Difference between revisions of "Fireworks"

From The Game-Maker Archive
Jump to navigationJump to search
Line 9: Line 9:
 
'''Website:''' [http://rogerlevy.net/ rogerlevy.net]<br />
 
'''Website:''' [http://rogerlevy.net/ rogerlevy.net]<br />
 
'''Related games:''' ''[[KonoTest]]''
 
'''Related games:''' ''[[KonoTest]]''
}}[[Category:Pending articles]]<center>'''FULL ENTRY COMING SOON!'''</center>
+
}}Fireworks is less of a game than a single-screen experiment with animation. In the center of the screen we have Mogo, from ''[[KonoTest]]''. Around him is a sequence of animation frames, arranged in the shape of a heart. The animation is of an explosion, leaving behind several bright embers -- presumably the fireworks of the title.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
An unfinished experiment by [[Roger Levy]]. The character is Mogo, from ''[[KonoTest]]''.
 
  
 +
For a player there's nothing really to do in this game. For e [[Game-Maker]] user, there are a few interesting nuances. You can study Levy's animation technique, both within the individual tile and as spread out around the screen. From there you can imagine a hypothetical cutscene or level-end status screen using a variation on this demo -- or simply its use as a dynamic in-game effect.
  
 +
== Background ==
  
 +
Roger Levy:
 +
: My entire GM tree [is] pretty sad. There are 2 alpha games and 1 experiment that I know of (''Fireworks'').
  
 +
== Availability ==
  
 +
Prior to this archive's online presence, this game is not known to be publicly available.
  
 +
== Archive history ==
  
 
+
In December 2011 a passing reference to Game-Maker in the TIGSource forums led to direct communication with Levy. On December 30th he provided the sum of his surviving Game-Maker work, which was then added to the archive.
 
 
 
 
== Background ==
 
 
 
Roger Levy:
 
: My entire GM tree [is] pretty sad. There are 2 alpha games and 1 experiment that I know of (''Fireworks'').
 
  
 
== Links ==
 
== Links ==
Line 50: Line 38:
 
* '''''[http://www.aderack.com/game-maker/downloads/firework.zip Fireworks]''''' (76.2 kB)
 
* '''''[http://www.aderack.com/game-maker/downloads/firework.zip Fireworks]''''' (76.2 kB)
  
 +
[[Category: Game-Maker games]]
 
[[Category: Incomplete games]]
 
[[Category: Incomplete games]]
 
[[Category: Roger Levy]]
 
[[Category: Roger Levy]]

Revision as of 20:24, 10 July 2014

Fireworks
Fireworks-Title.gif

Release type: Incomplete
Release date: N/A (Begun 1997)
Levels: 1
Author: Roger Levy
Website: rogerlevy.net
Related games: KonoTest

Fireworks is less of a game than a single-screen experiment with animation. In the center of the screen we have Mogo, from KonoTest. Around him is a sequence of animation frames, arranged in the shape of a heart. The animation is of an explosion, leaving behind several bright embers -- presumably the fireworks of the title.

For a player there's nothing really to do in this game. For e Game-Maker user, there are a few interesting nuances. You can study Levy's animation technique, both within the individual tile and as spread out around the screen. From there you can imagine a hypothetical cutscene or level-end status screen using a variation on this demo -- or simply its use as a dynamic in-game effect.

Background

Roger Levy:

My entire GM tree [is] pretty sad. There are 2 alpha games and 1 experiment that I know of (Fireworks).

Availability

Prior to this archive's online presence, this game is not known to be publicly available.

Archive history

In December 2011 a passing reference to Game-Maker in the TIGSource forums led to direct communication with Levy. On December 30th he provided the sum of his surviving Game-Maker work, which was then added to the archive.

Links

Feeling the love, in Fireworks

Downloads