Difference between revisions of "Category:Ron Cavagnaro"
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Designer of several ambitious games, all lost to time and entropy. | Designer of several ambitious games, all lost to time and entropy. | ||
− | : I actually made some pretty involved games, that would have been pretty popular. I made a Christmas game where you had to lead sheep to the exit, similar to ''Lemmings'' except you are a character guiding the sheep! | + | : I actually made some pretty involved games, that would have been pretty popular. I made [[Christmas Sheep Game|a Christmas game]] where you had to lead sheep to the exit, similar to ''Lemmings'' except you are a character guiding the sheep! |
The mechanics involved sheep, which were monsters, that constantly moved toward the character, and then died and upped a counter when they got to where the player wanted them. | The mechanics involved sheep, which were monsters, that constantly moved toward the character, and then died and upped a counter when they got to where the player wanted them. |
Revision as of 08:16, 3 April 2014
Designer of several ambitious games, all lost to time and entropy.
- I actually made some pretty involved games, that would have been pretty popular. I made a Christmas game where you had to lead sheep to the exit, similar to Lemmings except you are a character guiding the sheep!
The mechanics involved sheep, which were monsters, that constantly moved toward the character, and then died and upped a counter when they got to where the player wanted them.
- I also made a bloody RPG game called Armadillos. It was more like action-RPG, Zelda-type. ("Did it actually involve armadillos?" -ed) Yes. it was so cool.
- I now remember my huge project; I was actually working on an RPG like Phantasy Star II! It was called Bounty Hunter, and it was so cool. I think I used batch files to progress a storyline. Really cool stuff.
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Pages in category "Ron Cavagnaro"
The following 3 pages are in this category, out of 3 total.