Difference between revisions of "Man Game Stairs"

From The Game-Maker Archive
Jump to navigationJump to search
Line 13: Line 13:
  
  
[[Alan Caudel]]'s experiment with various advanced techniques, including pipe dynamics, destructible bridges, and Active Time Battle style [[RPG]] mechanics. In addition, the palette is deliberately constrained to [[:Category: Constrained palette|NES specifications]].
+
''[[Man Game Stairs]]'' is the third installment in [[Alan Caudel]]'s experimental ''[[Man Game]]'' series. The changes here are incremental, the major addition being a new stair-climbing mechanic -- imperfect, yet a marked improvement on previous methods.
 
 
There are actually at least four incarnations of this game (including ''Man Game'', ''ManGame Stairs'', and ''Bionic ComMANd''), of which ''Man Game RPG'' is perhaps the most definitive. Each variation has its own individual experiments to conduct.
 
  
 
A discussion of the precise techniques at play will follow.
 
A discussion of the precise techniques at play will follow.

Revision as of 07:43, 17 February 2014

Man Game Stairs
Unknown.png

Release type: TBA
Latest build date: October 17, 2011
Levels: TBA
Author: Alan Caudel
Website: Dummy Duck
Related games: [Man Game], Man Game RPG, Bionic ComMANd, Man Game Fire, Lighting, FallDownGoBoom

THIS GAME IS A WORK IN PROGRESS
ALL INFORMATION IS TENTATIVE


Man Game Stairs is the third installment in Alan Caudel's experimental Man Game series. The changes here are incremental, the major addition being a new stair-climbing mechanic -- imperfect, yet a marked improvement on previous methods.

A discussion of the precise techniques at play will follow.









Links

Climbing and bouncing in Alan Caudel's ManGame Stairs