Difference between revisions of "Progress or Congress"
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[[File:congress.png|thumb|320px|Bleeding money in Hark Hadley's ''Pro or Congress'']]I won’t say this is the most clever or interesting satire on the planet. Still, if you’re going to make two games in your life, it’s interesting that a man would choose to go this route. An ostensibly nonviolent game, you’re being chased around by congressmen; if they touch you, you lose money. In the short term your only defense is to try to vote them out of office. Eventually you go on to oust IRS agents and majority leaders. | [[File:congress.png|thumb|320px|Bleeding money in Hark Hadley's ''Pro or Congress'']]I won’t say this is the most clever or interesting satire on the planet. Still, if you’re going to make two games in your life, it’s interesting that a man would choose to go this route. An ostensibly nonviolent game, you’re being chased around by congressmen; if they touch you, you lose money. In the short term your only defense is to try to vote them out of office. Eventually you go on to oust IRS agents and majority leaders. | ||
− | Yes, okay. Well, it’s kind of charming in its way. As with ''[[Parsec 3D]]'', the game is presented so cleanly and simply that it stands on its own rather well. Though unlike the earlier game, it can’t avoid a few of the familiar Game-Maker bugs. Fun, then, that Hadley has actually used some of those bugs as a design feature, hiding super items out of the way in locations that the player can only reach if glitched through a solid wall. | + | Yes, okay. Well, it’s kind of charming in its way. As with ''[[Parsec Man 3D]]'', the game is presented so cleanly and simply that it stands on its own rather well. Though unlike the earlier game, it can’t avoid a few of the familiar Game-Maker bugs. Fun, then, that Hadley has actually used some of those bugs as a design feature, hiding super items out of the way in locations that the player can only reach if glitched through a solid wall. |
[[Category:Game-Maker games]][[Category:Action]][[Category:Top-down]][[Category:Satire]][[Category:Mark Hadley]] | [[Category:Game-Maker games]][[Category:Action]][[Category:Top-down]][[Category:Satire]][[Category:Mark Hadley]] |
Revision as of 08:16, 13 June 2010
I won’t say this is the most clever or interesting satire on the planet. Still, if you’re going to make two games in your life, it’s interesting that a man would choose to go this route. An ostensibly nonviolent game, you’re being chased around by congressmen; if they touch you, you lose money. In the short term your only defense is to try to vote them out of office. Eventually you go on to oust IRS agents and majority leaders.
Yes, okay. Well, it’s kind of charming in its way. As with Parsec Man 3D, the game is presented so cleanly and simply that it stands on its own rather well. Though unlike the earlier game, it can’t avoid a few of the familiar Game-Maker bugs. Fun, then, that Hadley has actually used some of those bugs as a design feature, hiding super items out of the way in locations that the player can only reach if glitched through a solid wall.