Difference between revisions of "NBA Jams!"

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== Background ==
 
== Background ==
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{{Quote|I was a fan of ''NBA Jams'' at the time, so that's what I called mine. There's not much to it other than the character and the background. I knew I couldn't make a real basketball game with Game-Maker, I just wanted to see how close I could get. I knew it would have to involve a ball monster that animated bouncing up and down, and had a movement pattern relative to the player. Looking at the monster blocks, I made the ball with a red ring around it. I guess it blended in too much with the background and I wanted to make it more visible.|Alan Caudel,| |email exchange, March 2012}}
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{{Quote|In the one I sent you, the space bar starts the character animation of slam dunking, but I think that sequence might work better if it were done with a clear character block and a "character" monster block which did the slam-dunk movement, then returned to the character position. Again, not planning to actually do it, but it's fun to think about.|Alan Caudel,| |email exchange, March 2012}}
  
 
{{Quote|I have been doing a little goofing around with this old game "BBall" a.k.a. "NBA Jams!".<br /><br />
 
{{Quote|I have been doing a little goofing around with this old game "BBall" a.k.a. "NBA Jams!".<br /><br />

Revision as of 17:28, 24 September 2016

Pending.png
NBA Jams!
Nbajams!-title.gif

Release type: Incomplete
Release date: 1995
Levels: 1
Author: Alan Caudel
Website: DummyDuck.com
Related games: N/A


THIS ARTICLE IS INCOMPLETE
FULL ENTRY COMING SOON!



NBAJams!sprite.gif
Stalking the court in NBA Jams!



Story

N/A

Instructions

  • Arrow keys: Move your player in those directions.
  • Spacebar: Dunk!

Credits

Game designed by Alan Caudel.

Background

I was a fan of NBA Jams at the time, so that's what I called mine. There's not much to it other than the character and the background. I knew I couldn't make a real basketball game with Game-Maker, I just wanted to see how close I could get. I knew it would have to involve a ball monster that animated bouncing up and down, and had a movement pattern relative to the player. Looking at the monster blocks, I made the ball with a red ring around it. I guess it blended in too much with the background and I wanted to make it more visible.

— Alan Caudel, email exchange, March 2012

In the one I sent you, the space bar starts the character animation of slam dunking, but I think that sequence might work better if it were done with a clear character block and a "character" monster block which did the slam-dunk movement, then returned to the character position. Again, not planning to actually do it, but it's fun to think about.

— Alan Caudel, email exchange, March 2012

I have been doing a little goofing around with this old game "BBall" a.k.a. "NBA Jams!".

What I've focused on here is the ball mechanism. I figured out a way for the player to have a ball which can be stolen by the opponent, and then you can steal the ball back again.

It's not perfect, but it works pretty well!

This could be used for other applications. Maybe like having a game of tag. The ball could be invisible, and you just have two people chasing each other. When you have the invisible "ball", the other character could be "it" and tries to chase you.

— Alan Caudel, email exchange, January 2015

Availability

This game is not known to have been distributed in any form, prior to its addition to the Archive.

Archive History

On March 2, 2012, Alan Caudel tracked down copies of Jet! and NBA Jams!, and sent them along for inclusion. On January 14, 2015, he sent along an updated version with some new mechanics that he had just put together.

Links

Downloads