Difference between revisions of "Category:Jeremy LaMar"
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− | [[File:LaMar.gif|320px|thumb|Jeremy LaMar presents...]] | + | {{featured}}[[Category:Feature games|LaMar, Jeremy]][[File:LaMar.gif|320px|thumb|Jeremy LaMar presents...]] |
<blockquote>I still remember making these games when I was like... twelve, was it? I can't even remember! I am completely shocked that anybody actually played these! I'm not really even sure how they ended up on AOL, but I'm blown away by the fact that it's some sort of underground cult classic! I mean, I knew ''[http://indygamer.blogspot.com/2007/12/bernard-bard.html Bernard the Bard]'' was popular, but this is too much. </blockquote> | <blockquote>I still remember making these games when I was like... twelve, was it? I can't even remember! I am completely shocked that anybody actually played these! I'm not really even sure how they ended up on AOL, but I'm blown away by the fact that it's some sort of underground cult classic! I mean, I knew ''[http://indygamer.blogspot.com/2007/12/bernard-bard.html Bernard the Bard]'' was popular, but this is too much. </blockquote> | ||
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When you consider the obscurity of most Game-Maker games, indeed of Game-Maker itself, this level of enthusiasm is remarkable. To be sure, LaMar’s games are amongst the most polished produced with RSD’s tools, both in terms of the design sensibility and in their mastery of the materials available to them. One does wonder, though, how much circumstance and exposure play in a game’s fortunes. One also wonders what other small communities might even now be obsessing over even less likely games, and to what extent those players might be inspired to greater things. | When you consider the obscurity of most Game-Maker games, indeed of Game-Maker itself, this level of enthusiasm is remarkable. To be sure, LaMar’s games are amongst the most polished produced with RSD’s tools, both in terms of the design sensibility and in their mastery of the materials available to them. One does wonder, though, how much circumstance and exposure play in a game’s fortunes. One also wonders what other small communities might even now be obsessing over even less likely games, and to what extent those players might be inspired to greater things. | ||
− | == | + | == Sites == |
− | * [http://www.webcomicsnation.com/otto_germain/ Otto Germain's Comic Wasteland] | + | * [http://www.depot13.com/ Depot 13] |
+ | <!-- * [http://www.webcomicsnation.com/otto_germain/ Otto Germain's Comic Wasteland] --> | ||
+ | |||
+ | === Social Media === | ||
+ | |||
+ | * [http://twitter.com/OttoGermain Twitter feed] | ||
+ | * [http://www.youtube.com/channel/UCxPdz5nki3zx1xyDie7rL0w YouTube channel] | ||
+ | |||
+ | == Interviews / Articles == | ||
+ | |||
+ | * [http://www.diygamer.com/2011/03/jeremy-lamar-doodles-dawdles-creative-cycle-interview/ Jeremy LaMar: Doodles, Dawdles, and the Creative Cycle] (DIYGamer) | ||
+ | * [http://www.diygamer.com/2011/01/gamemaker-archive-part-20-blinky-small-kind-fame/ Blinky and a Small Kind of Fame] (DIYGamer) | ||
+ | |||
+ | == Misc. Links == | ||
+ | |||
+ | * [http://www.mobygames.com/developer/sheet/view/developerId,614558/ MobyGames entry] | ||
* [http://www.digitalmzx.net/wiki/index.php?title=Otto_Germain MegaZeux Wiki entry] | * [http://www.digitalmzx.net/wiki/index.php?title=Otto_Germain MegaZeux Wiki entry] | ||
− | |||
− | |||
− | [[Category:Game-Maker artists|LaMar, Jeremy]] | + | [[Category: Game-Maker artists|LaMar, Jeremy]] |
+ | [[Category: Contacted users|LaMar, Jeremy]] | ||
+ | [[Category: Victims of Entropy|LaMar, Jeremy]] | ||
+ | [[Category: Washington|LaMar, Jeremy]] | ||
+ | [[Category: DIYGamer|LaMar]] |
Latest revision as of 17:37, 7 September 2016
I still remember making these games when I was like... twelve, was it? I can't even remember! I am completely shocked that anybody actually played these! I'm not really even sure how they ended up on AOL, but I'm blown away by the fact that it's some sort of underground cult classic! I mean, I knew Bernard the Bard was popular, but this is too much.
Jeremy LaMar is perhaps best known under the handle SnigWich, for his Megazeux games such as Bernard the Bard – often ranked amongst the best games ever produced under Gregory Janson’s engine. More recently, under his new name Otto Germain, he has returned to his roots as a cartoonist. Before any of that, he was renowned for his RSD Game-Maker work – and he never even knew it.
At some point two of LaMar’s early Game-Maker games, The Return of Blinky and Blinky 3, made their way to a section of America Online known as AOL Kids. There, they gained a small yet fervent cult following. In the following years, a Blinky wiki and fanfics and video tributes would spring up around the Web. Even years after the AOL Kids area vanished, LaMar’s fans kept up the devotion. At least one poster to a DOS games forum claimed that the Blinky games inspired him to pursue game design.
When you consider the obscurity of most Game-Maker games, indeed of Game-Maker itself, this level of enthusiasm is remarkable. To be sure, LaMar’s games are amongst the most polished produced with RSD’s tools, both in terms of the design sensibility and in their mastery of the materials available to them. One does wonder, though, how much circumstance and exposure play in a game’s fortunes. One also wonders what other small communities might even now be obsessing over even less likely games, and to what extent those players might be inspired to greater things.
Sites[edit]
Social Media[edit]
Interviews / Articles[edit]
- Jeremy LaMar: Doodles, Dawdles, and the Creative Cycle (DIYGamer)
- Blinky and a Small Kind of Fame (DIYGamer)
Misc. Links[edit]
Pages in category "Jeremy LaMar"
The following 6 pages are in this category, out of 6 total.
Media in category "Jeremy LaMar"
The following 58 files are in this category, out of 58 total.
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