Difference between revisions of "Map Maker"
From The Game-Maker Archive
Jump to navigationJump to searchLine 16: | Line 16: | ||
* If your map is small, consisting of just a screen or two, try drawing lines and markers outside the level boundary to help you find the relevant area in [[Integrator]]. | * If your map is small, consisting of just a screen or two, try drawing lines and markers outside the level boundary to help you find the relevant area in [[Integrator]]. | ||
+ | * To make the best possible use of space, try marking your new map up in a 16x10 grid. This will give you 6-1/4 screens across, and 10 screens vertically, to plan your level. | ||
[[Category: Formats and Tools]] | [[Category: Formats and Tools]] | ||
[[Category: First-party tools]] | [[Category: First-party tools]] | ||
[[Category: Recreational Software Designs]] | [[Category: Recreational Software Designs]] |
Revision as of 06:09, 29 November 2011
Release type: Retail (Game-Maker suite)
Release date: 1991 (original release)
Author: Recreational Software Designs
Related tools: Palette Designer, Block Designer, Character Maker, Monster Maker, Integrator, Xferplay
Produces and edits .MAP format files. Programmed by Gregory Stone.
Version history
1994 - Version 3.00
Tips
- If your map is small, consisting of just a screen or two, try drawing lines and markers outside the level boundary to help you find the relevant area in Integrator.
- To make the best possible use of space, try marking your new map up in a 16x10 grid. This will give you 6-1/4 screens across, and 10 screens vertically, to plan your level.