Difference between revisions of "Roady Rabbit 3"
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|header='''''Roady Rabbit 3''''' | |header='''''Roady Rabbit 3''''' | ||
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* [http://gmc.yoyogames.com/index.php?showtopic=108525&p=778201 Ever Lose an Excellent Game?] (yoyogames.com) | * [http://gmc.yoyogames.com/index.php?showtopic=108525&p=778201 Ever Lose an Excellent Game?] (yoyogames.com) | ||
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[[Category: Incomplete games]] | [[Category: Incomplete games]] | ||
[[Category: Chris Laviolette]] | [[Category: Chris Laviolette]] |
Revision as of 16:49, 21 June 2016
Release type: Unknown
Release date: N/A
Levels: ?
Author: Chris Laviolette
Website: Noproblo
Related games: World Warriors, Roady Rabbit 2
"My games in the works included Roady Rabbit 3, which was shaping up to be my best yet..."
"I remember finally giving Roady the ability to slash with his carrot-shaped sword. The story planned for him to become part-cyborg at one point in the game, and he could move around quickly but erratically by turning his feet into a tank conveyer. I think the Game-Maker term for this kind of movement was simply 'momentum'."
Links
- All About DOS Game-Maker (yoyogames.com)
- Ever Lose an Excellent Game? (yoyogames.com)