Difference between revisions of "Sound Designer"

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* [http://www.gamasutra.com/blogs/EJRTairne/20130504/176610/The_Making_and_Unmaking_of_a_GameMaker_Maker.php The Making and Unmaking of a Game-Maker Maker] (Gamasutra)
 
* [http://www.gamasutra.com/blogs/EJRTairne/20130504/176610/The_Making_and_Unmaking_of_a_GameMaker_Maker.php The Making and Unmaking of a Game-Maker Maker] (Gamasutra)
** [http://www.gamasutra.com/blogs/EJRTairne/20130512/192139/Bonus_Time_with_Andy_Stone.php Bonus Time with Andrew Stone] (Gamasutra)
 
  
 
[[Category: Formats and Tools]]
 
[[Category: Formats and Tools]]
 
[[Category: First-party tools]]
 
[[Category: First-party tools]]
 
[[Category: Recreational Software Designs]]
 
[[Category: Recreational Software Designs]]

Revision as of 11:01, 15 May 2013

Sound Designer
Snddesign.png

Release type: Retail (Game-Maker suite)
Release date: 1991 (original release)
Author: Recreational Software Designs
Related tools: Integrator, Xferplay, Blaster Master, WinDat, Goldwave, AdLib Visual Composer

Produces and edits .SND format files. Also incorporates .VOC, though you need to produce those on your own. It also lacks a utility for composing or editing .CMF music files, though as with Graphics Image Reader the tool can process pre-existing .CMF files for use with Game-Maker.

Programmed by Oliver Stone.

Version history

1994 - Version 3.00

Tips

  • Try rapidly contrasting high and low pitches to create a dirty, organic tone.
  • In actual play, any sound block that you set to zero will play as a medium tone. If you want to set a block to silent, your best option is to set it to the lowest possible pitch rather than to absolute zero.
  • If you type text into the .VOC sample window and there is no corresponding sample, then instead of the given PC speaker sound the game will just play silence.

Links