Difference between revisions of "Twister, argh!"
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+ | In ''Twister, argh!'', a loose adaptation of the 1996 summer blockbuster, Nestoly hits on something genuinely interesting and functional. As in Roland Ludlam's ''[[Hurdles]]'', ''argh'' is sort of a shooter without the shooting. All emphasis is on dodging, while ceaselessly racing in one direction. Whereas Game-Maker quickly shows its limitations in facilitating multi-directional action, games like ''[[Dead Awakening]]'' prove it more than adequate at supporting action along a single vector. | ||
− | + | [[File:TwisterSprite.gif|center]] | |
The premise here also more than justifies some of the mechanistic oddities that a game of this sort would be nature attract. You're racing against a tornado, so of course there will be random airborn hazards to dodge. You're in a flimsy automobbile, racing for your life against one of the most destructive forces in nature, so of course your vehicle is going to keep going forward no matter what. If it slams into something, of course the truck will crumble, fatally. | The premise here also more than justifies some of the mechanistic oddities that a game of this sort would be nature attract. You're racing against a tornado, so of course there will be random airborn hazards to dodge. You're in a flimsy automobbile, racing for your life against one of the most destructive forces in nature, so of course your vehicle is going to keep going forward no matter what. If it slams into something, of course the truck will crumble, fatally. | ||
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Revision as of 08:45, 7 February 2016
Release type: Freeware
Release date: 1996
Levels: 7
Author: Yurik Nestoly
Website: On Target Programming
Related games: Trees, Godzilla
In Twister, argh!, a loose adaptation of the 1996 summer blockbuster, Nestoly hits on something genuinely interesting and functional. As in Roland Ludlam's Hurdles, argh is sort of a shooter without the shooting. All emphasis is on dodging, while ceaselessly racing in one direction. Whereas Game-Maker quickly shows its limitations in facilitating multi-directional action, games like Dead Awakening prove it more than adequate at supporting action along a single vector.
The premise here also more than justifies some of the mechanistic oddities that a game of this sort would be nature attract. You're racing against a tornado, so of course there will be random airborn hazards to dodge. You're in a flimsy automobbile, racing for your life against one of the most destructive forces in nature, so of course your vehicle is going to keep going forward no matter what. If it slams into something, of course the truck will crumble, fatally.
Story
N/A
Instructions
- Right arrow: Speed up
- Left arrow: Slow down
- Up arrow: Jump upward
- Down arrow: Dodge downward
Credits
AAAHHHHH!!!! You've reached the end to my game movie adaptation. This is my first truly completed game. OH MY! See, I've made quite a few games on Alan's computer but never exactly finished a game. Hope you enjoyed this game. It seemed a bit easy to me though, then again I cheated, tee hee hee. I must say that if you actually read this far into the credits you sure have a lot of time oh yer' hands, gahyuck!!!! Did you find the secret stage?
Availability
This game is not known to have been distributed in any form, prior to its addition to the Archive.
Archive History
After an earlier wave of rediscoveries, on July 13 2011 Alan Caudel provided another archive of previously missing Game-Maker material, including the following:
- Alan!
- Alan B-Day
- Alan '95
- Alan '96
- Bear Fun Show
- Benny
- Bone!
- CGA Hell
- Doom
- Off The Page
- DD4: Canadian Boxing Day
- Godzilla
- Jon '95
- Kozmo Kat
- The Legend of Budd
- Mr. Berkel Derkel!
- Mister Spiff IV
- Ninja
- Palladia: The Game
- Power Budd!
- Power Flux
- Robo-Wars
- Ski
- Star Avenger
- Star Avenger III
- Star Avenger 4
- Star Wars
- Stickman!!! Die
- Trees
- Twister, argh!
- What the...?!?
Links
Downloads
- Twister, argh! (110 kB)