Difference between revisions of "Link vs. Gannon"
m ((more question coming as soon as the battery is fully charged)) |
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Q: G-M had quite a strong support for quest games (inventory, keys...). Was that helpful in bringing Zelda to PC ? What have you been missing the most ? | Q: G-M had quite a strong support for quest games (inventory, keys...). Was that helpful in bringing Zelda to PC ? What have you been missing the most ? | ||
+ | Q: You surprisingly mix Zelda graphics, revamped graphics (rasters on Link) and graphics coming from former G-M games (''[Houses]'' ?). Had you intention of harmonising that later on ? | ||
+ | Q: Which is the NES feature you missed the most in this game ? | ||
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+ | Q: How would you compare ''Link vs. Gannon'' against e.g. ''[[Overworld]]'' or ''[[The Legend of Zelda: Harry's Awakening]]'' ? | ||
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+ | Q: Can we actually fight Gannon at the end of the game ? | ||
Revision as of 01:30, 30 October 2010
Q: It's easy to guess that this game and Jario came close to each others. They share the same "tribute/cover" feeling and likely the same graphics-cloning technique. Which one came first ?
Q: G-M had quite a strong support for quest games (inventory, keys...). Was that helpful in bringing Zelda to PC ? What have you been missing the most ?
Q: You surprisingly mix Zelda graphics, revamped graphics (rasters on Link) and graphics coming from former G-M games ([Houses] ?). Had you intention of harmonising that later on ?
Q: Which is the NES feature you missed the most in this game ?
Q: How would you compare Link vs. Gannon against e.g. Overworld or The Legend of Zelda: Harry's Awakening ?
Q: Can we actually fight Gannon at the end of the game ?
Links