Difference between revisions of "Adam '99"

From The Game-Maker Archive
Jump to navigationJump to search
Line 26: Line 26:
 
Game actually makes use of the crawl move to good effect, but if you stand up and glitch out of the level boundaries, the game punishes you with insta-death
 
Game actually makes use of the crawl move to good effect, but if you stand up and glitch out of the level boundaries, the game punishes you with insta-death
  
Death comes very easily in general.  
+
Death comes very easily in general. You start with 25 HP, which can be drained a bit by background threats -- but one touch of a monster, and you die bloodily.
  
 
[[File:Adam99sprite.gif|center]]
 
[[File:Adam99sprite.gif|center]]

Revision as of 16:46, 16 October 2016

Pending.png
Adam '99
Adam99.png

Release type: Unknown
Release date: May 10, 1999
Levels: 6
Author: Alan Caudel
Website: Adam 99
Related games: Adam's Birthday Game, The Adam's Birthday Saga Continues, Adam's B-Day 3: The Saga Continues, Adam 97, Adam 98, Adam 2000


THIS ARTICLE IS INCOMPLETE
FULL ENTRY COMING SOON!


The sixth game in the Adam's Birthday series.

Not as carefully designed, as lampshaded in the storyline.

Pokeball; pikachu

Lots of black, invisible obstacles, preventing Adam from jumping or navigating as expected

Lots of odd background threats: spikes, exploding doorways popping into view

Bear clones don't necessarily stay on their platforms

Black background calls to mind the creepiness of early NES games.

Game actually makes use of the crawl move to good effect, but if you stand up and glitch out of the level boundaries, the game punishes you with insta-death

Death comes very easily in general. You start with 25 HP, which can be drained a bit by background threats -- but one touch of a monster, and you die bloodily.

Adam99sprite.gif
Adam99sprite2.gif
Previous Current Next
Adam '98 Adam '99 Adam 2000
Adam's Birthday series

Story

Strumming around in Adam '99

Adam Tyner (on phone): "You're making my b-day game aren't you?

Alan Caudel (answering, blearily): Zzzz... huh? Oh yeah....

AND SO THE STORY GOES...

Instructions

use numeric keypad or joystick for controls

  • (space) to use weapon
  • p - to pick up items
  • (enter) to use special weapon
  • (f5) - save game
  • (f6) - load game

LOAD MY OLD GAME TO SKIP TO LEVEL 2 !!! (:

LEVEL 2- touch all the yellow windows, then find the doorway out........

Credits

By Alan Caudel

Background

Website:

The newest installment in a long series of games my friend ADAM TYNER and I have made for each other's birthday every year. I got addicted to LEVEL 2 of this game...ContainsViolence!

Availability

This game was published to the On Target Programming Web site. Other distribution is unknown.

Archive History

On April 20, 2014, Alan Caudel tracked down a copy of Adam '99 and provided it to the Archive.

Links

Downloads