Difference between revisions of "Shanna"
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[[File:shanna1.png|thumb|320px|Sunflowers in ''Shanna'']]A rather unassuming, cleanly presented platformer. You're a knight off to find a lost little girl named Shanna. The game is simple and charming. The visuals are all original, striking, and appealing. Although the game isn't all that ambitious, Angelo Felix exhibits a better-than-average mastery of [[Game-Maker]]'s quirks, has his own voice, and managed to create a game that is enjoyable on its own terms regardless of the whole Game-Maker thing. In its way, avoiding as it does the pitfalls and complications and tropes of so many other Game-Maker games, ''Shanna'' hardly feels like a Game-Maker game itself. | [[File:shanna1.png|thumb|320px|Sunflowers in ''Shanna'']]A rather unassuming, cleanly presented platformer. You're a knight off to find a lost little girl named Shanna. The game is simple and charming. The visuals are all original, striking, and appealing. Although the game isn't all that ambitious, Angelo Felix exhibits a better-than-average mastery of [[Game-Maker]]'s quirks, has his own voice, and managed to create a game that is enjoyable on its own terms regardless of the whole Game-Maker thing. In its way, avoiding as it does the pitfalls and complications and tropes of so many other Game-Maker games, ''Shanna'' hardly feels like a Game-Maker game itself. | ||
− | [[File:shanna2.png|thumb|320px|Leaf bugs and score floaters in ''Shanna'' | + | [[File:shanna-compare.png|left|320px]][[File:shanna2.png|thumb|320px|Leaf bugs and score floaters in ''Shanna'']]The snake monster and axe sprite appear to have been borrowed from ''[[Firefall]]''. |
[[Category:Game-Maker games]][[Category:Side-scrolling]][[Category:Platformers]][[Category:Angelo Felix]] | [[Category:Game-Maker games]][[Category:Side-scrolling]][[Category:Platformers]][[Category:Angelo Felix]] |
Revision as of 13:11, 12 June 2010
A rather unassuming, cleanly presented platformer. You're a knight off to find a lost little girl named Shanna. The game is simple and charming. The visuals are all original, striking, and appealing. Although the game isn't all that ambitious, Angelo Felix exhibits a better-than-average mastery of Game-Maker's quirks, has his own voice, and managed to create a game that is enjoyable on its own terms regardless of the whole Game-Maker thing. In its way, avoiding as it does the pitfalls and complications and tropes of so many other Game-Maker games, Shanna hardly feels like a Game-Maker game itself.
The snake monster and axe sprite appear to have been borrowed from Firefall.