Difference between revisions of "Seal Boarders 2"
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John Brandon: | John Brandon: | ||
: ''Cool Boarders 2'' came out and I liked it even more than ''Cool Boarders 1''. Naturally I had to make a sequel to ''[[Seal Boarders]]'', which hadn't been worked on in a long time by this point. ''Seal Boarders 2'' featured revamped character playability, and all new courses including night courses! There was also a grind button that allowed you to go in a straight line, and by virtue of that fact, actually be able to stay on the straight grind rails. This was also worked on by me and my brother. | : ''Cool Boarders 2'' came out and I liked it even more than ''Cool Boarders 1''. Naturally I had to make a sequel to ''[[Seal Boarders]]'', which hadn't been worked on in a long time by this point. ''Seal Boarders 2'' featured revamped character playability, and all new courses including night courses! There was also a grind button that allowed you to go in a straight line, and by virtue of that fact, actually be able to stay on the straight grind rails. This was also worked on by me and my brother. | ||
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== Links == | == Links == | ||
Revision as of 18:21, 30 October 2012
Release type: Incomplete
Release date: 1998
Levels: 2
Author: Brandon Enterprises
Related games: Seal Boarders, Penguin War, Peach the Lobster
Contents
Instructions
(Pending)
Credits
Designed by John and Robert Brandon of Brandon Enterprises.
Background
John Brandon:
- Cool Boarders 2 came out and I liked it even more than Cool Boarders 1. Naturally I had to make a sequel to Seal Boarders, which hadn't been worked on in a long time by this point. Seal Boarders 2 featured revamped character playability, and all new courses including night courses! There was also a grind button that allowed you to go in a straight line, and by virtue of that fact, actually be able to stay on the straight grind rails. This was also worked on by me and my brother.
Links