Difference between revisions of "Roady Rabbit 3"
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"I remember finally giving Roady the ability to slash with his carrot-shaped sword. The story planned for him to become part-cyborg at one point in the game, and he could move around quickly but erratically by turning his feet into a tank conveyer. I think the Game-Maker term for this kind of movement was simply 'momentum'." | "I remember finally giving Roady the ability to slash with his carrot-shaped sword. The story planned for him to become part-cyborg at one point in the game, and he could move around quickly but erratically by turning his feet into a tank conveyer. I think the Game-Maker term for this kind of movement was simply 'momentum'." | ||
− | ==Links== | + | == Links == |
* [http://gmc.yoyogames.com/index.php?showtopic=166424 All About DOS Game-Maker] | * [http://gmc.yoyogames.com/index.php?showtopic=166424 All About DOS Game-Maker] | ||
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[[Category: Sequels]] | [[Category: Sequels]] | ||
[[Category: Victims of Entropy]] | [[Category: Victims of Entropy]] | ||
+ | [[Category: Roady Rabbit series]] |
Revision as of 17:50, 30 June 2014
Release type: Unknown
Release date: N/A
Levels: ?
Author: Chris Laviolette
Website: Noproblo
Related games: World Warriors, Roady Rabbit 2
"My games in the works included Roady Rabbit 3, which was shaping up to be my best yet..."
"I remember finally giving Roady the ability to slash with his carrot-shaped sword. The story planned for him to become part-cyborg at one point in the game, and he could move around quickly but erratically by turning his feet into a tank conveyer. I think the Game-Maker term for this kind of movement was simply 'momentum'."