Difference between revisions of "Link vs. Gannon"

From The Game-Maker Archive
Jump to navigationJump to search
m ((more question coming as soon as the battery is fully charged))
((done with my questions))
Line 7: Line 7:
 
Q: G-M had quite a strong support for quest games (inventory, keys...). Was that helpful in bringing Zelda to PC ? What have you been missing the most ?
 
Q: G-M had quite a strong support for quest games (inventory, keys...). Was that helpful in bringing Zelda to PC ? What have you been missing the most ?
  
 +
Q: You surprisingly mix Zelda graphics, revamped graphics (rasters on Link) and graphics coming from former G-M games (''[Houses]'' ?). Had you intention of harmonising that later on ?
  
 +
Q: Which is the NES feature you missed the most in this game ?
 +
 +
Q: How would you compare ''Link vs. Gannon'' against e.g. ''[[Overworld]]'' or ''[[The Legend of Zelda: Harry's Awakening]]'' ?
 +
 +
Q: Can we actually fight Gannon at the end of the game ?
  
  

Revision as of 01:30, 30 October 2010

Link vs. Gannon
FULL ENTRY COMING SOON!

Q: It's easy to guess that this game and Jario came close to each others. They share the same "tribute/cover" feeling and likely the same graphics-cloning technique. Which one came first ?

Q: G-M had quite a strong support for quest games (inventory, keys...). Was that helpful in bringing Zelda to PC ? What have you been missing the most ?

Q: You surprisingly mix Zelda graphics, revamped graphics (rasters on Link) and graphics coming from former G-M games ([Houses] ?). Had you intention of harmonising that later on ?

Q: Which is the NES feature you missed the most in this game ?

Q: How would you compare Link vs. Gannon against e.g. Overworld or The Legend of Zelda: Harry's Awakening ?

Q: Can we actually fight Gannon at the end of the game ?


Links