab.
 
* Search for the flashing skull slab.
  
==Credits==
+
== Credits ==
  
 
This game was produced by [[Firefall Softwarez]], using [[Game-Maker]], a game development environment by [[Recreational Software Designs]].
 
This game was produced by [[Firefall Softwarez]], using [[Game-Maker]], a game development environment by [[Recreational Software Designs]].
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Firefall (c) 1993 Firefall Softwarez; all rights reserved
 
Firefall (c) 1993 Firefall Softwarez; all rights reserved
  
==Links==
+
== Availability ==
 +
 
 +
During the early 1990s this game was available for download from GameLynk's [[Frontline BBS]].
 +
 
 +
Also available on several shareware compilation CD-ROMs, including:
 +
* Digital Impact's '''[[:Category: Software Vault: Games|Software Vault: Games]]'''[[Category: Software Vault: Games]] (March 1993),
 +
* Digital Impact's '''[[:Category: Software Vault: Gold|Software Vault: Gold]]'''[[Category: Software Vault: Gold]] (1993),
 +
* The Chicago Computer Broker's '''[[:Category: Games 1994|Games 1994]]'''[[Category: Games 1994]] (April 1994),
 +
* Digital Impact's '''[[:Category: Software Vault: The Ruby Collection|Software Vault: The Ruby Collection]]'''[[Category: Software Vault: The Ruby Collection]] (1994),
 +
* Digital Impact's '''[[:Category: Software Vault Emerald|Software Vault Emerald]]'''[[Category: Software Vault Emerald]] (1994-95?),
 +
* Super Oz Software's '''[[:Category: Sprint Games and Entertainment 6|Sprint Games and Entertainment 6]]'''[[Category: Sprint Games and Entertainment 6]] (February 1995),
 +
* Digital Impact's '''[[:Category: Software Vault: Sapphire|Software Vault: Sapphire]]'''[[Category: Software Vault: Sapphire]] (1995),
 +
* '''[[:Category: Softkey Entertainment Pack|Softkey Entertainment Pack]]'''[[Category: Softkey Entertainment Pack]] (1996),
 +
* '''[[:Category: Zodiac Super OZ CD|Zodiac Super OZ CD]]'''[[Category: Zodiac Super OZ CD]] (November 1997), and
 +
* '''[[:Category: Micro Haus Black Box 7|Micro Haus Black Box #7]]'''[[Category: Micro Haus Black Box 7]] (199x).
  
[[File:FF-Warrior.png|right]]
+
== Archive history ==
 +
 
 +
This game was introduced to the archive in c1994, through download from the Frontline BBS.  
 +
 
 +
== Links ==
  
 
<videoflash>qyWNrh4HOj8</videoflash>
 
<videoflash>qyWNrh4HOj8</videoflash>
  
* [http://www.diygamer.com/2010/05/gamemaker-archive-onehit-wonders/ One-Hit Wonders (DIYGamer)
+
=== Interviews / Articles ===
 +
 
 +
* [http://www.diygamer.com/2010/05/gamemaker-archive-onehit-wonders/ One-Hit Wonders (DIYGamer)]
 +
 
 +
=== Listings ===
 +
 
 +
* [https://archive.org/details/Firefall_1020 archive.org entry]
 +
* [http://demu.org/resource/Firefall_1020 demu.org entry]
 +
 
 +
=== Misc. Links ===
 +
 
 +
* [https://www.youtube.com/watch?v=31YDknNntkA Shovelware Diggers #163 - Runtime Error 102] (YouTube)
 +
* '''[http://www.aderack.com/game-maker/java/firefall.php Play ''Firefall'' online]'''
  
==Downloads==
+
== Downloads ==
  
* [http://www.aderack.com/game-maker/downloads/firefall.zip Firefall] (212.2 kB)
+
* '''''[http://www.aderack.com/game-maker/downloads/firefall.zip Firefall]''''' (212.2 kB)
* [[:File:Firefall1.png|Level 1 map]] (87 kB)
+
* [[Media:Firefall1.png|Level 1 map]] (87 kB)
* [[:File:Firefall2.png|Level 2 map]] (68 kB)
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* [[Media:Firefall2.png|Level 2 map]] (68 kB)
  
  
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[[Category: Action games]]
 
[[Category: Action games]]
 
[[Category: Old discoveries]]
 
[[Category: Old discoveries]]
 +
[[Category: Frontline BBS]]
 +
[[Category: Complete games]]
 +
[[Category: Compilation CD-ROMs]]
 +
[[Category: Unknown location]]
 +
[[Category: DIYGamer]]

Latest revision as of 00:17, 20 July 2020

Firefall
Firefall-title.png

Release type: Freeware
Release date: October 25, 1992
Levels: 2
Author: Firefall Softwarez
Related games: Shanna


Not to be mistaken for Alan Caudel's FireAxe.

Firefall may be the definitive Game-Maker game. It’s not that Firefall is particularly excellent; it's more that it is a perfect example of the kind of game that Game-Maker was made to make. In this case the enigmatic “Firefall Softwarez” tried to clone Gauntlet, and wound up with something rather different. The most striking thing about Firefall is the rather nifty Deluxe Paint-derived visuals. Granted they can be hit and miss, but some of the monster design and most of the items and background tiles are rather grand.

FF-skulls.png

You, a warrior, slowly trudge around a dungeon, hacking monsters and collecting keys and potions. There are way more keys than there are doors to unlock (indeed, rather like Gauntlet), and the potions have various effects. Sometimes they restore health; usually they upgrade the character's weapons.

It's not about strengths, as Game-Maker is kind of all-or-none with power levels. You can't set it so that a more powerful weapon does more damage to a monster; either the weapon kills it or it doesn't. Instead, in Firefall the different weapons are differently useful. The axe is wider, and chunkier, and easier to hit things with. It may fly faster than the default sword, too. The fireball is super fast, also wide, and it passes through solid walls.

Exploring the Dungeon of Firefall

There are only two levels, and they were kind of thrown together. The character has all of two frames of animation. Really, Firefall feels like a first, experimental effort by a legitimately talented designer employing a very early version of the Game-Maker package and not yet used to the tools at hand. There are grander ambitions at work here, that may or may not accurately map to RSD's game engine.

FF-Warrior.png

Angelo Felix reused some graphical elements in Shanna.

Story

Level one of Firefall

You, a brave warrior, while exploring in the wilderness, come upon an ancient stone door in the side of a cliff. There are runes upon it which read, "Doom comes to all who enter the Dungeon of Firefall" Taking that as a challenge, you tug at the door. Strangely you have the strength to open it. You enter, and as you do, the door vanishes. Trapped. The darkness recedes, and as soon as it does, you wish it hadn't....

Instructions

CONTROLS:

  • Arrow keys move those ways.
  • Space bar launches attacks.

POTIONS:

  • Green potion - Health
  • Blue potion - Axe
  • Violet potion - Fireball

KEYS:

  • Match colors or themes to the corresponding doors.

EXIT:

  • Search for the flashing skull slab.

Credits

This game was produced by Firefall Softwarez, using Game-Maker, a game development environment by Recreational Software Designs.

Special thanks to Recreational Software Designs, designers of Game-Maker

Firefall (c) 1993 Firefall Softwarez; all rights reserved

Availability

During the early 1990s this game was available for download from GameLynk's Frontline BBS.

Also available on several shareware compilation CD-ROMs, including:

Archive history

This game was introduced to the archive in c1994, through download from the Frontline BBS.

Links

Interviews / Articles

Listings

Misc. Links

Downloads