Difference between revisions of "Category:Flip Industries"
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Developer of the ''Super Kid Icarus'' Flash game. Cut teeth on RSDGM. More info as it comes. | Developer of the ''Super Kid Icarus'' Flash game. Cut teeth on RSDGM. More info as it comes. | ||
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| + | {{quote|... my first foray into game creation was done using RSD’s Game-Maker 3.0 (circa 1994). I quickly found it to be way to constrictive and needed a lower level programming language.|Flip Industries, |Fist Full of Potions|, "Interview: Flip Industries"; August 2012}} | ||
[[Category: Game-Maker artists]] | [[Category: Game-Maker artists]] | ||
Revision as of 19:34, 15 July 2016
Developer of the Super Kid Icarus Flash game. Cut teeth on RSDGM. More info as it comes.
... my first foray into game creation was done using RSD’s Game-Maker 3.0 (circa 1994). I quickly found it to be way to constrictive and needed a lower level programming language.
— Flip Industries, Fist Full of Potions, "Interview: Flip Industries"; August 2012
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