Difference between revisions of "Sound Designer"
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* [http://www.gamasutra.com/blogs/EJRTairne/20130504/176610/The_Making_and_Unmaking_of_a_GameMaker_Maker.php The Making and Unmaking of a Game-Maker Maker] (Gamasutra) | * [http://www.gamasutra.com/blogs/EJRTairne/20130504/176610/The_Making_and_Unmaking_of_a_GameMaker_Maker.php The Making and Unmaking of a Game-Maker Maker] (Gamasutra) | ||
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[[Category: Formats and Tools]] | [[Category: Formats and Tools]] | ||
[[Category: First-party tools]] | [[Category: First-party tools]] | ||
[[Category: Recreational Software Designs]] | [[Category: Recreational Software Designs]] |
Revision as of 11:01, 15 May 2013
Release type: Retail (Game-Maker suite)
Release date: 1991 (original release)
Author: Recreational Software Designs
Related tools: Integrator, Xferplay, Blaster Master, WinDat, Goldwave, AdLib Visual Composer
Produces and edits .SND format files. Also incorporates .VOC, though you need to produce those on your own. It also lacks a utility for composing or editing .CMF music files, though as with Graphics Image Reader the tool can process pre-existing .CMF files for use with Game-Maker.
Programmed by Oliver Stone.
Version history
1994 - Version 3.00
Tips
- Try rapidly contrasting high and low pitches to create a dirty, organic tone.
- In actual play, any sound block that you set to zero will play as a medium tone. If you want to set a block to silent, your best option is to set it to the lowest possible pitch rather than to absolute zero.
- If you type text into the .VOC sample window and there is no corresponding sample, then instead of the given PC speaker sound the game will just play silence.
Links
- The Making and Unmaking of a Game-Maker Maker (Gamasutra)