Difference between revisions of "Fireworks"
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}}Fireworks is less of a game than a single-screen experiment with animation. In the center of the screen we have Mogo, from ''[[KonoTest]]''. Around him is a sequence of animation frames, arranged in the shape of a heart. The animation is of an explosion, leaving behind several bright embers -- presumably the fireworks of the title. | }}Fireworks is less of a game than a single-screen experiment with animation. In the center of the screen we have Mogo, from ''[[KonoTest]]''. Around him is a sequence of animation frames, arranged in the shape of a heart. The animation is of an explosion, leaving behind several bright embers -- presumably the fireworks of the title. | ||
− | For a player there's nothing really to do in this game. For e [[Game-Maker]] user, there are a few interesting nuances. You can study Levy's animation technique, both within the individual tile and as | + | For a player there's nothing really to do in this game. For e [[Game-Maker]] user, there are a few interesting nuances. You can study Levy's animation technique, both within the individual tile and as staggered around the screen. From there you can imagine a hypothetical cutscene or level-end status screen using a variation on this demo -- or simply its use as a dynamic in-game effect. |
== Background == | == Background == | ||
+ | |||
+ | [[File:Fireworks-Shot.gif|thumb|320px|Your love sets me on fire, in ''Fireworks'']] | ||
Roger Levy: | Roger Levy: | ||
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== Links == | == Links == | ||
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<videoflash>URs9ZxbFrI0</videoflash> | <videoflash>URs9ZxbFrI0</videoflash> |
Revision as of 20:27, 10 July 2014
Release type: Incomplete
Release date: N/A (Begun 1997)
Levels: 1
Author: Roger Levy
Website: rogerlevy.net
Related games: KonoTest
Fireworks is less of a game than a single-screen experiment with animation. In the center of the screen we have Mogo, from KonoTest. Around him is a sequence of animation frames, arranged in the shape of a heart. The animation is of an explosion, leaving behind several bright embers -- presumably the fireworks of the title.
For a player there's nothing really to do in this game. For e Game-Maker user, there are a few interesting nuances. You can study Levy's animation technique, both within the individual tile and as staggered around the screen. From there you can imagine a hypothetical cutscene or level-end status screen using a variation on this demo -- or simply its use as a dynamic in-game effect.
Background
Roger Levy:
- My entire GM tree [is] pretty sad. There are 2 alpha games and 1 experiment that I know of (Fireworks).
Availability
Prior to this archive's online presence, this game is not known to be publicly available.
Archive history
In December 2011 a passing reference to Game-Maker in the TIGSource forums led to direct communication with Levy. On December 30th he provided the sum of his surviving Game-Maker work, which was then added to the archive.
Links
Downloads
- Fireworks (76.2 kB)